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Made in us
Resentful Grot With a Plan





Seattle

In a recent game I was playing my opponent moved onto a piece of terrain then claimed that my stompa could not charge him because he was "in the building". This "building" was a 12" squard piece of terrain with a 1" broken wall around the edge. I could easily have just put one of the stompas feet on each side of the wall. What is your take on this kind of situation. Can someone really hide from a stompa by being in a building that is no taller than its toes?

Being a good sport I let the guy have his way and instead proceeded to blast him out of his sad little building.

Insert inspiring text here.
3K 
   
Made in gb
Longtime Dakkanaut




 Makinit wrote:
In a recent game I was playing my opponent moved onto a piece of terrain then claimed that my stompa could not charge him because he was "in the building". This "building" was a 12" squard piece of terrain with a 1" broken wall around the edge. I could easily have just put one of the stompas feet on each side of the wall. What is your take on this kind of situation. Can someone really hide from a stompa by being in a building that is no taller than its toes?

Being a good sport I let the guy have his way and instead proceeded to blast him out of his sad little building.


Buildings are generally specific fortifications agreed before the game, otherwise it's just Ruin terrain.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

A wall becomes a building when you deploy the terrain on the table and agree upon the datasheets for it.

I would have called shenanigans on him.

 
   
Made in us
Resentful Grot With a Plan





Seattle

So what is the deal with Ruins. Can my walkers just walk through them? I have seen people in other games claim you can have a walker walk through ruin walls as long as you take dangerous terrain test. Is this house rules or is there some basis?

Insert inspiring text here.
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Made in us
Lone Wolf Sentinel Pilot





I never know if I'm playing terrain the way it's supposed to be played anymore, but it was my assumption that as long as the walker can stand it can move freely through it. Definitely no such thing as the walker not being allowed to stand on an inch high wall as long as it can stand there, and it would have no problem crossing said wall. I have played however that they can't pass through a wall that is more than half it's height, unless it's something that it can convincingly "bust through".
   
Made in us
Legendary Master of the Chapter






WMS is a witch.

There is no rule stating that a model has to physically be place able on any floor. (at least iirc)

Generally speaking you have to discuss all the terrain and what they are with your opponent before you play.

If you guys want to play a 1" wall square as a building then let it be so.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Sinewy Scourge




Crawfordsville Indiana

 Desubot wrote:
WMS is a witch.

There is no rule stating that a model has to physically be place able on any floor. (at least iirc)

Generally speaking you have to discuss all the terrain and what they are with your opponent before you play.

If you guys want to play a 1" wall square as a building then let it be so.


Moving through terrain pg 21 of the hard bound rule book second paragraph First sentence " Models can also use their move to 'climb up' terrain, as long as the model is able to finish the move on a location where it can be stood."

All the worlds a joke and the people merely punchlines
 
   
Made in us
Regular Dakkanaut






Well, all young walls go through a period where their body starts undergoing changes... This is all part of growing up though

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Made in us
Legendary Master of the Chapter






Ah well il be. so i guess if it cant physical fit inside, but nothing stops you from going on the top then as it general could be stood up on the top then claim WMS (is that even still in the brb?)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Sinewy Scourge




Crawfordsville Indiana

 Desubot wrote:
Ah well il be. so i guess if it cant physical fit inside, but nothing stops you from going on the top then as it general could be stood up on the top then claim WMS (is that even still in the brb?)


WMS is still in the book, page 20, and is all on it's little lonesome. It reads to me like it is meant to be used for when you place a model, and it slides, tips, or whatever that may damage your model to move it instead of letting it fall, so long as the model can actually be in that location.

This message was edited 2 times. Last update was at 2015/01/16 01:43:16


All the worlds a joke and the people merely punchlines
 
   
Made in us
Stealthy Space Wolves Scout






When is a lake an ocean... when is the rain a storm... when is the wind a monsoon?
-Jaden Smith, most likely.

This message was edited 1 time. Last update was at 2015/01/16 08:21:29



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The Hague (NL)

 Makinit wrote:
So what is the deal with Ruins. Can my walkers just walk through them? I have seen people in other games claim you can have a walker walk through ruin walls as long as you take dangerous terrain test. Is this house rules or is there some basis?

Why would you take a dangerous terrain test? Walkers move like infantry, just roll 2d6 and pick the highest to see how far he moves.

12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) 
   
Made in us
Shas'ui with Bonding Knife





If I recall Super Heavy Walkers have move through cover.

Regardless, if he says hes in the "building" tell him your charging the building with your Stompa and hope for an detonation result. If someone tried that on me, I would laugh when they realize they not only lost most or all of their unit they were trying to protect with this deception, but also had a piece of terrain they were using removed from the table entirely.

This message was edited 1 time. Last update was at 2015/01/16 10:44:39


 
   
Made in us
Stealthy Space Wolves Scout






 Nilok wrote:
If I recall Super Heavy Walkers have move through cover.

Regardless, if he says hes in the "building" tell him your charging the building with your Stompa and hope for an detonation result. If someone tried that on me, I would laugh when they realize they not only lost most or all of their unit they were trying to protect with this deception, but also had a piece of terrain they were using removed from the table entirely.


Very much this. My Green Tide w/ Mekboy+Killsaw charged a Bastion with 10 Pink horrors in it. Blew it up in 1 round and killed 9 Horrors on lucky/unlucky rolls.


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Made in gb
Confessor Of Sins





Newton Aycliffe

 Nilok wrote:
Regardless, if he says hes in the "building" tell him your charging the building with your Stompa and hope for an detonation result. If someone tried that on me, I would laugh when they realize they not only lost most or all of their unit they were trying to protect with this deception, but also had a piece of terrain they were using removed from the table entirely.


That was my first thought too. Your Stompa would probably cause MORE damage and remove the Building entirely if he had charged it when the enemy pulled that one on you.

Don't forget you can also use this line:
"Buildings, Fire Points and Armour Values
This Imperial Bastion (below) is clearly as tough as buildings come, so it’s best played using an Armour Value of 14 (unless it is dilapidated, in which case it’d have Armour Value 12)."


His "Building" was probably not "clearly as tough as buildings come", so it was Armour 10-12, 13 at very best...

Then, remember that unless he bought the building with his points, it's dilapidated:
"A dilapidated building has 2 fewer points of Armour Value on each facing than stated"

So you'd be hitting armour 8-10, 11 at best... Stompa would have STOMPED


This message was edited 1 time. Last update was at 2015/01/16 11:00:47


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Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
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It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Shas'ui with Bonding Knife





Not only that, you roll all the Penetrating Hits, regardless if it is destroyed or not. This could result in several Structural Collapses causing 2d6 S6 hits each, finishing off with a Total Collapse when it looses its last Hull Point for another 4d6 S6 hits.

Really putting a unit in a building against a Super Heavy like a Stompa is the worst thing you could do to "protect" the unit.
   
Made in us
Legendary Master of the Chapter






Ya know. that kinda would be cool if we could just get rid of most ruins and turn them into buildings. like make em all av10-12 or something with open top (for shooting emb/des, charging)

Suddenly no more foot in dirt riptides or wraithknights.

Easier to deal with flamer templates too.

This message was edited 1 time. Last update was at 2015/01/16 17:28:03


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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