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Made in us
Psychic Novitiate selected by a Gatherer



Fresno, CA

Hello Dakka!

I'm working on the final touches of my LVO list and I need a little assistance with allocating the remainder of my points in potential upgrades. Please let me know what you would do! I know this shouldn't be a big deal but I've been going back and forth for WEEKS trying to figure it out. Any advise would be greatly appreciated. Thanks!

The core of my LVO list is PRIMARY Grey Knights Nemesis Strike Force with a CAD of Space Marines to support them. I want to make it clear that Grey Knights are my primary.

Nemesis Strike Force:

HQ:
Librarian with ML3 and Storm Bolter: 140
Troops:
Terminator Squad with a Psycannon: 185
Fast Attack:
Stormraven Gunship with TL-MM and TL-Autocannon (I COULD sub this out for a second Dreadknight but I think it has valuable AA and I would like to put the second Space Marine Tactical Squad in it): 200
Heavy Support:
Nemesis Dreadknight with Personal teleporter and Heavy Psycannon: 195 (I was considering giving also giving him a Heavy Incinerator also but feel it’s a lot of points into something that will likely be in assault or dead)
Lord of War:
Lord Kaldor Draigo: 245

Total: 960

Space Marine Combined Arms Detachment

Chapter Tactics: Red Scorpions
HQ:
Magister Sevrin Loth: 175
Troops:
Tactical Squad w/ Rhino: 105
Tactical Squad: 70
Heavy Support:
Centurion Devastator Squad with Grav-Cannon and Grav-amps and an Omniscope on the Sergeant: 260
Thunderfire Cannon: 100
Sicaran Battle Tank: 135

Total: 845

Remaining: 45

Options:
A. Librarian can get a storm bolter: 5; or Combi-melta: 10
B. Dreadknight can get a Heavy Incinerator: 20; and / or Nemesis Force Sword: 10
C. Terminators can get a Nemesis Daemonhammer: 10 (This unit deepstrikes turn 1 in the enemies face so I assume it will die. Worth throwing points into?However, I fear without the hammer and psycannon it won’t be viewed as a threat and will be ignored)
D. Centurions can get Rocket Launchers: 30 (I like this idea for high strength or small blasts but since the unit will be teleporting around with Draigo I assume they will likely be in rapid fire of troops and 18 twin-linked bolter shots put out some hurt)
E. Tactical Squads can get meltaguns: 10 each
F. Sergeants can get meltabombs: 5 each
G. Rhino can get dozer blades: 5
H. Sicaran Battle Tank can get Schism of Mars which gives tank hunter and ignores haywire on 4+; and / or Ceramite armour to ignore melta effects: 20
I. Stormraven can get Hurricane bolters: 30 (I feel I may be forced to buy this cuz my stormraven is modeled with them and LVO is WYSIWYG.
J. Second Space Marine Strike Squad could get a Rhino: 35

As of now I only have 45 points to spend! What’s the most effective way of spending them?


Thanks again Dakka!!

Icejza_DaChilla
 
   
Made in us
Dakka Veteran




I play a scorpions/NSF list as well.

First I see that the list is legal by LVO format. However the SM CAD does not meet the requirements for Relics of the Armoury which state "one relic vehicle of any type may be taken in a space marines army primary detachment..". This could be addressed by making SM primary. Otherwise the sicaran is a no go without a MotF sadly.

Personally I recommend making SM primary since it matters so little beyond theme anymore.

On the list in general I feel there are some improvements that could be made. Not all these are doable but included to give you some ideas:

-lose the SB from the libby. A ndh would be more worthwhile here and IF pts allow the cuirass to mitigate perils from slanging prescience/perfect timing etc.

-terminators I like the loadout although a ndh wouldn't go amiss. Some might disagree but I would prioritize this last honestly. Right now they're a cheap semi durable compulsory choice. Whats not to like?

-raven leave stock. This army doesn't have pts to spend on extra bolters.

-dreadknight needs a force weapon IMO, preferably the greatsword but hammers ok in a pinch. Force can be crucial. I agree on the hvy incin. Pretty low priority upgrade unless you have something specific in mind. The knight will usually be shooting harder targets than the incin can tackle anyway or else in assault.

-Tac squads I assume have the free apothecary upgrade right? This changes things a bit for tacs because they are actually rather durable as compulsory troops go. I would lose the rhino though, its first blood waiting to happen even if reserved until turn 2. Nothing wrong with bare FNP meq campers. If you do have pts left buy them each a plasma cannon.

