Switch Theme:

Removing Instant Death  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Dakka Veteran






So, I like the Multiple Wounds USR from fantasy and would like to try it out in 40k. I was wondering how to implement it, though. My first thought was to go by type, and that seems to be the best approach.

Every instance of the Instant Death USR, or any other time it becomes relevant would be changed to Multiple Wounds. The actual number of wounds caused would be based on the type of unit causing it. Eternal Warrior modifies the Instant death rule by d3-1.

So, infantry and all the variants thereof (Jump, bike, etc) get Multiple wounds (d3)

MC/ Walkers get Multiple Wounds (d3+1)

I can't think of anything else that would be different for fluffy reasons. I am hesitant to make MCs an exception to the rule (again) as it were, but it feels right that they be a little stronger. Is there anything wrong with this system? The ID/EW paradigm in 40k is really flat and boring IMO.

The other idea I had was one where the roll to determine the number of wounds caused scaled by S or WS, but I have no idea how to work that out.

This message was edited 1 time. Last update was at 2015/01/25 05:49:25


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Twisted Trueborn with Blaster





 Powerfisting wrote:
So, I like the Multiple Wounds USR from fantasy and would like to try it out in 40k. I was wondering how to implement it, though. My first thought was to go by type, and that seems to be the best approach.

Every instance of the Instant Death USR, or any other time it becomes relevant would be changed to Multiple Wounds. The actual number of wounds caused would be based on the type of unit causing it. Eternal Warrior modifies the Instant death rule by d3-1.

So, infantry and all the variants thereof (Jump, bike, etc) get Multiple wounds (d3)

MC/ Walkers get Multiple Wounds (d3+1)

I can't think of anything else that would be different for fluffy reasons. I am hesitant to make MCs an exception to the rule (again) as it were, but it feels right that they be a little stronger. Is there anything wrong with this system? The ID/EW paradigm in 40k is really flat and boring IMO.

The other idea I had was one where the roll to determine the number of wounds caused scaled by S or WS, but I have no idea how to work that out.


I like the general idea, but I am a little confused as to what the numbers are signifying. Are you saying that MC/Walkers would take more wounds from a multiple wounds weapon than an Eternal Warrior or basic infantry model? That doesn't seem apropos.

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in us
Dakka Veteran






AnFéasógMór wrote:
 Powerfisting wrote:
So, I like the Multiple Wounds USR from fantasy and would like to try it out in 40k. I was wondering how to implement it, though. My first thought was to go by type, and that seems to be the best approach.

Every instance of the Instant Death USR, or any other time it becomes relevant would be changed to Multiple Wounds. The actual number of wounds caused would be based on the type of unit causing it. Eternal Warrior modifies the Instant death rule by d3-1.

So, infantry and all the variants thereof (Jump, bike, etc) get Multiple wounds (d3)

MC/ Walkers get Multiple Wounds (d3+1)

I can't think of anything else that would be different for fluffy reasons. I am hesitant to make MCs an exception to the rule (again) as it were, but it feels right that they be a little stronger. Is there anything wrong with this system? The ID/EW paradigm in 40k is really flat and boring IMO.

The other idea I had was one where the roll to determine the number of wounds caused scaled by S or WS, but I have no idea how to work that out.


I like the general idea, but I am a little confused as to what the numbers are signifying. Are you saying that MC/Walkers would take more wounds from a multiple wounds weapon than an Eternal Warrior or basic infantry model? That doesn't seem apropos.


No, I guess not. It was an idea I had, but doing that would ruin the point of incorporating Multiple Wounds into 40k. I think I will nix that part.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Shunting Grey Knight Interceptor





Oh, the way I read that was: MC's infixt d3+1 if they cause instant death, infantry inflict d3, and if you are an eternal warrior you cancels out d3-1 wounds when something tries to instakill you.
   
Made in us
Dakka Veteran






siege2142 wrote:
Oh, the way I read that was: MC's infixt d3+1 if they cause instant death, infantry inflict d3, and if you are an eternal warrior you cancels out d3-1 wounds when something tries to instakill you.


