Switch Theme:

How Should I expand my orks?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Quick-fingered Warlord Moderatus






Alright so I'm thinking of ways to expand my mech rush orks but there are a lot of options right now with how I want to do it. so far what this is the list I have been playing at 1,500pts (breaking it down unit wise):


Warboss With lucky stick in mega armor with Attack squig
Painboy
Big Mek with KFF and Big choppa (sometimes shiny shoota)
15 Ork Boyz with choppas and sluggas in ard armor
1 Boss Nob with Ard armor, shoota and power Klaw and bosspole
-Battle Wagon with Boarding plank, grot riggers and ram

9 ard boy orks with shootas
1 boss nob with TL shoota, bosspole and Big Choppa
-trukk with Ram

9 ard boy orks with shootas
1 boss nob with shoota, bosspole and Big Choppa
-trukk with Ram

9 ard boys with choppas
1 boss nob with shoota, boss pole and Big choppa

10 grots
1 runtheard with attack squig

1 Dakka jet with 3 supa shootas

1 FW Big Trakk with supa-kannon

5 lootas


so, based on my games I played with multiple big Trakks I love them to heck, but recently the Dakka jet was awesome when it came in so I don't know what to do. any critiques?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Dakka Veteran




Manchester, NH

A Mega Nob squad in a truck is usually a must take for my lists. I also like a battle wagon filled with shoota boys.

I think you would be happy with either one of these additions. I am always happy with how these units perform for me.
   
Made in us
Quick-fingered Warlord Moderatus






I thought about those. How many mega nobs should there be? and for your shoota boys do you have a painboy in there?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Trustworthy Shas'vre



california

In a trukk there will be five meganobs. Leader with killsaws other four with weapon of choice. Rokkits or flamers.
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

I wouldn't recommend five semi tooled up meganobz in a trukk. Like it or not, trukks aren't terribly difficult to put down through weight-of-fire bolters, when any actual AT looks their way (light or otherwise) they immediately go down.

250 points in MANZ sitting in a trukk is just asking for it to be blown up before it can even move, or move more than once. At which point the MANZ are stranded. The strength of the MANZ-missle is that it's 160 points (with a ram) for the transport and all, which is stupid considering they'll put out a cool 12 s9 ap2 attacks on the charge.


   
Made in us
Dakka Veteran




Manchester, NH

 Tiger9gamer wrote:
I thought about those. How many mega nobs should there be? and for your shoota boys do you have a painboy in there?


I play pretty small games so I usually run 3 Meganobs in the truck. Just bare bones and run it as fast as possible at something you want dead. This usually does the trick.

As for the Shoota boys in the wagon I don't use a painboy. I use a painboy in a lage foot slogging mob that I typically keep in reserve. The Shoota boys depend on the arm our of the wagon to keep them alive while the pour out 40 shots a turn.
   
Made in us
Quick-fingered Warlord Moderatus






I do like 12 str 9 attacks on the Charge... Price tag doesnt help though. Yikes.


Alright I can see it, as the armor is pretty tough on the battle wagon, and plus you can put dakka on the wagon. How do you use it? drive it around and use snapshots?

This message was edited 1 time. Last update was at 2015/01/27 01:30:52


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Dakka Veteran




Manchester, NH

 Tiger9gamer wrote:
I do like 12 str 9 attacks on the Charge... Price tag doesnt help though. Yikes.


Alright I can see it, as the armor is pretty tough on the battle wagon, and plus you can put dakka on the wagon. How do you use it? drive it around and use snapshots?


I drive the wagon to the middle of the board and start shooting. Pivot to keep front armor at biggest threat. Keeps me from having to snap shoot most of the time. But even if I need to, I don't really mind. They are orks and I am outputting forty shots, so I should still get 6 or 7 hits.
   
Made in ru
!!Goffik Rocker!!






First of all, i'd consider a second Wagon. Could put painboss in a second wagon. I think that DLS boss + 'ard boyz + Painboss are a complete overkill. If i played the list, i'd take naked boyz with a pk nob + dls boss + mek in one wagon and boyz (probably 'ard boyz) + painboss + pk nob + mek in a second wagon. But i see that 'eavy armor is kinda your theme, so, it's up to you. Can go with 'eavy armor.

MANz missile will work for you. Just 3 guyz in a truck. Bosspole is a must. Can also consider killsaws - they're great. And combi-skorchas are just 5 ppm for them. Situational, though, due to SNP and a need to actually make the charge.

I'd also consider PK for some of your truck 'ard boyz.

I'd drop attack squig on a warboss and grot riggers on wagons. I can see the use for riggers, though. But to be honest, i haven't seen a wagon glanced to death over a couple of turns in a while. It's either exploded or glanced in a single turn with something like grav cents or haywire.

This message was edited 3 times. Last update was at 2015/01/27 04:54:07


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

More boys. Hundreds of em.

If you can't suffocate your opponent in your pile of boyz, you don't have enough.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Quick-fingered Warlord Moderatus






not giving up theattack squig becacause my dice rolls are notoriously horrendous when it comes to HQ models, but thanks for the advice none-the-less

as for the painboy and mek in one ride, It's overkill but that squad is usually the very last thing to die as it walks across the field and pumbles anything in it's way. just last game it survived two DE flyers shooting at it (warboss tanked 21 wounds by himself.)

I was thinking about taking another "power squad" of orks, but with a painboy+mek+PK nob in a battle wagon instead.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in us
Lead-Footed Trukkboy Driver







Moar boyz, moar wagons! Boyz in wagons are better than boyz on foot, and boyz in trukks, 'cause they may actually get to charge da enemy!

This message was edited 2 times. Last update was at 2015/01/27 16:11:00


 
   
Made in us
Quick-fingered Warlord Moderatus






That could get expensive but sure why not =D I also need to mention I have that FW Ork biker too. should I get more bikes for that reason?


and has anyone used the Ork horde formation?

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in ru
!!Goffik Rocker!!






 Tiger9gamer wrote:
That could get expensive but sure why not =D I also need to mention I have that FW Ork biker too. should I get more bikes for that reason?


and has anyone used the Ork horde formation?


The one with 3 HQ and 3 Troops that gives HoW? Or the one with a lot of troops that unlocks infinite WAAAAGH?
I often use 3 HQ 3 Troops in 750-1250 pt games. It's a mid of the road between 1 and 2 CADs. When you have points for a second CAD - means 1 extra troops - go for a second CAD cause a few s3 occasional HoW attacks are not worth giving up on ObSec. But if you don't want to spend extra points on 4-th troops for some reason, sure, why not.
Or when you're not allowed to take second CAD due to homeruling. Many tournaments limit number of CADs, allies, etc.

This message was edited 1 time. Last update was at 2015/01/28 06:28:09


 
   
Made in us
Quick-fingered Warlord Moderatus






no i mean the infi-Waaaagh one. how good is that formation?

I never used the Ork's force org because I always double force org my army (it's quite easy with orks)

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Tiger9gamer wrote:
no i mean the infi-Waaaagh one. how good is that formation?
The Ork Warband, from the Codex?

If you want a force with lots of boyz, it's not a bad way to go. Stick them all in Trukks and you've got quite a mobile force.
   
Made in ru
!!Goffik Rocker!!






The only thing is why not Greentide when you've got SO many boyz. It's probably more effective.
   
Made in us
Quick-fingered Warlord Moderatus






probably, but it doesn't lend itself to a more mobile trukk list. how bout half and half with 90 boys on foot (two full squads) and 3 squads mounted up? the fast portion can distract the enemy from the slower part.

413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
 
Forum Index » 40K General Discussion
Go to: