sirez wrote:Sketchyfk wrote:My suggestions:
Warboss + mega armour + da lucky stikk +
BP
Mini Mek (no upgrades)
17 Slugga Boys inc Nob +
PK.
All inside: Battlewagon + Ram + Boarding Plank + 2 Rokkits.
Wouldn't the one battle wagon be the main target? I have an unbuilt bommer that I can turn into a blitzabommer. They do have the extra shooter and flyers. The gretchin were mainly to hold objectives, I have 9 lootas with 2 meks
Bluntly? yes. But the Trukk with a Warboss + MADLS will already be a target anyway. The battlewagon's AV14 on the front will just make it harder for them. You can protect the sides by putting trukks next to them.
The best way to run the Warboss in this setup is with multiple threats, forcing your opponent to choose which one think is the biggest threat. A Trukk to carry the Warboss will just get popped first turn.
Backing it up with 3 Meganobz in a Trukk, 12 Ard Slugga Boys in a Trukk, 2 units of 7 Tankbusters in Trukks + 3 bomb squigs are all really viable. They all want to get close to your oppoent asap, so all will be going flat out first turn. Tankbusters are brilliant at diverting your opponents attention as if they get first kill against a tank, you'll get an extra point.
Tankbusters in this format are nice, but the downside is against non-tank armies (like nids). I typically run them in a battlewagon at 15 with no squigs and just keep them for ranged support. There's not many things they can't glance to death.
As for other key threats, these would be Lootas, Lobbas and
KMKs. The idea of orks having a strength 8, ap2 blast is quite frightening to most people. Lootas can and will take out most light tanks/skimmers, although they're really fragile as only the 6+ save. Hence hiding them. The Lobbas are good. VERY good. Some people underestimate them as they can hide out of sight. For ranged support, these will also divert your opponents attention.
Pop a trukk with standard boys inside and they're typically forced to make a mob rule check, which isn't good for them unless they have eavy armor.
Grots ok but they're never considered a threat. Orks aren't good for camping objectives, especially if your opponent has something fast enough to get into combat with the grots. That's your ojective more than disappeared.
Deffkoptas are AWESOME at this however. They excel in malestorm missions as they can zip around the field capturing objectives where they are required. And they can take out light vechiles with Rokkits, if your lucky. However they have no characters available (outside of Warbosses or Painboys in Bikes) so they need to be kept out of the range of fire.