No, you are right. The way I had imagined it was to make MCs a little tougher by giving them one more wound, so infantry causing Multiple Wounds would cause d3 wounds, but an MC would cause d3+1. Then, if you have Eternal Warrior, you roll d3-1 and cancel out that many wounds. After mulling it over for a day, it seems silly and I probably won't bother with that part about MCs causing an extra wound.

So, say I have a S6 weapon like a power maul or something and I whack your T3 guard commander with it. Now unsaved/ unsalable wounds now cause d3 wounds to be taken, as an example.

This message was edited 1 time. Last update was at 2015/01/26 00:40:19


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in ru
!!Goffik Rocker!!






ID is a somewhat ballancing mechanics to vehicle damage table. And even so, MC and multi-wound characters are currently much more durable than vehicles.

This message was edited 1 time. Last update was at 2015/01/26 04:27:51


 
   
Made in us
Twisted Trueborn with Blaster





 Powerfisting wrote:
siege2142 wrote:
Oh, the way I read that was: MC's infixt d3+1 if they cause instant death, infantry inflict d3, and if you are an eternal warrior you cancels out d3-1 wounds when something tries to instakill you.


No, you are right. The way I had imagined it was to make MCs a little tougher by giving them one more wound, so infantry causing Multiple Wounds would cause d3 wounds, but an MC would cause d3+1. Then, if you have Eternal Warrior, you roll d3-1 and cancel out that many wounds. After mulling it over for a day, it seems silly and I probably won't bother with that part about MCs causing an extra wound.

So, say I have a S6 weapon like a power maul or something and I whack your T3 guard commander with it. Now unsaved/ unsalable wounds now cause d3 wounds to be taken, as an example.


I don't necessarily thing it is a bad idea to have Eternal Warriors take fewer wounds in a system that converts ID to multiple wounds, but wouldn't it be simpler just to say that Eternal Warrior means you don't take multiple wounds, or applies a penalty to the roll to determine how many wounds you take, instead of adding a second roll?

"But If the Earth isn't flat, then how did Jabba chakka wookiee no Solo ho ho ho hoooooooo?" 
   
Made in us
Dakka Veteran






AnFéasógMór wrote:
 Powerfisting wrote:
siege2142 wrote:
Oh, the way I read that was: MC's infixt d3+1 if they cause instant death, infantry inflict d3, and if you are an eternal warrior you cancels out d3-1 wounds when something tries to instakill you.


No, you are right. The way I had imagined it was to make MCs a little tougher by giving them one more wound, so infantry causing Multiple Wounds would cause d3 wounds, but an MC would cause d3+1. Then, if you have Eternal Warrior, you roll d3-1 and cancel out that many wounds. After mulling it over for a day, it seems silly and I probably won't bother with that part about MCs causing an extra wound.

So, say I have a S6 weapon like a power maul or something and I whack your T3 guard commander with it. Now unsaved/ unsalable wounds now cause d3 wounds to be taken, as an example.


I don't necessarily thing it is a bad idea to have Eternal Warriors take fewer wounds in a system that converts ID to multiple wounds, but wouldn't it be simpler just to say that Eternal Warrior means you don't take multiple wounds, or applies a penalty to the roll to determine how many wounds you take, instead of adding a second roll?


I played a game with a friend using my system, and I agree with you. We made a point to take EW characters, lots of powerfists etc and that extra die roll made it really confusing and surprisingly time consuming.

I might get to play a game with the same person today, so I will try this:

"Replace the Instant Death USR and all instances where is becomes relevant with Multiple Wounds (d3). If a model has the Eternal Warrior USR, modify the d3 result my -1."

This message was edited 1 time. Last update was at 2015/01/26 18:09:25


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Might want to add ''To a minimum of 1'' or else ID wounds might not even hurt EW characters.

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

Oh hell yes I want to remove instant death!!!!!!! Especially on multi-wound units!!!!!!!!!!

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Fixture of Dakka





Because Marines should be Grav, maybe vets, or GTFO?

ID seems rather important. I could see making it +d3 or +d6 wounds, but just removing it would go too far...
   
Made in us
Longtime Dakkanaut





West Chester, PA

I wouldn't be opposed to making ID = 3 wounds (the game doesn't need more d3s and rolling). But force still needs to do something substantial.