-cents I like just how they are. Some prefer 4 models but 3 will work with loth/draigo. The missiles I don't have much experience with but I can see their uses. Thing is its a [relatively] expensive upgrade for no to nominal increase in effectiveness. Thats usually a sign of a bad upgrade for tournaments. I say leave em cheap but maybe others have a different perspective here.

-The relic sicaran (assuming it makes the cut) I would give battle of sarosh legacy of glory (ia13). This thing will shoot down pretty much any one flyer. Its like keylek (banned) lite with tank hunter/skyfire/interceptor etc.


For other suggestions:

I would strongly recommend a comms. You might only have 2 units that will [usually] use it. BUT missing out on either one for even a turn can be pivotal especially the raven. Plus the model can score. I would suggest either a bunker (if allowed dont remember) or else a damocles command rhino with reduced scatter orbital bomb capability. The former would be a nice place to put a tac unit as insurance if necessary and is quite durable although immobile. The latter otoh can contribute to your alpha strike either with LoS for reduced scatter orbital bomb or hidden, but suffers from being a rhino chassis. Both are worth their weight in gold.

-you could squeeze another NDK in this list without too much trouble. 1 knight is good but theres almost nothing in the game a tandem charge wont sort out.

-lastly you could always consider the fighter ace upgrade for your raven. GKs ace gives +1 BS, +1 jink or ML 1 psyker. Not bad for 35 pts.

Anyway just some friendly ideas.

This message was edited 2 times. Last update was at 2015/02/04 00:14:36


 
   
Made in us
Stalwart Ultramarine Tactical Marine





Your list's alpha strike isn't strong enough to get you consistent First Blood (something you need in LVO) and it can give up first blood pretty easily. You also have points in models that you simply don't need.

1. Your NSF librarian doesn't need a storm bolter, or even level three. I understand you want that coveted perfect timing on Div, but honestly gate + invis should be enough. Any more and you are risking getting powers denied/failed.

2. Your terminators should be downgraded to a strike squad. Strike squads can deepstrike, cost 55 points cheaper and can have the exact same weapons as terminators. You don't need a random psycannon on the terminators, or their 2+ armor save. Remember terminators aren't competitive for a reason. No need making a terminator squad 15 points cheaper then one that packs 5 power fists. A strike squad is simply better for the extra units you can bring.

3. One flyer isn't good anti-air, especially if it's on a flyer out-classed in almost every way by a fire raptor. But I understand, you want to use the stormraven. So in that case I would suggest ripping off the hurricane bolters, or getting a new one, because you don't need them.

4. One nemesis dreadknight has never really done it for me personally. I feel like they get expensive quickly and die before they get their shunt moves. They are also susceptible to alpha strikes when you start them on the board. The best way to run them is in pairs, cheap, and deep striking with the NSF special rule. You can deepstrike them in turn one and save 30 points on the personal teleporter. So I would save yourself 30 points here. I prefer the flamer and greatsword myself, but go-ahead and keep the cannon if that's what you need for your list.

5. Try and get rhinos or pods for your marines wherever you can. They are just too good for the points.

6. One thuderfirecannon is simply not good. Smart opponents take full advantage of that 2' unit coherency, and you should scatter off at least once a game. Also what else are you starting on the board? You should reserve everything you can and null deploy. A TFC doesn't fit in your list and is an easy waste of 100 points.

I suggest you use the 210 points I just found for you (by only reducing your unit count by one) and your extra 45 points to get any of these three things.

1. Extra cheap obsec bodies
2. Flyer support/Anti-air
3. Reserve manipulation


 
   
Made in us
Psychic Novitiate selected by a Gatherer



Fresno, CA

Thank you for both the well thought out and extensive reply.

I will make the Space Marines my primary for the sake of the Sicaran.

I'll drop the storm bolter from the Libby, it'll require me putting on another hand and removing his current one. No biggy.

Same with the stormraven. I glued on the hurricane bolters when psybolt ammo was available. Time to bring out the drimel!

I'll add the sword to the NDK.

I'll drop the rhinos for the sake of points and yes, the sergeants will be apothecaries.

Is Sarosh worth the 30 points? Only one turn. Would you activate it turn 2? Or depending on the opponent I guess.

Instead of a comms what do you think about a skyshield landing pad? Start with the raven and put the Sicaran and the Tfire cannon up there for 4++?

