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Made in gb
Numberless Necron Warrior




UK

3 questions:

1. If I have a Monolith can I use it's special ability to teleport a squad of warriors (who are holding the relic), and ensure those warriors will still be holding the relic? Or will it get dropped?

2. Same question but with attached Veil of Darkness Cryptek

3. If i voluntarily embark some relic-holding warriors in a nightscythe, and then force the flyer to crash by moving too fast - will my warriors go into ongoing reserves still holding the relic (thus allowing on my next turn those warriors to potentially arrive from my board edge) or will the relic appear beside the crashed flyer? (and if so where beside the flyer).

Bonus question: if the answer to 3 is 'ongoing reserves' and the game ends with the relic in ongoing reserves does that count as neither team scores points?

 
   
Made in gb
Decrepit Dakkanaut




1) They got removed from the table. Drop the relic
2) As above
3) I thought this was answered - relic lays on the table, forlorn?
   
Made in us
Auspicious Daemonic Herald





3) Technically the relic would have to move over 6" to be off the table so that would trigger the drop it rule
   
Made in us
Longtime Dakkanaut




3) How are you embarking the warriors on the Night Scythe?
   
Made in gb
Decrepit Dakkanaut




Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.
   
Made in gb
Fresh-Faced New User




nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?
   
Made in gb
Longtime Dakkanaut




Nid-Veng wrote:
nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?


You're not missing anything, the codex explicitly tells you you can embark when in base contact and the portal thing is the access point.

You just might get a few picky people trying to claim, despite explicit codex permission, you can't embark because you aren't hovering.
   
Made in us
Longtime Dakkanaut




changemod wrote:
Nid-Veng wrote:
nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?


You're not missing anything, the codex explicitly tells you you can embark when in base contact and the portal thing is the access point.

You just might get a few picky people trying to claim, despite explicit codex permission, you can't embark because you aren't hovering.


Perhaps you should read the FAQ on that.
   
Made in gb
Longtime Dakkanaut




Fragile wrote:
changemod wrote:
Nid-Veng wrote:
nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?


You're not missing anything, the codex explicitly tells you you can embark when in base contact and the portal thing is the access point.

You just might get a few picky people trying to claim, despite explicit codex permission, you can't embark because you aren't hovering.


Perhaps you should read the FAQ on that.


"Change access points to 1: The base of the model"

Okay then, you can board it from any angle now.
   
Made in us
The Hive Mind





changemod wrote:
Nid-Veng wrote:
nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?


You're not missing anything, the codex explicitly tells you you can embark when in base contact and the portal thing is the access point.

You just might get a few picky people trying to claim, despite explicit codex permission, you can't embark because you aren't hovering.

No, it doesn't. That entire paragraph has been errataed away. Now it simply says Access Point: 1 (the base of the model).
Which means that since it's Zooming, you can't embark.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Necrons_v1.0_May14.pdf

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Fresh-Faced New User




Fragile wrote:
changemod wrote:
Nid-Veng wrote:
nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?


You're not missing anything, the codex explicitly tells you you can embark when in base contact and the portal thing is the access point.

You just might get a few picky people trying to claim, despite explicit codex permission, you can't embark because you aren't hovering.


Perhaps you should read the FAQ on that.


Ok, I can kind of see the argument for that it's not hovering.

As for the faq, it's just an extra rule that deals with units disembarking and shooting. Nothing to do with embarking.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

rigeld2 wrote:
Which means that since it's Zooming, you can't embark.


Unfortunately, this is the current restriction.

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Longtime Dakkanaut




rigeld2 wrote:
changemod wrote:
Nid-Veng wrote:
nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?


You're not missing anything, the codex explicitly tells you you can embark when in base contact and the portal thing is the access point.

You just might get a few picky people trying to claim, despite explicit codex permission, you can't embark because you aren't hovering.

No, it doesn't. That entire paragraph has been errataed away. Now it simply says Access Point: 1 (the base of the model).
Which means that since it's Zooming, you can't embark.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Necrons_v1.0_May14.pdf


Oh, a stealth nerf based on nitpicking exact wording? Woulda been helpful to actually spell that out rather than asking me to check.

Meh, just use the access point.

This message was edited 1 time. Last update was at 2015/01/12 16:29:24


 
   
Made in gb
Fresh-Faced New User




 BlackTalos wrote:
rigeld2 wrote:
Which means that since it's Zooming, you can't embark.


Unfortunately, this is the current restriction.


Ok, just read a few older threads on the subject.

Let's hope the new Codex clarifies it.
   
Made in us
The Hive Mind





changemod wrote:
rigeld2 wrote:
changemod wrote:
Nid-Veng wrote:
nosferatu1001 wrote:
Good point well made- the current necron FAQ has no ability for th warriors to embark, just disembark.


The night scythe entry in the NECRON Codex allows units to embark.... Or am I missing something?


You're not missing anything, the codex explicitly tells you you can embark when in base contact and the portal thing is the access point.

You just might get a few picky people trying to claim, despite explicit codex permission, you can't embark because you aren't hovering.

No, it doesn't. That entire paragraph has been errataed away. Now it simply says Access Point: 1 (the base of the model).
Which means that since it's Zooming, you can't embark.

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Necrons_v1.0_May14.pdf


Oh, a stealth nerf based on nitpicking exact wording? Woulda been helpful to actually spell that out rather than asking me to check.

Meh, just use the access point.

Nitpicking? Please, what rule allows you to ignore the Zooming restriction?
See, I try to play by what's known as "The Rules" and not "Things we make up because we feel like it."

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Longtime Dakkanaut




Nid-Veng wrote:
 BlackTalos wrote:
rigeld2 wrote:
Which means that since it's Zooming, you can't embark.


Unfortunately, this is the current restriction.


Ok, just read a few older threads on the subject.

Let's hope the new Codex clarifies it.


Frankly I'm hoping it just plain lets me hover.

Not because of transport, how often are you gonna waste two turns trying to manoeuvre your warriors across the board?

More because fixed zooming flyers are a giant hassle for both players. Hard to consistently position and aim to maximum effect for the controller, will never hop down out of Skyfire territory for the enemy.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

changemod wrote:
More because fixed zooming flyers are a giant hassle for both players. Hard to consistently position and aim to maximum effect for the controller, will never hop down out of Skyfire territory for the enemy.


I like my Avenger Strike Fighter as is... The dislike is specific and probably contextual

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Longtime Dakkanaut




 BlackTalos wrote:
changemod wrote:
More because fixed zooming flyers are a giant hassle for both players. Hard to consistently position and aim to maximum effect for the controller, will never hop down out of Skyfire territory for the enemy.


I like my Avenger Strike Fighter as is... The dislike is specific and probably contextual


Meh, there's not really any tangible benefit to not having an option.

If you don't have a reason to stop zooming, don't.
   
 
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