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I have been playing counts for quite some time and I can honestly tell you having as many zombies as possible is never a bad thing they are great for what they do and get brought back very quickly.
Skeletons are very subpar you pay a premium for their slight increase to combat, but lose the fast re spawning ability of zombies. Once you get a hang out counts they can be a more worthwhile unit though
Direwovles are great, cheap fast re directors with str 4 on the charge so they can threaten warmachines
I used to like ghouls, but found 10 pts a model for a no save infantry ( they are t4 though) to be hurting unless your are running dual mortis engine support, I'd rather have 3 zombies per ghoul honestly
For the specials, the big 2 ( graveguard or black knights) Will generally give your list it's direction for ways it makes people join you in unlife, but definitely pick one then look to the other options as support to them, gg and horrors go great together with mortis engine, as Vargheists and knights go well with each other due to the fast movement, though you can make very many combos in between once you start to grt the hang of things.
Stay away from the corpse cart though, it's expensive, and not really worth what it does, gg don't need asf with their already int 3 and usually great weapons
Rares you have the Terrogheist ( the easy choice, if you read his entry should be clear)
The mortis engine, the support it csn give to both regen to units and casting is amazing
I haven't really messed with the coach, never really caught my attention, but it's their only real chariot option
Varghulf are good, though people generally take vargheists more wounds, more attacks, same role mainly, cheaper points ( flankers, chaff eaters)
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