This message was edited 1 time. Last update was at 2015/01/27 18:13:50


"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

2500 points
1500 points
1250 points
1000 points 
   
Made in gb
Lieutenant Colonel




How about we get rid of ID and EW.
And instead for every 2 pips rolled higher than the score required to wound, the weapon causes an extra wound.

EG
If you need 4+ to hit and you roll 6, you cause 2 wounds.
If you need 2+ to wound, and you roll 6, you cause 3 wounds.

So the chance of causing more wounds is directly proportional to the strength vs toughness of the target.

Just a thought...

This message was edited 1 time. Last update was at 2015/02/04 17:41:01


 
   
Made in us
Dakka Veteran






Lanrak wrote:
How about we get rid of ID and EW.
And instead for every 2 pips rolled higher than the score required to wound, the weapon causes an extra wound.

EG
If you need 4+ to hit and you roll 6, you cause 2 wounds.
If you need 2+ to wound, and you roll 6, you cause 3 wounds.

So the chance of causing more wounds is directly proportional to the strength vs toughness of the target.

Just a thought...


Dam, son. Who would have thought incorporating weight into dice rolls would sound so good. I need to find a game to test this now.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in au
Trigger-Happy Baal Predator Pilot





Someone called powerfisting is against instant death? Oh the irony!

Anyway, I think it's fine for weapons to have the instant death special rule. If you are against the strength being 2x the toughness, maybe it should be something like this:

S=Tx2- D3 Wounds
S=Tx2+1- D3+1 Wounds

And so on
   
Made in ca
Sybarite Swinging an Agonizer




So, ID also represents fluff.

The Dark eldar Huskblade turns people cut by it to withered husks instantly killing them. Thus it has the ID rule. If this sword hits an ork warboss and wounds him, he's turned into a withered husk. Dead. To make ID D3 wounds would render lots of fluff about ID weapons pointless. Like, many weapons that cause ID on a 6, it's to represent a decapitating or other wise similar wounds.

10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
 
   
Made in us
Dakka Veteran






natpri771 wrote:
Someone called powerfisting is against instant death? Oh the irony!


This made me laugh. Thank you for that.

I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Lone Wolf Sentinel Pilot





I can't say that either ID or EW should go.

While EW has its issues, it justifies taking some of the 200+ point models that without it would be a waste.

As for ID: as a rule on its own, it always has some explanation of why the person is going to die. Withering away, being pulled into the warp, etc. If we get rid of ID, what happens to all of these weapons? Is a force sword just a piece of metal now?

As for doubling someone's toughness, it only makes sense that the model dies outright. When we're looking at something like a strength 9 lascannon shot hitting a commissar, it's just silly to imagine him surviving. On a to wound roll of a 1, the lascannon just grazes an arm or something. If it's a 2+, that's meant to signify that it's either taking off a limb and a large chunk of torso, or shearing him in half, or taking off his head.

To say "roll a d3, on a 1 he survives losing his entire abdomen" is just plain silly. Whether it be a punch from a dreadnought, a demolisher cannon, etc. there's just no surviving it.
   
Made in ca
Sybarite Swinging an Agonizer




A kroot shaper would even have the chance to survive being hit by a las canon at that point!

10k+ Tau, Ke'lshan
10k Dark Eldar Kabal of the Flayed skull
1k Scions
 
   
Made in us
Ship's Officer





Dallas, TX

This proposed rule is NOT valid, in order to achieve some balance incorporating the proposed rule, there are other rules that would need modification.

Think of Mephiston or any other a-hole tank with a 2+ FNP equivalent, without ID these guys would be unstoppable.
   
Made in us
Decrepit Dakkanaut




 Big Mac wrote:
This proposed rule is NOT valid, in order to achieve some balance incorporating the proposed rule, there are other rules that would need modification.

Think of Mephiston or any other a-hole tank with a 2+ FNP equivalent, without ID these guys would be unstoppable.

With that said, think about how it affects how you build units and characters.
Especially in a CSM army. You're punished for not using Nurgle on your multiwound units because of Instant Death.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
Forum Index » 40K Proposed Rules
Go to: