Check out this video of a youtuber reviewing a list I had made:
https://www.youtube.com/watch?v=_UHtGhUeAfE
The lesson here is this:
1) Make sure you have at least 3 squads that can really benefit from infiltrating. You don't want a single point of Ahrimans 230 point cost going to waste.
2) Make sure the rest of your army has the range to support your D3 squads that are getting aggressive TURN 1. This means lascannons, autocannons, rocket launchers. Units with extreme speed is also acceptable but not as good
imo. Think maulerfiends.
Here is the current list I'm using:
Prodigal Sons 1843 Points:
Ahriman (Warlord)
8 Thousand Sons- Rhino (Ahriman)
9 Thousand Sons- Rhino
9 Thousand Sons- Rhino
Predator-
TL Lascannon, Lascannon Sponsons
Predator-
TL Lascannon, Lascannon Sponsons
Predator-
TL Lascannon, Lascannon Sponsons
Lord of Change-
ML 3, 2 Greater Rewards
10 Pink Horrors
Lord of Change vector strikes, shoots mind bullets starting turn 1. I'll land him turn 3 or 4 if his
CC could assist me.
Predators I stick in cover and fire every turn
Thousand Sons infiltrate, or I move at cruising speed and flat out, disembarking on turn 2. That's 18" movement (12" Max speed, 6" flat out move)
The general strategy is I alpha strike all the vehicles and elite forces in the army. I can often kill them all without losing anything but rhinos. Then, its a race to kill my opponents swarms of troops (Comparatively a swarm that is) before my 27 rubrics get killed.