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Made in us
Regular Dakkanaut




Hey folks i just recently started a tau army and was curious as to the best way to kit out a Farsight bomb theres just so many options im kinda overwhelmed at the moment
   
Made in us
Regular Dakkanaut




It depends some on what you'll be playing against but many people go with a mix of double plasma and double fusion suits with target locks on all of them. Depening on if you want to include shadowsun or not, you can either include a buffcommander suit or put the MSSS and CnC systems on a bodyguard(plus maybe the PENchip or some other support system.

Drones are really good too as ablative wounds for the unit. Gun drones give you some extra firepower or marker drones to boost the other units in your army. Shield drones are so-so for this, I wouldn't put in more than one or two.
   
Made in gb
Discriminating Deathmark Assassin






I'd go: 3 double missile suits, 3 double fusion suits. Target locks for everyone. PEN chip, MSSS, CCN, DC (VRT a must here too) on7th bodyguard. 14 gun drones. No point in marker drones.

If you want to go the full hog, and are using base Tau Empire codex, take Shadow Sun. First she gives the whole unit Stealth a d Shrouded. Second if you use her as warlord and start on the board, your assault moves become 3d6!
   
Made in us
Regular Dakkanaut




ill be playing against Eldar or Taudar
   
Made in se
Ork Boy Hangin' off a Trukk




I love the F-bomb. Since you're just starting out, I actually recommend going heavy on the invested points as it saves you money. Are you running unbound or bound armies? I will assume bound, but if not just throw all you got at the bomb. Supporting it is for pansies!

Alright, the bomb is based around a single principle: wargear synergy. What's so incredible about it is the PEN chip, the MSSS, the CnCN and the DC as mentioned above. Because they effect the whole unit, and the bomb can grow big. You put all your systems on one suit, and kit out the rest with target locks to blast away at different targets.

However! That support suit is also the bombs largest weakness. If it gets sniped out, your bomb becomes waaay inefficient for its points. But there is a solution: use a commander. This has three major benefits: 1, your drones become BS5. 2, he has twice the wounds. 3, due to the bomb being bodyguards, you auto pass Look out Sir! tests. You simply cannot lose him without losing the bomb. The commander is CRUCIAL for a strong F-bomb.

The build I use is:
Commander w. Neuroweb System Jammer (awesome for 2 points), CnCN, MSSS, PEN chip, Drone Controller, Vectored Retro-thrusters. 150pts + 2 Gun Drones 24pts
He provides Hit&Run, Gets hot to an enemy unit, twin-links everything, ignores cover, BS5 to drones, and gives you MH/TH/Stubborn as preferred each turn. Due to auto-passing LOS, he needs no defensive kit - when he dies, your bomb is dead anyway.

Another benefit is that you can now have 7 suits with weapons instead of 6. What else do we consider crucial? Farsight, obviously. But a poster above mentioned Shadowsun - she is actually one of the best buffs you can get, beyond the buffmander above. Stealth + shrouded means you get a 4+ cover save in the open, and a 2+ (!) if you have any kind of cover beyond that. Suddenly, your bomb is super-tanky. She also gives you BS5 fusion blasters (although you only get to choose target for one of them, it is still awesome). Now, we're obviously talking about three HQ slots here, so you would need a second detachment. I usually go with minimum sized fire warriors as troops since the I play the bomb going for the tabling rather than the objective.

Shadowsuns third benefit is also a good one - you do not want to deep strike the bomb, so Farsights warlord trait is useless. Instead, you take her as warlord and get a 3d6 assault move, which is awesome for re-positioning which you want to do a lot - you only get overwatch vs the first charger, so watch out for several units coming at you at once.

Alright then, we got our HQ:s covered - now we want to add the actual bomb. Due to BS5 drones, all suits want drones. They are also ablative wounds which combined with 2+ cover means it will take a looong time to get to your suits. In addition, you want target locks EVERYWHERE. They separate the bomb from all other deathstars, by being able to fire at almost everything on the board, at once. As for weapon loadout, you want fusion and plasma primarily, however a few missile pods won't hurt as they can target lighter units/transports far away while you obliterate whatever is within 12"-18" of you. Burst cannons are of no use in the bomb, as you will have 32 pulse shots from the drones at TL BS5. These fire with Farsights plasma rifle and one of Shadosuns fusion blasters on the "main target", and so that unit dies through sheer weight of fire. Here is my recommended build:

3x Bodyguard w. 2 plasma rifles, target lock, 2 gun drones
2x Bodyguard w. 2 fusion blasters, target lock, 2 gun drones
2x Bodyguard w. 2 missile pods, target lock, 2 gun drones
637pts

This is my TAC build. Depending on your meta, you may wanna change up. Do you see lots of light vehicles rather than heavy? Go 1 FB and 3 MP. Barely any 2+ saves? Take less plasma. The charm is that all three weapons cost the same, so you can swap out freely without adjusting once your list is built. Don't tailor to a specific opponent though, that's no fun. With points to spare I usually add another commander with plasma rifles and tanky gear to add that extra bit of punch/survivability.