I will have to look further into the Damcles. This is the first time I've even heard of one but it does sound right up my ally.

Originally I had two NDK's but I dropped one for the stormraven for AA support. What would you recommend dropping for thr second NDK? The thunderfire cannon could go but I like it for blob support.

I need to look up the fighter aces rule, I don't have the book that the rules are in but battlescribe shows it as a 50 point upgrade, not 35. I'll have to ask a fiend who has Death from the Skies.

Sorry for the choppy response. I'm replying inbetween turns at a game! Thanks again, you've given rme some food for thought. Please let me know what you think! I'll try to update and post it here.

Icejza_DaChilla
 
   
Made in us
Dakka Veteran




hyozanman- makes some excellent points. Some I agree with some less so but all valid.

Your list's alpha strike isn't strong enough to get you consistent First Blood (something you need in LVO) and it can give up first blood pretty easily. You also have points in models that you simply don't need.

To an extent this is true. It only takes 1 dead anything for FB and the cents should accomplish that. Alpha strike is inherently low in GKs to begin with though and this list is no different. It comes with the territory of this build.

1. Your NSF librarian doesn't need a storm bolter, or even level three. I understand you want that coveted perfect timing on Div, but honestly gate + invis should be enough. Any more and you are risking getting powers denied/failed.

Meant to point out ML 2 but missed it. That said WC is at a premium in this list so theres worse things to spend 25 pts on.

2. Your terminators should be downgraded to a strike squad. Strike squads can deepstrike, cost 55 points cheaper and can have the exact same weapons as terminators. You don't need a random psycannon on the terminators, or their 2+ armor save. Remember terminators aren't competitive for a reason. No need making a terminator squad 15 points cheaper then one that packs 5 power fists. A strike squad is simply better for the extra units you can bring.

This I have argued the same. However in practice I have found GKTs to be well worth the extra pts. Meq is fine if thats all you have access to but they evaporate. TDA isnt what it used to be but its durable enough to present a threat in a list that can only present 5-6 actual threats. 5 marines doesn't do that. That said depending on where those 75 pts are spent really makes or breaks the decision.. reserve manip for example is preferable to TDA when it comes down to the two.

3. One flyer isn't good anti-air, especially if it's on a flyer out-classed in almost every way by a fire raptor. But I understand, you want to use the stormraven. So in that case I would suggest ripping off the hurricane bolters, or getting a new one, because you don't need them.

Agreed one isn't, but one and a sarosh sicaran + prescienced cents is passable. The raptor is superior but I think the bigger issue is he wants to use the sicaran. A raven isn't poor by any means, just as you say outclassed.

4. One nemesis dreadknight has never really done it for me personally. I feel like they get expensive quickly and die before they get their shunt moves. They are also susceptible to alpha strikes when you start them on the board. The best way to run them is in pairs, cheap, and deep striking with the NSF special rule. You can deepstrike them in turn one and save 30 points on the personal teleporter. So I would save yourself 30 points here. I prefer the flamer and greatsword myself, but go-ahead and keep the cannon if that's what you need for your list.

Here I disagree completely. I see the concept of savings but the trade off isnt worth it. There currently isn't a good defense in the game against shunt. The same can't be said of DS which has plenty of answers and inherent risks especially in a competitive environment which WILL include tau. By the same token reserve all strategy doesn't work well in this list. Too much risk unreliability and added vulnerability involved as opposed to what is essentially a guaranteed 30" no scatter DS turn 1. Then consider 6" moving MC's are scary to no one. I could see this working if one were to take say.. 4 NDKs and drop them all over the place though.

5. Try and get rhinos or pods for your marines wherever you can. They are just too good for the points.

Not in this list. Rhinos do nothing for offensive output and mobility isn't that great. If he wants MSU elements and DTs scouts in storms are superior. What do rhinos do for centstar again?
On drop pods there's more argument for the pod itself than the contents, mission dependent. The DPA ratio sucks here though so if anything I would maybe consider one. I'd like to hear what you have in mind here. These could be better than storms in the right circumstances.

6. One thuderfirecannon is simply not good. Smart opponents take full advantage of that 2' unit coherency, and you should scatter off at least once a game. Also what else are you starting on the board? You should reserve everything you can and null deploy. A TFC doesn't fit in your list and is an easy waste of 100 points.

