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![[Post New]](/s/i/i.gif) 2015/01/18 16:49:25
Subject: [1850] - chaos daemoins - princes
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Shunting Grey Knight Interceptor
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5 monstrous creatures, 4 with a 2+ jink. Goal ius to jink to charge.
Daemons
HQ
Great unclean one, psyker 3, exalted/greater reward
Troops
Nurgling swarm
Nurgling swarm
Heavy
3x daemon princes, wings, armor, greater/exalted reward, nurgle, psyker 3
Csm Allies
Hq
Daemon prince, nurgle, black mace, spell familiar, aura of dark glory, ichor blood, power armor, wings, psyker 3
Troops
cultists
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![[Post New]](/s/i/i.gif) 2015/01/18 18:02:29
Subject: [1850] - chaos daemoins - princes
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Longtime Dakkanaut
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This will work really well, until you find an enemy that ignores cover...
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/01/18 18:48:55
Subject: Re:[1850] - chaos daemoins - princes
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Shunting Grey Knight Interceptor
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Tau and elder? That's fine, I go for offensive ranged/summoning powers and fly around, instead of offensive melee and gliding into charges.
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![[Post New]](/s/i/i.gif) 2015/01/18 20:16:15
Subject: Re:[1850] - chaos daemoins - princes
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Regular Dakkanaut
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The real issue with lists like this is that you have no board control whatsoever; Flyrant lists have the same issue, but they at least try to mitigate the problem with Mawlocs or Tyrannocyte drops. Anything that isn't phased by the offensive output of flying Nurgle Princes (which isn't much) will just let you fly around and ignore you.
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![[Post New]](/s/i/i.gif) 2015/01/18 20:40:57
Subject: Re:[1850] - chaos daemoins - princes
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Shunting Grey Knight Interceptor
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Sure, but that's why I have 15 base psychic dice, and five primaris summoning casts.
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![[Post New]](/s/i/i.gif) 2015/01/18 20:57:39
Subject: [1850] - chaos daemoins - princes
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Longtime Dakkanaut
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Yeah good point, I'd missed the summoning dice. It;'ll take practice to master. 7 dice for a good summon probability, so you're looking at 2/3 a turn, maybe pop some heralds up for more dice. the spell familiar prince can risk going lower with the re roll..
or stick to lots of low probability rolls, less efficient but lower chance of perils.
Word of warning. it sucks to get grounded (and lose jink!) from perils.
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This message was edited 1 time. Last update was at 2015/01/18 20:57:53
DFTT |
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![[Post New]](/s/i/i.gif) 2015/01/18 21:31:39
Subject: Re:[1850] - chaos daemoins - princes
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Shunting Grey Knight Interceptor
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Iirc, you can still jink in glide mode. Automatically Appended Next Post: But, perils is what I'm most worried about with the marine detachment prince. I'm thinking psychic shrieks, smites, and summonings for powers vs armies that force me to flaky instead of charge, and straight biomancy/summon for armies I can charge.
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This message was edited 1 time. Last update was at 2015/01/18 21:44:01
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![[Post New]](/s/i/i.gif) 2015/01/18 22:46:03
Subject: [1850] - chaos daemoins - princes
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Longtime Dakkanaut
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You can jink in glide mode, but not when you are grounded.
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![[Post New]](/s/i/i.gif) 2015/01/18 23:30:31
Subject: Re:[1850] - chaos daemoins - princes
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Shunting Grey Knight Interceptor
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Okay. But you can't get grounded from glide, correct?
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![[Post New]](/s/i/i.gif) 2015/01/19 14:47:07
Subject: [1850] - chaos daemoins - princes
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Krazed Killa Kan
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Hard to tell how you've written the list but do you have 4 exalted rewards? One on each prince? You really only need the grimore and possibly the portal. Dropping three exalted for three greaters saves 30pts. Plus the greaters make you potentially tougher. Then drop ichor and aura for another 20. This nets 50pts to replace the nurglings with a unit of horrors for more summoning. If you could find 4 pts you could get a unit of 11 for more warp charge. Just a thought.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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