So, this is my preferred bomb list at 1500 points:

Shadowsun 135pts (Warlord)
Farsight 165pts
Commander w. Neuroweb System Jammer (awesome for 2 points), CnCN, MSSS, PEN chip, Drone Controller, Vectored Retro-thrusters. 150pts + 2 Gun Drones 24pts
Commander w. 2 plasma rifles, target lock, Iridium Suit, Stimulant Injector 160pts + Gun Drone 12pts

Bomb:
3x Bodyguard w. 2 plasma rifles, target lock, 2 gun drones
2x Bodyguard w. 2 fusion blasters, target lock, 2 gun drones
2x Bodyguard w. 2 missile pods, target lock, 2 gun drones
637pts

4x 6 Fire Warriors
216pts

Total: 1499 points

Pure. Death.



   
Made in us
Regular Dakkanaut




That was extremely helpful thanks! sadly i dont have a shadowsun model yet! also im playing 2k points so with your list it gives me options for broadsides and maybe a riptide!
   
Made in us
Decrepit Dakkanaut




Stircrazy wrote:
That was extremely helpful thanks! sadly i dont have a shadowsun model yet! also im playing 2k points so with your list it gives me options for broadsides and maybe a riptide!

If you don't have Shadowsun, go ahead and use the perfect Deep Strike. Try to prepare for T2 and have the Riptides and Broadsides snipe anything that would threaten them, then land and enjoy massacring things.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in se
Ork Boy Hangin' off a Trukk




Stircrazy wrote:
That was extremely helpful thanks! sadly i dont have a shadowsun model yet! also im playing 2k points so with your list it gives me options for broadsides and maybe a riptide!


If you can't proxy, you could go for the deep strike as Slayer-Fan suggests. At 2k points you should be able to survive a round without being tabled. Broadsides and riptides are both great choices, and they fit well in generic tau armies, so gives you a good core to branch out from later. You could even go for 2 riptides if you're feeling dirty.
   
Made in us
Regular Dakkanaut




I got this army from a friend it has 3 riptides one being the FW flamer one it has 5x12 firewarriors 6 devil fish 2 hammerheads with Longstrke I'm excited what's the best way to kit out broadside
   
Made in se
Ork Boy Hangin' off a Trukk




Stircrazy wrote:
I got this army from a friend it has 3 riptides one being the FW flamer one it has 5x12 firewarriors 6 devil fish 2 hammerheads with Longstrke I'm excited what's the best way to kit out broadside


High yield missile pods all the way! If you kit them out with missiles, you can focus your bomb on plas/fusion. The rail rifles lack punch vs heavy armour sadly, one shot S8 doesn't cut it vs AV13-14 even with ap1. Let those targets be handled by your bombs fusion blasters and enjoy the missile spam HYMPsides are. Take missile drones for extra fun!

The FW flamer tide (Y'Vahra) seems neat, haven't seen it in action myself though. I'd rather take normal riptides with the bomb though.
   
Made in us
Regular Dakkanaut




Ok sweet hopefully I have enough suits I forget the amount tbh lpl I'll see tommorw


Automatically Appended Next Post:
Is it better to field the Broadsides in a group or separate units?

This message was edited 1 time. Last update was at 2015/02/02 04:27:47


 
   
Made in se
Ork Boy Hangin' off a Trukk




Stircrazy wrote:
Ok sweet hopefully I have enough suits I forget the amount tbh lpl I'll see tommorw


Automatically Appended Next Post:
Is it better to field the Broadsides in a group or separate units?


I'd say separate units if you have the slots. Or you could go for a Firebase Support Cadre if you drop the plasma commander, with riptide + 2x3 HYMPsides with tank hunters and preferred enemy: space marines. Then go 5 plasma/2fusion in the bomb. Or just go with riptide + 3 solo sides with 2 missile drones each
   
Made in us
Regular Dakkanaut




Hmm ok i most likely will



Automatically Appended Next Post:
I was wrong i just talked to my friend and im getting the R'vana the heavy support one is it any good? it seems decent

This message was edited 1 time. Last update was at 2015/02/02 07:55:18


 
   
 
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