My own planet!!! I crafted Tennekar, a mighty fortress/shrine world,to have a home planet for my one-strategy
AM. (Correct me if I'm wrong, but I think my strat may be a new substrategy...?) The army is clled the Tennekar Blue Legion (hey, I just realised that sounds like steel legion...), a mostly defensive force against the persistent WAAAAAGH! Grotflinga (my brother's) and the elite raiders of Skinboss Skinntaker (my own conversion using daemon prince, killa kan, and some skaven banners fro the skinnbanna), the Legion is made up of "Cadian" guardsmen, lots o' bullgryns (later), some tempestus, and a healthy (or unhealthy, depending on wo you ask(damn you, space wolves!)) dose of Psykers (hopefully using an empire fire wizard for one of my fire school primaris psykche...
So, the fluff is that the Orks under Grotflinga (coughcougharmageddoncough) have been coming back stronger tan ever, and now are starting a half stealth half horde attack, where tehy eliminate the outposts first, and slowly move towards the capital, Ironguard Hold. That will be our largest battle in real life, second possibly being at a shrine with stragglers from previous Imperial defeats (of course, he gets more points and I have to reach a vox-broadcaster in one of the first battles, to warn the second, larger battle, and in the third the beleaguered defenders get an armored column of support which comes in on turn 3-4), anyway, the orks have seized a large number of Space Hulks, and their fleet is currenntly n a grginding stalemate in orbit with huge numbers of Navy fighters and ships. Once the Warboss has made Planetfall, they immediately start by assaulting a small scoutpost with a garrison of one ten-man squad of guardsmen and a single Chimera. So, Apocalypse level.
The paint scheme is kantor blue armor and weapon casings, black pants and treads, and scar/possibly ceramite white tunics/shirts black boots.
So anyway, the main tactic is going to be a heavily fortified disadvantage, where my main body of static troops defends and holds the line until the "Breakers" (stuff like stompas, traktor gunz (if in front) and 'nauts: can kill a plane and/or destroy strike troops (tempestus, but mainly eversors and bullgryns)) have been destroyed, then sally forth, put some pressure on them, (expendable troops, remember?), and, using support from the tanks, try and thin out the ranks a bit, until the "Hammers" (The valkyries, laden with eversors and bullgryns w/ power mauls and brute shields) can smash into the sides of his armies and deal the final, killing deathblow. Also, I will use snipers and vindicares extensively to slaughter his leaders and other prime targets among the infantry . The valkyries will have heavy vendetta (and maybe some
FW lightnings, thunderbolts and marauders...) support. I can even make use of a funny rule on the bane wolf/hellhound tanks: outflank, I can come in from a random side of the board, used this with a single Bane wolf in a practice game to destroy fully two units of Ork boyz before they fled. Can't you see the beautiful Fires...five, read it FIVE bane wolves coming in from fifferent side of the board...it's going to be a massacreslaughterkillslay... The Devil Dog is going to be incredible to slayfirekill his stompas, 'nauts, and 'wagons when he gets 'em...