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Made in us
Newbie Black Templar Neophyte





California, San Carlos

In this new Ed Ramming has become by and large useless. with no chance (or very little) of a basic transport smashing into another transport doing anything makes no sense to me. I understand that the last few Ed's created a few instances where a AV 11 tank could smash in at ST 10 and that was a bit extreme and OP. that being said i think that we can quickly fix this by adding back in some +ST value on the tRam hit for moving. In this Ed we have 3 basic modes of movement, combat, cursing, and turbo boosting (not many get TB but thats the point) My proposal is to add +1st to the Ram for each level of speed. +1 for combat, +2 for cursing and +3 for Turbo boosting. The rule still functions as it does now, with the hit back and the dodge chance of a skimmer but i think adding in something for actually "giving it some gas" makes it a worth wile thing again.


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