Having a cover ignoring barrage weapon is really the point I assume. What do suggest is better for the price? Again I gotta disagree on the null deploy. Too many ways to screw with it from counter reserve control, interceptor, scouting to disrupt LZs and so on.

Anyway some contrasts to consider.







Is Sarosh worth the 30 points? Only one turn. Would you activate it turn 2? Or depending on the opponent I guess.

Sometimes.. If they have a flyer/FMC its gonna draw some serious heat and if it isn't dead by t2 and it has LoS then its target is almost ensured to die. Yes usually ASAP.

Instead of a comms what do you think about a skyshield landing pad? Start with the raven and put the Sicaran and the Tfire cannon up there for 4++?

Only ever seen these be bad. Usually resulting in something dead on top of it. I say no.

I will have to look further into the Damcles. This is the first time I've even heard of one but it does sound right up my ally.

As I said its a rhino with a one use orbital bomb and +/-1 reserves strapped on.. Now at this event I probably wouldn't risk it and go for the bunker. Around here where I know my terrain its been stellar.

Originally I had two NDK's but I dropped one for the stormraven for AA support. What would you recommend dropping for thr second NDK? The thunderfire cannon could go but I like it for blob support.

I haven't ran with 1 knight since.. well never. Or when 1 dies. hyozanman gave you some ideas for where to cut points and actually the TFC is a candidate (fukme).

I need to look up the fighter aces rule, I don't have the book that the rules are in but battlescribe shows it as a 50 point upgrade, not 35. I'll have to ask a fiend who has Death from the Skies.

Its 35 pts from leviathan iirc.. probably not room. I've never squeezed it but its a cool thought.

FYI my current list has 2 NDKs, same hqs and a fire raptor among other things. Ya it gets cookie cutter at some point. Plus I do still have a few morals left so no bikers or things that go against my.. "theme".

This message was edited 2 times. Last update was at 2015/02/04 03:55:37


 
   
Made in us
Psychic Novitiate selected by a Gatherer



Fresno, CA

You guys are awesome. I really do appreciate the advice.

I'Il remove the Stormraven and I'll spend the points on Sarosh for the Sicaran.

Do I still need reserves manipulation without the Stormravens?

I can drop the Thunderfire cannon; the thing is very hit-or-miss during games anyway. I usually put it close to the Sicaran in terrain and bolster it to a 3+ or 4+ cover save which seems to help it and the Sicaran both stay alive longer.

Do I need any additional AA? maybe A bastion with a quad-gun?

As far as the NDK go I agree, I ALWAYS ran them in pairs, I will continue to do so. I found the Heavy Psycannons better for things like wave serpents. Two NDK with psycannons may not kill one but the can make one to two jink which reduces their return fire. The flamer is good at times but whenever my opponent knows I have it they always utilize their FULL 2" unit coherency and I get the shaft.

I'm a Grey Knight player (unfortunately), not a Space Marine player so I don't own nor can go buy Fire Raptors or Drop Pods before LVO. I like Rhinos because they often get ignored and can score a Malestrom point here or there and can sneak linebreaker if I have my opponents attention elsewhere. I always keep them in reserves and don't expect much out of them in the way of combat.

I could try to get some scouts but I like that Red Scorpion Tac Squads have FNP by default. It seems to help them stay on late game objectives better.

I'd rather not null deploy. If I play the Draigo-Cent-Star then I want firstblood to get invis off. If I try to Null deploy then I want to go second to remove a round of shooting from my opponent. They seem counter to each other.

I'm probably going in the completely wrong direction but here's what I've got so far:

Space Marine primary CAD - Red Scorpion Chapter Tactics
HQ:
Magister Sevrin Loth: 175

Troops:
Tactical Squad w/ Rhino: 105
Tactical Squad w/ Rhino: 105

Heavy Support:
Centurion Dev Squad w/ Grav-Cannon & Amp + Omniscope: 260
Relic Sicaran Battle Tank w/ Batle of Sarosh: 165

Grey Knight NSF
HQ:
Libby: 110

Troops:
Strike Squad w/ Rhino: 145

Heavy Support:
Nemesis Dreadknight w/ Heavy Psycannon, Greatsword, Personal Teleporter: 205
Nemesis Dreadknight w/ Heavy Psycannon, Greatsword, Personal Teleporter: 205

Lord of War:
Lord Kaldor Draigo: 245

Total: 1,720.

