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Made in us
Fresh-Faced New User




So I have made many lists, mainly they all suck. This is the one that I think will stick.

Warboss mega armour, da lucky stikk, 125
Painboy on bike 75

11 boys + 1 nob pk, bp, trukk 142
11 boys + 1 nob pk, bp, trukk 142
26 shoota boys + 1 nob pk, bp 228

10 gretchin w/ gruntherd 35

4 warbikers + 1 nob warbiker bp, pk 100

9 Tankbustas + 1 tankhammer in trukk with 1 squig 180

5 lootas 70

3 killa kans 150

2 dakkajets (might try to grab deffkoptas instead) 220

Painboy goes with warbikers, tankbustas have reinforced ram. Lootas mainly to keep long range and shoot, I have a Traktor Kannon that I was switch out. Gretchin hold back objective. Shoota boys are footsloggin with the warboss.
Dakkajets just go and try to destroy(willing to swap them out if I have something better) killa kans will go in front of shoota boys to absorb some hits.

Anyway I can make this better?

This message was edited 1 time. Last update was at 2015/02/02 05:27:27


 
   
Made in us
Fresh-Faced New User




A little bit of love before I go out Thursday and try to not get annihilated.
   
Made in se
Lead-Footed Trukkboy Driver





Sweden

I have a very similar list dude, although instead of dakka jets it have Stormboyz and instead of your third mob of boyz I have a mob of Nobz with a Waaaagh! banner.

We're in a really similar situation in that I too am gearing up to play locally for the first time & I have no idea as to the strength of my list.

My advice is just go for it and see what you can do. You can always tweak the list afterwards.
   
Made in us
Tough-as-Nails Ork Boy





San Diego

You'll be fine with that list as long as you do not have to play Tau, Eldar, IG, or Space Marines

 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

My suggestions:

Warboss + mega armour + da lucky stikk + BP
Mini Mek (no upgrades)
17 Slugga Boys inc Nob + PK.
All inside: Battlewagon + Ram + Boarding Plank + 2 Rokkits.
Spoiler:
-- You want your Warboss in something sturdy. His trukk will be destroyed straight away as you have no other key threats on the board. The mini Mek and Nob can be sacrificed to challenges to allow more killing by the Warboss. The remainding boys can redirect ap1 and ap2 ranged attacks away from your Warboss via LoS (since he's got not invulnerable save).
Painboy on bike 75
15 warbikers inc Nob + BP + PK
Spoiler:
-- your list is leaning towards fast attack, which is good. But you don't have enough warbikers. 5 won't do it. Even with the Painboy they'll get picked off really quickly.
-- 26 shoota boys + 1 nob pk, bp 228
Spoiler:
As your list os very quick, I'm not sure what you were hoping to do with these guys. They're going to be trundling along behind everything these, which (against good opposing lists) will be easy to deal with. I don't feel troops are THAT important to orks anymore. The only reason to take basic orks IMO is to unlock more CADs. Or for certain formations. I would increase to 30 shoota boys. 3 Rokkits. inc Nob + BP + PK if you're going to run this. Maybe with a Mek for backup support.
10 gretchin w/ gruntherd 35
Spoiler:
-- Unless there's an ADL in your list (which I don't see) I don't see a reason to take these guys other than to unlock more CADs (which you're not doing).
9 Tankbustas + 1 tankhammer in trukk with 1 squig 180
Spoiler:
-- The number is a bit high for a Trukk. Typically 7 is enough but you need 3 squigs. You don't need a Tankhammer. You have meltabombs for that already. Ditch the tankhammer to save points.
5 lootas 70
Spoiler:
-- Do you have any more? 15 + Mini Mek are typically really good. If you have an ADL to hide them behind with the Grots, then that really helps too.

3 killa kans 150
Spoiler:
-- which upgrades? Probably Rokkits? They're not very effective these days (rokkits are, the KKans aren't). I would switch these guys out for that Megaboss's Battlewagon.

2 dakkajets (might try to grab deffkoptas instead) 220
Spoiler:
-- Do they have the extra super shoota and the ace? They're not bad. I quite like the Blitza Bommers as they can be quite a distraction.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Fresh-Faced New User




Sketchyfk wrote:
My suggestions:

