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I recently posted a forum about the cover saves, and how I believe troops should get armor saves and cover saves if cover fails. I also wish distance was incorporated with every shot from every unit based on their ballistic skill. Missing point blank range, and hitting a tiny grunt halfway across the board is ridiculous. Also missing a scatter dice at point blank by 4 inches gets annoying.
My main concern is I feel units like the Space Marines are underpowered. With one Marine having a strength and skill of a platoon of men, I should be able to wipe out an Ork squad with 3 guys easily. I thought about what would have to be changed in order to make the game more realistic on all levels. While some other game rules would have to be improved in my opinion, like cover saves and distance, (which are my only two big beefs) the main flaw I see are the six sided dice. The game revolves around the six sided dice and you cannot make distinct changes between races with a D6. If GW had D12, or some larger sided dice as standard dice, with maybe smaller different ones for scatter, they could make more significant the skills of each race. To make a comparison, think of a red, blue, yellow wheel, then think of a rainbow. Much more "color." Then from there they could balance the points of each unit. The structure for the game is already there. Just change some numbers around to match the skills of armies from the well written story books. Otherwise, the rules are spot on. My Space Marines don't feel as badass as I would like, or have read in books. Many units, even Orks, seem underpowered. The game concept wouldn't change, just the numbers. I like realism, and its hard to settle when in my opinion, the game could be even better. Change the "to hits" and "to wounds" values etc. Like I said, mostly the numbers of skills, leaderships, etc, might have to be changed. I've played a lot, and while balancing armies is essential, my army doesn't feel unique on the battlefield. They are too much like other armies, and those armies alike. I say, allow for an over skilled army, just cost them more with points on deployment. Each army should have more of its strengths and weaknesses shown. I feel the lines of the races and armies are blurred.
(Making the proper scale size of each unit, especially the tanks to soldier ratio, would be cool, but that may never happen. It would suck, since people would have to buy their units all over again. (Space Marines should stand higher than Imperial Guard, etc.)
Would GW ever consider changing the rules? I know they have changed a helluva lot between these rules and the 2004 ones that came with Battle for Macragge.
I love this game, its one of the coolest things ever made. If GW wants to make a realistic game, which they have now, for me, it could be better. Much better. What do you all think?
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