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![[Post New]](/s/i/i.gif) 2015/01/09 20:13:15
Subject: [1850] - Spacemarines - Possible first tourney list
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Dakka Veteran
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So I haven't played many games and deff not at this point level but I need help. I have some other models to mix in but not like 4 lascannons. I have termites and Libby and lrc
Hq: Pedro kantor (185)
Elites(668)
8 sternguard-drop pod, 6 combi melta, flamer
Sarg-power fist,melta bombs
9 stern guard-drop pod, 4 combi melta, flamer, melta gun
Sarg-combimelta
Troops(560)
8 scouts-missle launcher,7 sniper rifle, sarge with sniper
10 tacticals- missle, flamer,rhino sarge with combimelta
10 tacticals-plasma cannon, plasma gun, sarge with chain sword
Fast attack(435)
Land speeder squad- 1 with multmelta and assault cannon, 1 with typhoon missle launcher
Storm talon-sky hammer
Storm talon-typhoon
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![[Post New]](/s/i/i.gif) 2015/01/10 09:33:48
Subject: [1850] - Spacemarines - Possible first tourney list
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Dakka Veteran
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So many looks. I'm sure there's a few things to tweek. I'm not sold on kantor at all but obsec sterns sounds fun.
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![[Post New]](/s/i/i.gif) 2015/01/10 15:27:44
Subject: [1850] - Spacemarines - Possible first tourney list
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Perfect Shot Dark Angels Predator Pilot
FoCo
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I love Pedro. My favorite character in fluff aside from maybe Ezekiel. However, I believe your list is going to struggle against the clumped together, cover saved firing bases that tend to be common in 7th. You start with one sternguard squad coming in while one rhino moves up the board and the rest is either foot slogging or in reserves. The sternguard will drop, kill something and then your opponent can shoot their entire army at them if need be since there is no other immediate threat. At that point if your drop pod doesn't come in turn 2, they can take out the rhino and then you just have marines on foot. I'd recommend only 1 drop pod squad, and probably just make it 5 strong since they are gonna drop hit something and kill it and then die anyway, so the extra 5 feels like a waste. Drop the power fists on the sergeant since melta bombs are better for vehicles and challenges will neuter power fists all day. I would also drop the LS since 435 pts for 6 av10 hps that will most likely not even make back half their points is too much to spend in a list where you want sternguard. I would also drop the scouts entirely simply because you can just get sternguard, who in this case still have objsec and you gain more output. I'd use those points to give all your squads rhino's and make a 3rd sternguard squad. Tactic would be Pedro rides with one squad in a rhino and they all zip up and turbo boost turn one, while the drop pod comes in. After turbo boost you are 6" away from his line. Next turn, whatever's left gets out and rapid fires the crap outta some dudes and meltas them and such. Kinda traditional rhino rush, but I think it will benefit you more than straight up drop pod suicide.
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This message was edited 1 time. Last update was at 2015/01/10 15:30:14
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![[Post New]](/s/i/i.gif) 2015/01/10 19:12:18
Subject: [1850] - Spacemarines - Possible first tourney list
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Dakka Veteran
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Sorry both tacticas are in rhino. Ok good I have more rhinos. The land speeder squad is only 165. Total fast includes talons.
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![[Post New]](/s/i/i.gif) 2015/01/12 09:01:30
Subject: [1850] - Spacemarines - Possible first tourney list
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Dakka Veteran
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What about cutting sternguard down to free up point for something else?
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![[Post New]](/s/i/i.gif) 2015/01/16 01:19:19
Subject: [1850] - Spacemarines - Possible first tourney list
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Dakka Veteran
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Does anyone have more thoughts.
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![[Post New]](/s/i/i.gif) 2015/01/16 02:40:44
Subject: [1850] - Spacemarines - Possible first tourney list
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Death-Dealing Devastator
Melbourne,Vic
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I would probably try to drop some points so you can get your LRC in the game-there's not a lot in this list capable of taking a serious hit. Wind back a bit on the number of combimeltas, maybe lose the scouts.
I'd probably switch your tactical squad sarges as well-chainsword will work with the flamer a bit better, as you want that squad getting close to squishy things, while the combimelta adds some extra punch to the plasma squad. I assume you're combat squadding the tacticals.
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