The dreadknights seem a little points heavy. I could save the 30 points on incinerators and my feelings wouldn't be hurt. I have no idea where to go with the extra 130-160 points though.

Any suggestions?

This message was edited 2 times. Last update was at 2015/02/04 06:42:45


Icejza_DaChilla
 
   
Made in us
Dakka Veteran




I'm probably going in the completely wrong direction but here's what I've got so far:

No way man play what you enjoy.

I do feel its a little too threat lite personally. That said 3 rhinos is definitely better than 1. What else do you have access to? Bikes or storm talons or even rapiers maybe?
   
Made in us
Stalwart Ultramarine Tactical Marine





hyozanman- makes some excellent points. Some I agree with some less so but all valid.

Your list's alpha strike isn't strong enough to get you consistent First Blood (something you need in LVO) and it can give up first blood pretty easily. You also have points in models that you simply don't need.


"To an extent this is true. It only takes 1 dead anything for FB and the cents should accomplish that. Alpha strike is inherently low in GKs to begin with though and this list is no different. It comes with the territory of this build."

- How much dice do you throw at Gate to insure the first blood? First blood is easily the key factor in all 50+ LVO games I've played. The point of a null-deployment is not to serve your units piece-meal to a hungry opponent, but to deny them a chance at getting a point that only one player can get. I'm not going into detail about what makes FB so important, everyone should know why, and unfortunately this list doesn't appear to handle that aspect of the game very well. I personally just think he should focus on an alpha or beta strike.

1. Your NSF librarian doesn't need a storm bolter, or even level three. I understand you want that coveted perfect timing on Div, but honestly gate + invis should be enough. Any more and you are risking getting powers denied/failed.


"Meant to point out ML 2 but missed it. That said WC is at a premium in this list so there's worse things to spend 25 pts on."

-Fine, I usually run a level 3 libby and to be honest I just nitpicked this because I wanted him to realize he had the points to put more units on the board.

2. Your terminators should be downgraded to a strike squad. Strike squads can deepstrike, cost 55 points cheaper and can have the exact same weapons as terminators. You don't need a random psycannon on the terminators, or their 2+ armor save. Remember terminators aren't competitive for a reason. No need making a terminator squad 15 points cheaper then one that packs 5 power fists. A strike squad is simply better for the extra units you can bring.


"This I have argued the same. However in practice I have found GKTs to be well worth the extra pts. Meq is fine if thats all you have access to but they evaporate. TDA isnt what it used to be but its durable enough to present a threat in a list that can only present 5-6 actual threats. 5 marines doesn't do that. That said depending on where those 75 pts are spent really makes or breaks the decision.. reserve manip for example is preferable to TDA when it comes down to the two."

- In practice TDA doesn't work in competitive games. I'm not comparing the strike squad to a Tac squad, it's just a cheaper troop tax that can still be a threat. (5 force power weapons on MEQs with possibly HH and a Daemon Hammer? Come on) The psycannon that terminators bring isn't that threatening and the extra points could simply go into a scout squad or simply another unit that requires more of your opponent's attention or draws fire from his CentStar. Tell me, what in the meta can "evaporate" MEQ that wouldn't want to be shooting at this centurions? There isn't a lot. Reserve manipulation is important for both, since both units can deep strike.

3. One flyer isn't good anti-air, especially if it's on a flyer out-classed in almost every way by a fire raptor. But I understand, you want to use the stormraven. So in that case I would suggest ripping off the hurricane bolters, or getting a new one, because you don't need them.


"Agreed one isn't, but one and a sarosh sicaran + prescienced cents is passable. The raptor is superior but I think the bigger issue is he wants to use the sicaran. A raven isn't poor by any means, just as you say outclassed. :

- Don't believe the Sicaran was Saroshed when I wrote the analysis, and yes a sicaran is pretty good at killing flyers. But realistically it is probably gonna die quickly to any list he plays. If a list isn't packing enough stuff to pop one tank by turn 2 then he is probably gonna win that match up anyways. You would be surprised at how hard it is to kill flyers with 15 grav shots. Even with all the rerolls. It should only be like 1-2 immobilized results. Before his Jink saves. My point stands, either get more anti-air or get more units then flyers would bother killing.

4. One nemesis dreadknight has never really done it for me personally. I feel like they get expensive quickly and die before they get their shunt moves. They are also susceptible to alpha strikes when you start them on the board. The best way to run them is in pairs, cheap, and deep striking with the NSF special rule. You can deepstrike them in turn one and save 30 points on the personal teleporter. So I would save yourself 30 points here. I prefer the flamer and greatsword myself, but go-ahead and keep the cannon if that's what you need for your list.


