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Made in au
Trigger-Happy Baal Predator Pilot





Angelus Pattern Fellblade:

Unit Composition: 1 Angelus Pattern Fellblade
The Angelus Pattern Fellblade is the pattern of Fellblade super-heavy tank that is favoured by the Blood Angels and their successors. It replaces the traditional heavy weaponry of the Fellblade with weapons that are much more suited to providing massive amounts of firepower to support the advancing Blood Angels during their rapid attacks. This also makes this pattern of Fellblade much faster than other patterns. They are extremely rare and are only used by the Blood Angels against overwhelming amounts of enemy troops. The last time one was used by the Blood Angels was during the Second War For Armageddon.

BS4, FA14, SA13, BA12, HP12, Type: Super-Heavy Tank


Wargear:
Turret Mounted Twin-Linked Bloodstorm Gatling Cannon
Hull Mounted Demolisher Cannon
Hull Mounted Twin-Linked Assault Cannon
Flamestorm Cannon Sponsons
Overcharged Engines
Searchlights
Smoke Launchers

Bloodstorm Gatling Cannon
60", S6, AP3, Rending, Twin-Linked, Type: Heavy 16, Primary Weapon

Angelus Pattern Fellblade May:
Replace Flamestorm Cannon Sponsons With Magna Melta Sponsons- 70pts
Take A Pintle-Mounted Storm Bolter- 5pts
Take A Pintle-Mounted Hunter-Killer Missile- 10pts
Take A Pintle-Mounted Heavy Bolter/Heavy Flamer- 15pts
Take A Pintle-Mounted Multi-Melta- 20pts
May Take Armoured Ceramite- 25pts

Special Rules:
Legacy Of Glory

The Angelus Pattern Fellblade Is A Lord Of War Choice For A Codex: Blood Angels Army

540pts






   
Made in au
Death-Dealing Devastator



Melbourne,Vic

I would love to have a model of this....but I wouldn't let it ever be fielded with rules like that.

Because so many reasons.

16 shots twin linked is ~14 hitting per turn. Lets assume toughness 4 targets, this would be causing ~12 wounds a turn at AP3. So essentially you're pointing at any MEQ squad on the table (because 60 inch range) and killing it. Every turn. Without even firing anything else.

Then you're taking a demolisher cannon and unleashing blast AP2 on the only squads which will be able to even approach your tank-ie, anything with 2+ armour which isn't automatically killed by the Gatling cannon. Naturally they have to come to within 12 inches for any chance at destroying you, which brings them in perfect range for the demolisher.

I can continue. This is insanely overpowered for 540pts, and even more so when you add in all of the options available (most of which are just 'Take this', rather than replacing something). I'd consider letting it come into 2000pt games...if you paid 1000pts for the tank. And even then, I'd be edgy.
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

Looks good! did you create this?

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PM me for an INSANE (100K+ points) if you desire.
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Its like a Stormlord that can't fire twice when it doesn't move. With a demolisher and no carrying capacity, its fine, naysayers will naysay.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

For the price of just over two land raiders, you're offering a tank that's roughly as powerful as four. Sure,it doesn't have a transport capacity, but the point stands.
   
Made in au
Trigger-Happy Baal Predator Pilot





 KaptinBadrukk wrote:
Looks good! did you create this?


Yeah, I was looking for a cool colour scheme for my fellblade that I had just bought for use in larger games and apocalypse when I found this pretty awesome model that was a stormlord conversion and I decided to make some rules for it. It would be cool if FW released an actual Fellblade kit for it though.


Automatically Appended Next Post:
skolirvarden wrote:
I would love to have a model of this....but I wouldn't let it ever be fielded with rules like that.

Because so many reasons.

16 shots twin linked is ~14 hitting per turn. Lets assume toughness 4 targets, this would be causing ~12 wounds a turn at AP3. So essentially you're pointing at any MEQ squad on the table (because 60 inch range) and killing it. Every turn. Without even firing anything else.

Then you're taking a demolisher cannon and unleashing blast AP2 on the only squads which will be able to even approach your tank-ie, anything with 2+ armour which isn't automatically killed by the Gatling cannon. Naturally they have to come to within 12 inches for any chance at destroying you, which brings them in perfect range for the demolisher.

I can continue. This is insanely overpowered for 540pts, and even more so when you add in all of the options available (most of which are just 'Take this', rather than replacing something). I'd consider letting it come into 2000pt games...if you paid 1000pts for the tank. And even then, I'd be edgy.


Yeah..no. Compared to a Stormlord, you're losing the transport capacity (and 50 models will definitely save some points) and the lascannons. I'd say TL Heavy Flamers and Flamestorm cannons will cost about the same, because while a flamestorm cannon is more powerful, it loses TL. Then, you're just gaining an extra shot and rending on the main gun, +1 strength, an extra shot and rending on the hull mounted gun and a demolisher cannon. I think the loss of the Lascannons pay for the bonuses to the main and hull-mounted guns and the loss of the transport capacity pays for the demolisher cannon.

Oh yeah, and it's 60 points more expensive. That will pay for the ballistic skill and HP.

This message was edited 1 time. Last update was at 2015/01/23 01:50:38


 
   
Made in fi
Tail Gunner




Finland

Personally, I think the biggest problem is the armored ceramite for 25 points. It removes one of two weaknesses of super-heavies (other one being destroyer hits) at neglible cost, and is a no brainer to take unless you know for certain that the enemy can't bring melta weapons. Flamestorm cannons still beat a twin-linked heavy flamer in AP and ID, so I'd add some 10 points each for those. With armoured ceramite on, I'd think that 650 points would be what I'd pay for this (still removes a marine squad with the main gun each turn, and between the other weapons probably another one as well.

 
   
Made in gb
Prophetic Blood Angel Librarian




The biggest problem is tl rending shots. You give this schism of mars and on average you are causing 4.35 hps of damage on an av12/13 vehicle and 2.9hps on an av14. Just from its main gun. Rending on that many shots plus upgrading a hb to an ac is definitely worth more than 2 tl lascannons. Also 2 flamestorms are definitely better than 2 tl hfs due to ap3 and the fact that they will wound almost as many t4 4+ as the hfs anyway. I would say that should cost an extra 60pts. Armoured ceremite should cost AT LEAST 40pts on a 12hp superheavy. If not 60pts.

Then it should be disallowed to take any legacies of glory. As if it is given schism of mars, war on murder or battle of sarosh (on that gun!!!) Will make it insanely OP. Also a Master of the seige in a vanguard army should be disallowed to give his Tank Hunter to it. If these things are disallowed, you add 60pts base and ceremite costs 40pts, I would say it is at a good price.
   
Made in us
Douglas Bader






This thing is the bad kind of custom unit: one that's just plain better than existing units. You've missed the fact that things like the hull HB are supposed to be weak guns and given your tank the best guns everywhere with no drawbacks. And then you've given it a main gun that beats the Fellblade's gun in pretty much every situation that doesn't involve your opponent putting an expensive MEQ squad into perfect pie plate formation. As a result you've made the Fellblade completely obsolete. There's no reason to even consider taking a Fellblade if you have this thing available, and that's very bad design.

If you want to make it even close to balanced you need to drop rending and TL from the main gun and change the hull AC back to the original HF/HB. The sponsons can stay because the Fellblade's quad lascannons are IMO better than the flamestorm cannons, but the melta pie plate option is way too powerful and needs to go.


 Bobthehero wrote:
Its like a Stormlord that can't fire twice when it doesn't move.


But because of twin-linked BS 4 and the extra shot it hits 14 times firing once vs. the Stormlord's 15 times firing twice. IOW, you get all of the firepower of a stationary Stormlord but you can still move 12" per turn. Except you get even more firepower since rending turns it into an effective vehicle killer as well as an anti-MEQ weapon.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

Yeah..no. Compared to a Stormlord, you're losing the transport capacity (and 50 models will definitely save some points) and the lascannons. I'd say TL Heavy Flamers and Flamestorm cannons will cost about the same, because while a flamestorm cannon is more powerful, it loses TL. Then, you're just gaining an extra shot and rending on the main gun, +1 strength, an extra shot and rending on the hull mounted gun and a demolisher cannon. I think the loss of the Lascannons pay for the bonuses to the main and hull-mounted guns and the loss of the transport capacity pays for the demolisher cannon.

Oh yeah, and it's 60 points more expensive. That will pay for the ballistic skill and HP.


I don't see it as fair to use the drop in transport capacity (or at least the amount of loss) as justification-you're blood angels. You can't field a squad that adds up to 50 models anyway, I think the most you can reach is 20, factoring in bulky. Maybe you could hit 25 with IC additions...I can't be bothered doing the math on bulk+IC and factoring in FoC restrictions, but you're definitely not going to make it past 30.

Flamestorm and TL HF are definitely not the same cost; I would venture that the Flamestorms are worth at least 10 pts more.

I agree with Peregrine-you've made a tank that's stupidly powerful, with basically no downside, which is how balance is meant to work. The only way to keep the weapons loadout and still maintain game balance is to crank the points cost so that fielding one of these beasts is an expensive proposition and disadvantages the army as a whole...although with a tank like this, I'm not sure you would need anything else in order to completely table most opponents.

This message was edited 2 times. Last update was at 2015/01/25 01:07:41


 
   
Made in au
Trigger-Happy Baal Predator Pilot





Have you read the rules for the normal Fellblade?
   
 
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