Warboss + mega armour + da lucky stikk + BP
Mini Mek (no upgrades)
17 Slugga Boys inc Nob + PK.
All inside: Battlewagon + Ram + Boarding Plank + 2 Rokkits.
Spoiler:
-- You want your Warboss in something sturdy. His trukk will be destroyed straight away as you have no other key threats on the board. The mini Mek and Nob can be sacrificed to challenges to allow more killing by the Warboss. The remainding boys can redirect ap1 and ap2 ranged attacks away from your Warboss via LoS (since he's got not invulnerable save).
Painboy on bike 75
15 warbikers inc Nob + BP + PK
Spoiler:
-- your list is leaning towards fast attack, which is good. But you don't have enough warbikers. 5 won't do it. Even with the Painboy they'll get picked off really quickly.
-- 26 shoota boys + 1 nob pk, bp 228
Spoiler:
As your list os very quick, I'm not sure what you were hoping to do with these guys. They're going to be trundling along behind everything these, which (against good opposing lists) will be easy to deal with. I don't feel troops are THAT important to orks anymore. The only reason to take basic orks IMO is to unlock more CADs. Or for certain formations. I would increase to 30 shoota boys. 3 Rokkits. inc Nob + BP + PK if you're going to run this. Maybe with a Mek for backup support.
10 gretchin w/ gruntherd 35
Spoiler:
-- Unless there's an ADL in your list (which I don't see) I don't see a reason to take these guys other than to unlock more CADs (which you're not doing).
9 Tankbustas + 1 tankhammer in trukk with 1 squig 180
Spoiler:
-- The number is a bit high for a Trukk. Typically 7 is enough but you need 3 squigs. You don't need a Tankhammer. You have meltabombs for that already. Ditch the tankhammer to save points.
5 lootas 70
Spoiler:
-- Do you have any more? 15 + Mini Mek are typically really good. If you have an ADL to hide them behind with the Grots, then that really helps too.

3 killa kans 150
Spoiler:
-- which upgrades? Probably Rokkits? They're not very effective these days (rokkits are, the KKans aren't). I would switch these guys out for that Megaboss's Battlewagon.

2 dakkajets (might try to grab deffkoptas instead) 220
Spoiler:
-- Do they have the extra super shoota and the ace? They're not bad. I quite like the Blitza Bommers as they can be quite a distraction.


Wouldn't the one battle wagon be the main target? I have an unbuilt bommer that I can turn into a blitzabommer. They do have the extra shooter and flyers. The gretchin were mainly to hold objectives, I have 9 lootas with 2 meks
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

sirez wrote:
Sketchyfk wrote:
My suggestions:

Warboss + mega armour + da lucky stikk + BP
Mini Mek (no upgrades)
17 Slugga Boys inc Nob + PK.
All inside: Battlewagon + Ram + Boarding Plank + 2 Rokkits.
Spoiler:
-- You want your Warboss in something sturdy. His trukk will be destroyed straight away as you have no other key threats on the board. The mini Mek and Nob can be sacrificed to challenges to allow more killing by the Warboss. The remainding boys can redirect ap1 and ap2 ranged attacks away from your Warboss via LoS (since he's got not invulnerable save).

Wouldn't the one battle wagon be the main target? I have an unbuilt bommer that I can turn into a blitzabommer. They do have the extra shooter and flyers. The gretchin were mainly to hold objectives, I have 9 lootas with 2 meks

Bluntly? yes. But the Trukk with a Warboss + MADLS will already be a target anyway. The battlewagon's AV14 on the front will just make it harder for them. You can protect the sides by putting trukks next to them.

The best way to run the Warboss in this setup is with multiple threats, forcing your opponent to choose which one think is the biggest threat. A Trukk to carry the Warboss will just get popped first turn.

Backing it up with 3 Meganobz in a Trukk, 12 Ard Slugga Boys in a Trukk, 2 units of 7 Tankbusters in Trukks + 3 bomb squigs are all really viable. They all want to get close to your oppoent asap, so all will be going flat out first turn. Tankbusters are brilliant at diverting your opponents attention as if they get first kill against a tank, you'll get an extra point.

Tankbusters in this format are nice, but the downside is against non-tank armies (like nids). I typically run them in a battlewagon at 15 with no squigs and just keep them for ranged support. There's not many things they can't glance to death.

As for other key threats, these would be Lootas, Lobbas and KMKs. The idea of orks having a strength 8, ap2 blast is quite frightening to most people. Lootas can and will take out most light tanks/skimmers, although they're really fragile as only the 6+ save. Hence hiding them. The Lobbas are good. VERY good. Some people underestimate them as they can hide out of sight. For ranged support, these will also divert your opponents attention.

Pop a trukk with standard boys inside and they're typically forced to make a mob rule check, which isn't good for them unless they have eavy armor.

Grots ok but they're never considered a threat. Orks aren't good for camping objectives, especially if your opponent has something fast enough to get into combat with the grots. That's your ojective more than disappeared.

Deffkoptas are AWESOME at this however. They excel in malestorm missions as they can zip around the field capturing objectives where they are required. And they can take out light vechiles with Rokkits, if your lucky. However they have no characters available (outside of Warbosses or Painboys in Bikes) so they need to be kept out of the range of fire.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
 
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