"Here I disagree completely. I see the concept of savings but the trade off isnt worth it. There currently isn't a good defense in the game against shunt. The same can't be said of DS which has plenty of answers and inherent risks especially in a competitive environment which WILL include tau. By the same token reserve all strategy doesn't work well in this list. Too much risk unreliability and added vulnerability involved as opposed to what is essentially a guaranteed 30" no scatter DS turn 1. Then consider 6" moving MC's are scary to no one. I could see this working if one were to take say.. 4 NDKs and drop them all over the place though."

- I did allude to running NDKs in pairs. I stopped running them simply because I felt like they never made back their points. The way you defend against shunt is simple it's the same way you defend against deepstriking just no interceptor. Instead of nuking you on your movement phase, you are getting nuked on your opponent's shooting phase next turn, and that NDK shooting isn't enough to warrant sacrificing such an expensive unit. Tau is already a bad match up for these kind of lists in general so no use bringing them up. Ultimately I think this comes down to personal preference and lists. OP your best bet I feel is running 2 NDKs or none, no matter how they are kitted out. I do see how the PT can give you much needed flexibility, even if it is a bit expensive.

5. Try and get rhinos or pods for your marines wherever you can. They are just too good for the points.


"Not in this list. Rhinos do nothing for offensive output and mobility isn't that great. If he wants MSU elements and DTs scouts in storms are superior. What do rhinos do for centstar again?
On drop pods there's more argument for the pod itself than the contents, mission dependent. The DPA ratio sucks here though so if anything I would maybe consider one. I'd like to hear what you have in mind here. These could be better than storms in the right circumstances."

- Rhinos give you mobile extra units that can score and obtain secondary objectives that the Centstar and deepstriking units can't. You don't need rhinos to have offensive output. I run just one rhino and it overachieves every single game. Think for example you have an objective in your deployment area that your opponent needs to be scored. Stick the rhino on top of it, and if they kill the rhino the marines are there to pick it up. Another example, pods don't move. Secondary objectives can get really close and sometimes it comes down to one or two points. It can really be as simple as one rhino moving back and forth between two Maelstrom objectives that are 20 inches away. A feat that Pods can't do, and things like Wave Serpents, Jet bikes, and Marine Bikes excel at (among other things). The rhino just does it for a whole lot cheaper. Every LVO list needs mobile scoring somewhere. I have never tried scouts in DT storms before. I was always put off by the 2 hull points and 4+ save. I may have to test them.

He would only need pods if he wanted to back up his shunting knight and gating Cents. I feel like one or three might do it, if you run one pod I might suggest sticking something cheap and threatening like a command squad with 5 melta guns in it so at least it has an extra chance of killing something you don't like.

6. One thuderfirecannon is simply not good. Smart opponents take full advantage of that 2' unit coherency, and you should scatter off at least once a game. Also what else are you starting on the board? You should reserve everything you can and null deploy. A TFC doesn't fit in your list and is an easy waste of 100 points.


"Having a cover ignoring barrage weapon is really the point I assume. What do suggest is better for the price? Again I gotta disagree on the null deploy. Too many ways to screw with it from counter reserve control, interceptor, scouting to disrupt LZs and so on. "

100 points? That plus the storm bolter off the libby is a tactical squad and a DT. Good enough for me. You know the point of a null-deploy isn't to be idiotic and just null-deploy every single game. Sometimes you want everything on the board and sometimes your opponent has a nasty alpha strike that you want to try and handicap. The TFc removes that versatility, and all for being able to kill maybe one unit in a game? Listen, I used to run three of these babies in an awesome 7 pod alpha strike list and I am not calling them bad. But look at the Meta for a second. Mechdar, Nid MC spam, Mech Crons, IG artillery, White Scars, Ad. Lance, Pods, Daemon factory, Renegade Artillery, CentStars. none of them run things that are weak to TFCs. Would you like me to go over every single match up? I could, because I have played all these lists with TFCs and never have I A) Found one to be sufficient, and B) Killed more than 2 units in a game even while firing all three of my thunderfire cannons.
OP listen, if you want to test this, simply play out a bunch of small scenarios of your TFC shooting at a squad of your choice. Challenge a friend, tell them if they can take out an entire minimum squad of ANY unit in the game with the TFC then you will buy them a drink. Now after they accept your challenge you get said unit (probably one 10 man squad with a 5-6+) and spread them out 2 inches apart from one another. Laugh as they can't cover more then one model with the template and then also laugh as they scatter (or not) and then proceed to not roll 3 Bullseyes. You probably won't need to, but roll their Leadership save anyways, just for good measure. You can cycle, rinse, repeat this with any unit(s) you want in any kind of scenario. Just remember to be smart and keep your units spread out.

