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Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

I recently ran an event where I had put in a special rule that allowed players to discard a tactical objective card, if the card was has unit or special action that you can not perform you can discard it and draw a new card. Many of the players in the league really like this one because it allowed them to have a full hand of cards that every turn they had some degree of possibility of achieving. Has anyone else notice any other events starting to take on this rule?

Also Domination Tactical objective should not be worth 1 point....

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in ru
!!Goffik Rocker!!






The thing with "Can't perform" is that the sole purpose of this objective is to inspire you to bring the unit in the first place. It's like a linebreaker with a gunline army. You just bring something fast or with deepstrike/outflank to fulfill it. Why don't you bring a psycher too? Yep, there's a problem that crons/da/tau don't have psychers. It can be homeruled to something else instead. Just needs some thought. Personally i think that destroying a fortification and a flyer should have a positive counterpart. Like change flyer modes or embark in a building or something.
   
Made in us
Fixture of Dakka





Just buy the Necron deck, shortly! GW has fixed this problem. For 29.99. Per faction. Per year.

On a more serious note, most of my Maelstrom games have allowed cycling. Works rather well, as long as you remember that Tau can win challenges.
   
Made in us
Lone Wolf Sentinel Pilot





 koooaei wrote:
The thing with "Can't perform" is that the sole purpose of this objective is to inspire you to bring the unit in the first place. It's like a linebreaker with a gunline army. You just bring something fast or with deepstrike/outflank to fulfill it. Why don't you bring a psycher too? Yep, there's a problem that crons/da/tau don't have psychers. It can be homeruled to something else instead. Just needs some thought. Personally i think that destroying a fortification and a flyer should have a positive counterpart. Like change flyer modes or embark in a building or something.


Linebreaker in a gunline army is definitely achievable and not a card I'd let them throw away. However, we do let people throw away the destroy a flyer one or whatever it is if the opponent doesn't have one, or the one about causing a morale check if an opponent somehow has nothing but fearless models. Equally, anyone can throw out the psyker one since not all armies can take them.
   
Made in us
Bonkers Buggy Driver with Rockets





Indianapolis, IN

 kingbobbito wrote:
 koooaei wrote:
The thing with "Can't perform" is that the sole purpose of this objective is to inspire you to bring the unit in the first place. It's like a linebreaker with a gunline army. You just bring something fast or with deepstrike/outflank to fulfill it. Why don't you bring a psycher too? Yep, there's a problem that crons/da/tau don't have psychers. It can be homeruled to something else instead. Just needs some thought. Personally i think that destroying a fortification and a flyer should have a positive counterpart. Like change flyer modes or embark in a building or something.


Linebreaker in a gunline army is definitely achievable and not a card I'd let them throw away. However, we do let people throw away the destroy a flyer one or whatever it is if the opponent doesn't have one, or the one about causing a morale check if an opponent somehow has nothing but fearless models. Equally, anyone can throw out the psyker one since not all armies can take them.


Which is kind of the point of changing the rule or I guess in this case adding the rule. Not every player is going to play everything that would be used to achieve an objective in a maelstrom based game. Those this house rule is basically taken effect in my local scene. Most players do not have a problem with it. I believe that this is because it applies to both players.

If you were required to bring everything you need it both players would need psyker, building, flyer/flying monster, vehicle and a minimum of 6 units. Not to hard, but still not every player will use these units. Personally I don't use fortification unless its a planet strike game or Apocalypse

Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
 
   
Made in us
Twisted Trueborn with Blaster





Honestly, it's been my experience that most casual games people use this rule, and even many tournaments, as long as it's an objective that literally cannot be achieved. But, local metas vary. If your group likes it this way, go for it. Where I play, we all do it this way, unless we're prepping for or playing a tournament we know isn't using this rule. It keeps players from losing for no other reason than the objective's they drew couldn't be achieved.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in us
Fixture of Dakka





We play almost exactly this way.

If an objective is impossible because the army lists, it's discarded and redrawn. Eg, if your enemy's list included no psykers, discard and redraw. But if you drew Linebreaker and have been turtling the whole game, that's your fault and have to keep it.

There's been no complaints about maelstrom since we switched to doing this.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Twisted Trueborn with Blaster





 DarknessEternal wrote:
We play almost exactly this way.

If an objective is impossible because the army lists, it's discarded and redrawn. Eg, if your enemy's list included no psykers, discard and redraw. But if you drew Linebreaker and have been turtling the whole game, that's your fault and have to keep it.

There's been no complaints about maelstrom since we switched to doing this.


Lucky. We still get complaints out the whazoo about Maelstrom. People don't like it if they can't win as soon as they put their army down. I don't get it. I love Maelstrom. More dynamic than Eternal War.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in us
Fixture of Dakka





AnFéasógMór wrote:
More dynamic than Eternal War.

Yep. Best change to the game since 3rd edition.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Dakka Veteran





We've been doing these houserules for Maelstrom since 7th Edition dropped. It actually makes me sad because Maelstrom is such a great game concept, but at the same time I think the way GW implemented it was horrible. I've been playing 40k since 4th Edition, and this is the first time we've ever HAD to have a house-rule in the game to make it functional.

1) If you draw an Objective card that you are NOT CAPABLE of achieving, you may immediately discard it.
This includes:
- Destroying a Flyer, Monstrous Creature, or Vehicle when there are none.
- Destroying a fortification when there are none on the table.
- Manifesting a psychic power or killing an enemy psyker if there are none.
- This can include situations where you might have previously been able to achieve the objective, but are now no longer able to. For example, if your only psyker was killed last turn and you can no longer manifest powers, you are allowed to discard the manifest powers card. If all the enemy vehicles have been destroyed, you're allowed to discard the "destroy a vehicle" card.

2) Any card that says an objective is worth D3 Victory Points is instead worth 2 Victory Points.
- Our group feels its unfair that ANY objective card has a randomized reward. The game is already sufficiently randomized through the drawing of cards. Only getting 1 point for an objective that is especially difficult to achieve seems like a penalty. Similarly, getting 3 points for any one objective seems too much a bonus.

I'm aware for #2 there are some Warlord Traits which would not work correctly with them. We've decided that if someone gets one of those Warlord traits, they can treat these objective cards as D3 instead of 2 victory points. However in our group this has never come up, because nobody has ever elected to use this Warlord chart since we've started playing 7th Edition.
   
 
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