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A fun albeit fragile list but will it work outside my gaming group?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Corporal





NC

I played this list a few times over the weekend and in addition to being really fun to play I had quite a bit of success against the guys in my gaming group

Tie Interceptor - Soontir Fel (Push the Limit / Targeting Computer)
Tie Interceptor - Carnor Jax (Push the Limit / Targeting Computer
Tie Phantom - Whisper (Advance Cloaking Device / Veteran Instincts)

In the near future I plan on changing out the targeting computers for Autothrusters when the new edition comes out

The list is based around high PS and high maneuverability and is a A LOT of fun to fly, C-Jax and Soontir work exceptionally well together getting in close behind ships, taking their focus/evade ability away and blasting them with 8 shots with focus/target lock. Whisper is just whisper and does her thing!

As much as I love this list I could see it t having a HUGE problem against lists built around durable ships with turrets (VT-49, YT-1300, etc..) as the list can only take 10 total hits. I only experienced a HWK with a blaster turret so thanks to C-Jax's ability he was never able to fire the thing outside the first turn or so, so I'm not sure how well it will stand up to a more turret'centric list. My question to you all is: what do you think about this list going to a tournament? with the addition of autothrusters in a few months could this list work on a competitive environment?

Thanks!

For STUFFFING!!!!! 
   
Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

While it will have problems with Big Turrets, you'll likely do much more damage turn-to-turn. The big ships have few (or none in the Deci case) Agility to block your shots. And the big ships usually only fly in pairs.
So focus down the higher PS ship (usually Han or Dash) since they can move after you (bumping a ship to prevent shooting) and shoot first (killing your valuable Phantom before he can shoot/cloak). Once that guy is dead, then hit the second guy.
A list that can give you problems is the Big-Little combi. Fat Han + Super Corran, Deci+Phantom, even a Big+mini-swarm (Z95s or TIEs). The little ship is slippery and hard to put damage on and while your trying to focus him down the turret is putting hits on you turn by turn. If you go after the big ship, his buddy slips in close and wrecks you PDQ.
Of course, as with any game, the dice always determine the outcome.

Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Douglas Bader






Will it work? Sure, if you have the skill to use it well. All of your ships can fly circles around a lot of lists, and you have enough firepower to hurt any target you can think of. The combination of the two is enough to win games, especially if the green dice go in your favor.

Will it work consistently? No. You've got two big problems:

1) You have 10 HP, and 8 of it is vulnerable to crits. If you roll blanks on defense you lose the game. If you can't kill a YT/Decimator fast enough you lose. If you screw up your maneuvering and lose your actions in the wrong place you lose. If your opponent brings Vader (especially on a Decimator) or any other unavoidable damage you lose. Etc. If you take this kind of list to a tournament you can almost guarantee that you're going to lose at least one game because of this problem, which makes it very hard to finish in the top spots. If you assume one auto-loss you have to play flawlessly the rest of the day, if you assume two auto-losses you're almost guaranteed to be out of the top spots. Autothrusters will help a bit, but you're still going to be extremely dependent on luck.

2) You have three different arc dodgers competing for maneuvering space. Because of your low HP you absolutely must avoid jousting situations and stay out of arc, but there's a limited number of places on the table where a ship will be safe. Getting Whisper out of everyone's arc doesn't really help if those ships Whisper just dodged can shoot Fel instead. And sometimes it will be even worse, and those complex ship-saving maneuvers you need to make will result in trying to fit two ships into the same space and either bumping (often followed immediately by losing a ship) or being out of position for several turns while you try to fix the problem. Finally, you don't have any expendable ships to run in and block maneuvering options, deny actions, etc, so your opponent is free to chase you without interference. This is a really bad thing when two of your three ships are always stressed and limited to 90* turns (without spending actions). Interceptors often need to take a turn or three away from the fight to turn around and line up a better shot, so it really helps to have a mini-swarm/Decimator/etc to hold your opponent's ships in place and keep them from following you.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Tough-as-Nails Ork Boy





Before the phantom came out I ran the same list, but with Turr w/ VI instead of whisper,and stealth devices all around. Crazy, crazy fun (although not for your opponent), and was only shot at five times and hit twice, one being an A-wing firing towards Turr at range 3 and Turr rolling blanks and letting a minor explosion through (which of course is where the list fails).

Fel is really the only one who can sneak target locks into his actions while still arc dodging/repositioning, and autothrusters will be auto-take, so the targeting computers would be dropped.
   
Made in us
Corporal





NC

As always thank you all for your feedback, from what you all have provided I can see my concerns about the list being too fragile for competitive tournament play were well warranted. I really didn't take into account the Vadar-360 combination as it could easily ruin my day despite rolling 4+ green dice. I think this list is very much an all or nothing, list as it would obliterate certain lists and have its 4th point of contacted handed to it by others, which is not what one wants in a competitive list. I will still play it and slight variants with friends and perhaps in-store because despite being a glass hammer, it is just so damn fun to fly and hell this is a game and supposed to be fun, right?

In terms of putting together a competitive build,I finally ordered a Decimator and have been playing around with the idea of using it with a jammer, Soontir Fel with the obligatory PTL and a couple of Ties. I don't know if I'm justified in my "man-crush" on Fel but with PTL he is just a nasty combination that is fun to fly! I'll have to mess around with the VT-49 once it comes in and see how she flies and works with other ships but that is my starting point for a more versatile and sustainable build.

thanks again!


For STUFFFING!!!!! 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

What will auto thrusters do?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Corporal





NC

(2 point modification) When defending, if you are beyond Range 2 or outside the attacker's firing arc, you may change 1 of your blank results to an evade result. You can equip this card only if you have the Boost action icon

http://xwing-miniatures.wikia.com/wiki/Autothrusters

IMO it is a slight mitigation of the emphasis many people have placed on 360 firing arcs in listing building and the game.

For STUFFFING!!!!! 
   
Made in us
Painlord Titan Princeps of Slaanesh






Dallas, TX

People really seem to love push the limit. Is it really that great?

40k Armies I play:


Glory for Slaanesh!

 
   
Made in us
Shas'ui with Bonding Knife




The Internet- where men are men, women are men, and kids are undercover cops

 Spellbound wrote:
People really seem to love push the limit. Is it really that great?


Yes. Morseso, though, with ships that can equip advanced sensors.

 Jon Garrett wrote:
Perhaps not technically a Marine Chapter anymore, but the Flame Falcons would be pretty creepy to fight.

"Boss, we waz out lookin' for grub when some of them Spice Marines showed up and shot all the lads."

"Right. Well, did you at least use the burnas?"

"We tried, but the gits was already on fire."

"...Kunnin'."
 
   
Made in us
Douglas Bader






 Spellbound wrote:
People really seem to love push the limit. Is it really that great?


Yes. PTL is mandatory on TIE interceptors, e-wings and a-wings. Getting an extra action from a good range of choices is incredibly powerful, and the excellent green maneuver options make stress much less of a problem than it would be on other ships. PTL is what enables you to combine multiple movement actions (boost + BR) to dodge arcs, turtle up with focus + evade, or go full offense with focus + TL. And each turn you get to make a difference choice based on the situation. Even the boring default option of focus + evade is essentially giving you a free shield upgrade (a 4-point card!) every turn. What other EPT is going to give you that kind of power?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Executing Exarch





Mostly what Peregrine said,

However I think a list like this is worth playing from time to time as it will teach you all sorts of tricks about flying well and getting into the right position(s) at the right time

"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
 
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