champagne_socialist wrote:Hi all
I have the
AM codex and I am looking at getting them as allies but I am confused. If I want a heavy weapons team I need an infantry platoon and to have an infantry platoon i need a platoon command squad and a minimum of 2 infantry squads.
So does the platoon command squad and the 2 infantry squads count as 1 troop choice for force org?
Also do the heavy weapons teams have to be placed with an infantry squad or can they be deployed seperately?
thanks all
just to clarify you can take
hwt in
CCS,
PCS, Infantry squads and veteran squads
Heavy weapon squads are what you need to take a platoon to access. Being an
AM player I would say not to get too excited about
HWS. They look good on paper, but they are fragile, and are over costed in this codex, (they really need to be base 30 points like
sws. You need to take a lot of them to really get done what you want them to do as they are still only
bs 3. Most peopel will probably disagree with me here, but
IMO the best choice for
HWS is mortars, it keeps them cheap, you can put them behind something as to deny the enemy
LOS and they are barrage. However, that still puts them 5 points away from a wyvern.
The reasons to take guard as an ally
imo are (in no order):
you need
AA (hydras)
you need flyers
you want tanks (tank commander makes a really good allied
hq choice)
you need cover denial/mob control (wyverns are the best but lemun russ eradicator and hellhound do this well[hellhound is mega over costed right now])
you just need more bodies in your army.