I'm needing to supplement my GK alpha strike list with some decent AP weapons, so I've gone with Salamander melta.
Fortification:
Imperial Bunker w. Comm Relay
GK:
2x Librarians, ML3, Staves. (with termie squads)
1x Termie Squad (5), 4 Halberds, 1 Hammer.
1x Termie Squad (5), 4 Halberds, 1 Hammer.
2x NDKs, each with Heavy Incinerator and Teleport Pack.
Salamanders:
1x Vulkan, in Cmd Squad
1x Cmd Squad (5), 5 Vets, 5x Meltaguns, Drop Pod
1x Legion of the Damned (5), 1x Multimelta, 1x Meltagun, 1x Plasma Pistol
1x Tac Squad (5), 1x Meltagun, 1x Combi-weapon, Drop Pod
1x Assault Squad (5), Drop Pod - (last minute addition just to get a 3rd pod, seems wasteful to me)
Inquisition:
1x Ordos Malleus, 3x Servo Skulls
The idea is to first turn pod in Sallys and Deepstrike GKs, blink NDKs up the field. Libs hopefully each get Cleansing Flame to clear chaff, and NDKs incinerate soft hordes. Sallys (hopefully) take care of high armor targets. Second turn ideally is more of the same, then some GK melee fun. Any ideas on how to make this better?
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