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Made in au
Fresh-Faced New User




Hi everyone,

I have a 1850pt tournament coming up soon and I hoping for some advice about this list.

Captain
Artificer Armour
Gorgon’s Chain
Relic Blade

Master of the Forge.
The Iron stone.

Dreadnought
Multi-Melta
Missile Launchers.

Dreadnought
Multi-Melta
Missile Launchers.

Tac Squad 9x, - Captain attaches to this unit.
Plasma
Drop Pod

Tac Squad 10x
Rhino

Tac Squad 9x - MotF attaches to this unit

Centurion Devastator
x3 Heavy Bolters
x3 Missile Launcher

Centurion Devastator
x3 Grav Cannons
x3 Missile Launcher

Knight Paladin

The idea is for the MotF with Iron Stone (and unit), Centurions, Dreads and Knight sit some where in the deployment zone and rain fire down upon the enemy. The Rhino with 10 marines in it camps mid objectives and the Cap Drop pod is for mid to far objectives grabs.

Let me know what you guys thinks and thanks.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Ok so there are a few things here that can be optimized. If your goal is to sit some dreads back and fire from cover, I'd recommend lascannon missile on a venerable dread, or dual twin-linked autocannons; I'd put a TFC near them too to fortify the terrain and also attach the MotF with the Ironstone to the TFC for T7 and survivability **If this works... not sure if you count the tech marines toughness or just the cannon and him for a combined T7**

Also, I thin one squad of Grav Centurions is enough Cents and I'd give them hurricane bolters on the chests to save points (they'll kill whatever they target anyway, no need for 3 more S8 shots, plus it's good for targets that the grav doesn't easily wound). I'd buy them a Stormraven for some AA and transport.

The tac squads all need transports, so pick rhinos or pods, and commit fully IMO. If you're dropping the captain down with a squad, why not give him dual plasma pistols, and put him wtih a command squad with 5 plasma guns... that's a really nasty surprise! Or, drop him all together since he's currently not bringing anything to the list.

If you want to go cc, I'd look into a bike for your captain (make him a chapter matser possibly) and a close combat bike squad (either command squad or just a bare-bones bike troop unit with some melta and a power fist sgt). Or, you could put him with the Cents in a Stormraven for some protection for them.. although if that's the case, I'd go with terminator armor and a Chapter Master so you can fire his orbital bombardment more effectively.

Hope that helps!
   
Made in au
Fresh-Faced New User




Thanks for the advice, I have been looking at the TFC and T7 would nice.. I have to look into that.

Cool, The Centurion start adding up in cost really quickly too.

I normally play a very Drop Pod ever army. The idea of the std 9 Tac squad was to wound sock for the MotF. But if hes with the TFC this unit can be upgraded into something a little more hard hitting..

The play testing i have done with the Captain. Hes so hard to kill with 2+3++5+++ EW and WnD, In later points game the idea is to upgrade to CM in Terminator. I really like the idea of a Command Squad on bikes with pw though too.

Thanks for your advice.. I have a few more things to think over now.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Sure thing, glad to help.
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

Good to know that the Captain works, as this is the build I am considering playing, although adding Betrayers bane.
   
Made in au
Fresh-Faced New User




skolirvarden - Hes a monster. I haven't found the right weapon for him but.. the Relic Blade seems to be pretty good so far. I just haven't play tested it enough.

I been think about Betrayers bane. I want to play test it on a MotF, that would give him a two "Power Fist", Melta, Flamer, Plasma, and botler to pick from. If you like give him the Gorgons Chain also.. only down side its 2w's.
   
Made in au
Death-Dealing Devastator



Melbourne,Vic

I think the relic blade is a decent choice. Not as hard hitting as the thunderhammer build, but at least you get to hit at initiative, which can make quite a difference if you join him with squads. I'm intending to run him more as a supportive strongarm to other squads rather than a one man army bent on destruction, so I think the relic blade build fits the bill.
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

I know you like swinging at initiative, but if you don't mind using an unwieldy weapon, check out the Axe of Medusa. It really elevates the attack potential of the Captain when used as a support HQ, and not the one-on-one challenge machine that a Chapter Master would bring. You can keep your bolt pistol and get an extra attack.. plus it's Master Crafted which is HUGE for melee weapons because it's a lot harder to hit than when shooting... and on top of that you can still get a strength 8 hit if you roll a 6 to hit (also more likely because of the extra attack and master crafted)... at the price of a power fist, it's a really good choice on a captain that's NOT trying to be a Chapter Master.

I've run both a Chapter Master and Captain together and the CM tanks with the Gorgon's Chain and takes challenges, hits back with a power fist of thunder hammer; and the Captain CLEANS UP with the Axe of Medusa with just as many attacks as the CM, and often landing just as many hits and still wounding most enemies on a 2 (it gives +2 strength)... sometimes doubling out at S8... if you then stack on digital weapons, it's a really nasty character if you don't have to commit to taking the challenge...

I know that wasn't really what you were going for, but there it is for what it's worth haha
   
Made in au
Fresh-Faced New User




I also found the thunder hammer to be too slow. I may give it another shot soon but for the moment. I have been looking a the Axe of Medusa. If i wasn't unwieldy Id be all over it. I might play test and see how it goes.

Thanks guys.
   
 
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