Of the options you presented, I greatly favour Option 3 as well BASED ON MY CURRENT KNOWLEDGE. But I don't play Dark Eldar and they're not well presented in my meta. I'm facing
AFAIK the only
DE player in my
FLGS tmw.
I'm not ready to commit yet, but I believe the optimal mix is merely Mandrakes and Warriors spam. Buff up the numbers. They're mobile enough to say, you don't need bikes as much, plus just getting more models and poisoned shots all over the place. Having played a lot of Kill Team, showing up with less than 15 models makes me feel very vulnerable. Anything less than that and I don't feel secure I could take a 30 Ork mini-horde or 18 Marine Scouts, imagine facing that with Option 3 as it stands. If you're comfortable, then it's all good, if not, maybe drop Reavers in favour of more Mandrakes and Warriors.
But what shines is your next point:
They call me Griff wrote:In general, I'm thinking the following about the missions (and is my team set-up influence)
Mission 1: Forward Push (objectives) - Models that are fast and/or resilient will have an edge here. Option 3 probably wins out, followed by option 1.
Mission 2: Alone in the Dark (objectives w/ outflanking and models must be 3" apart). Ditto to mission one, but models could not be deployed in a transport (I assume). Option 3 probably wins out.
Mission 3: Head Hunt (kill opposing leader/specialists) - No idea which one is best here. Probably depends on the opponent.
Mission 4: Infiltrate the Camp (Escape through the enemy deployment zone / stop them from doing the same) - I'm thinking that option 3 has the edge with so many fast elements and mandrakes having decent shooting for blocking. At the same time, Option 1 has the best chance for defense (
IMO) of blocking ground with 7 warriors
Mission 5: Secure the High Ground (king O the mountain) - Probably depends on the opponent
Mission 6: Supply Drop (find "the" objective among 6) - Likely Option 3 wins out with the most available movement and great resilient models in mandrakes (especially if they are in cover.
ALL THE YES. Very well done, for this is perhaps the most important analysis even though we, myself included, talk too much about units. The Mission Comes 1st. Very, very well done reading the missions.
(For Mission 2: Alone in the Dark, if a unit with Infiltrate, like a Scout OR a regular model you gave Stealth Specialist: Infiltrate, he CAN ride in a Transport that will Outflank with him, is our reading of the rules.)
And I agree with your analysis. However, for the ones you mentioned "depends on the opponent" just factor in likely hordes playing against you, like the aforementioned Orks and Scout spam in those missions. I focus on Hordes because I think you can take on everything else
AFAIK. See if you got the numbers, then you win, because
IMHO you've already done all the groundwork for victory. Good hunting!