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![[Post New]](/s/i/i.gif) 2015/01/14 15:37:31
Subject: [1000] - Imperial Guard - team tourney list
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Warning From Magnus? Not Listening!
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SO my gaming group is doing a 2k team tournament this weekend. We are being paired randomly and each person is to bring a 1k list. I'm bring my IG and wanted to get some people's thoughts on my list. How this should match up, if there are any glaring weaknesses or things I should look our for. Thanks ahead of time for the input!
Hq
Punisher pask with melta sponsons. 230 pts
Leman Russ Executioner w/ plasma sponsons.185 pts
Troops
vet squad w/ 3 meltas, genadiers (4+ armor), and a chimera. 170 pts
vet squad w/ 3 plasma guns, grenadiers (4+ armor) and a chimera 185 pts
vet squad naked (to run the quad gun) 60pts
Heavy
1- Wyvern. 65 pts
Fortification-
Aegis with quad gun. 100 pts
This comes out to 995 points. Any pointers or thoughts on the list would be greatly appreciated. Remember, I don't know who I will be partnered up with, so I"m trying to take a relatively balanced list that leans on my multiple AV targets.
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![[Post New]](/s/i/i.gif) 2015/01/14 15:50:21
Subject: [1000] - Imperial Guard - team tourney list
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Secret Inquisitorial Eldar Xenexecutor
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Since your naked vets are relying on the aegis I'd of tried to free up the points to give them camo gear (forward sentries), unfortunately I cant spot a decent way of gaining the extra 5 (total 10) needed to do so without damaging the rest of the list.
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![[Post New]](/s/i/i.gif) 2015/01/14 15:52:02
Subject: [1000] - Imperial Guard - team tourney list
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Warning From Magnus? Not Listening!
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Melcavuk wrote:Since your naked vets are relying on the aegis I'd of tried to free up the points to give them camo gear (forward sentries), unfortunately I cant spot a decent way of gaining the extra 5 (total 10) needed to do so without damaging the rest of the list.
Yeah, there isn't a whole lot of superflous wargear here. Everything is added for a reason. I wanted to try to find an extra 5 points to add a lascannon to the Punished Pask but couldn't do it without giving something up I felt was worth more.
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![[Post New]](/s/i/i.gif) 2015/01/14 16:41:16
Subject: [1000] - Imperial Guard - team tourney list
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Secret Inquisitorial Eldar Xenexecutor
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I guess the question will be, do you intend to disembark the veterans in the chimera to make the 4+ carapace more useful on them than the +1 cover save is on the naked squad. Given the rest of your ist is mech all the enemy anti infatry is on that one squad from turn one
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![[Post New]](/s/i/i.gif) 2015/01/14 16:46:15
Subject: [1000] - Imperial Guard - team tourney list
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Warning From Magnus? Not Listening!
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Melcavuk wrote:I guess the question will be, do you intend to disembark the veterans in the chimera to make the 4+ carapace more useful on them than the +1 cover save is on the naked squad. Given the rest of your ist is mech all the enemy anti infatry is on that one squad from turn one In the test games I've played the 4+ has been invaulable on the chimera vets, as most anti infantry guns are AP5. I haven't had too many problems losing the vets on the quad gun. Most people don't seem to think they are as big of a threat and leave them alone. Not to mention the extra armor helps on the gets hot rolls for the plasma guns, and I'm good at rolling ones.
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This message was edited 1 time. Last update was at 2015/01/14 16:46:37
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![[Post New]](/s/i/i.gif) 2015/01/14 16:56:12
Subject: [1000] - Imperial Guard - team tourney list
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Secret Inquisitorial Eldar Xenexecutor
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Aslong as your tourney/league is good with special characters (pask) then yeah you seem pretty much set, there is no fat to trim in this list in order to take any upgrades... and anything I could suggest wouldnt assuredly be more effective than whats already there. The 4+ in tanks also helps incase the chimera blows with them inside so I can see the reasoning for holding onto it.
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![[Post New]](/s/i/i.gif) 2015/01/14 17:00:08
Subject: Re:[1000] - Imperial Guard - team tourney list
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Fresh-Faced New User
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You can free up points for camo on the Aegis Vets by cutting out one of the special weapons from one of the chimera squads.
Only two models can shoot out of the tank, and you want to keep the vets in there as long as possible anyway.
I'd suggest cutting one meltagun, since chances are at least one of your plasma vets will end up frying himself.
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