Some quick counter points to potential arguments you might still have.
- An army CAN spread out easily because his list is already susceptible to other armies with Big Footprints.
- The best case scenario for that fortified piece of terrain is it forces your opponent to go after an objective they would rather shoot a unit off of then go up to and score (I'll be honest, it can be worth it sometimes)
- The "they might not have time to spread out all their units!" argument is silly because you don't want to rely on that and people do in fact both know how to play, and set up their armies.
- The "But it has BARRAGE!" argument is also silly, because against infantry barrage won't matter on such a small template (see above) and the barrage vs. vehicles isn't very good because things without jink usually have an 11+ side armor, and things with armor 10 can both jink, or force you to use the Str 5 blast which is just as bad as you trying to pen AV 11 with the other firing mode. Speaking of AV 10, I forgot to add Tau castles, Venom spam, Taudar, and Eldar Buddies to the list of viable armies that TFCs aren't good against.

I do think the storm raven is better then nothing in your list, and you do still have the points to run it if you want. You don't need the rhino on the strike squad, it isn't objective secured and they can deep strike without it. In a way they could have them act like a pseudo-pod and land on an objective somewhere out of LoS that your opponent needs to get in close to score. I believe if you get back those extra 35 points you could maybe run a third dreadknight? without a PT. I think your best bet is trying to get at least one flyer out with those points though, or at least some AA. I wouldn't suggest a building because although most of them are pretty durable the units inside tend to turn to mush after a few penetrating hits. You could try a pair of stalkers with extra armor from the marine codex! 4 twin-lined strength 7 shots on a cheap rhino Chassis isn't bad with the added bonus of hitting skimmers at full BS too! You could use the remaining points to get a hammer for your libby. A legion of the damned squad with 3 melta weapons is solid too, though might be a bit too unreliable.

I think you went in the right direction with your most recent list OP, and you have to understand. I don't think your list is bad. I just want to focus on optimizing it for you.

This message was edited 1 time. Last update was at 2015/02/04 10:48:47



 
   
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- How much dice do you throw at Gate to insure the first blood? First blood is easily the key factor in all 50+ LVO games I've played. The point of a null-deployment is not to serve your units piece-meal to a hungry opponent, but to deny them a chance at getting a point that only one player can get. I'm not going into detail about what makes FB so important, everyone should know why, and unfortunately this list doesn't appear to handle that aspect of the game very well. I personally just think he should focus on an alpha or beta strike.

How much better of a chance at FB do you expect than twin linked teleporting centurions that potentially ignore cover? As for dice spent... well after invisibility, as much as it takes, because if they arent contributing from the start this army folds.
I have never denied the value of first blood, quite the opposite. I prioritize it highest in every game I play. However your suggestions seem to contradict this point.

hyozanman- Hmm rather than clogging this thread with so many quotes lets get this back on target for a sec.

Your suggesting an army focused around an 800+ pt deathstar without deep strike and with shunt JMCs builds around null deploy. With rhinos. You say the most competitive way to run NDKs is without personal teleporters. You suggest to increase his alpha strike potential because FB matters, then advocate ditching all psycannons, heavy psycannons and the TFC. I'm sorry but what?
The TFC I never said was essential but it has and is still a solid tournament inclusion for good reason. Or well, also for lack of better alternatives. Also does going null deploy mean you advocate for dropping the sicaran too or just reserving that as well?

Now we are disagreeing somewhat in the abstract and I'm always looking for new twists on my armies. With centstar so much of the list is already predetermined it doesn't leave much flexibility for innovation. But maybe I'm just not seeing the concept you have in mind. I admit I have not tried some of these unorthodox alternatives you suggest, with centstar, so if you have then I'd like to see your list. Maybe we've all been doing it wrong. At the least it could help to optimize the OPs.

This message was edited 3 times. Last update was at 2015/02/04 15:51:02


 
   
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Stalwart Ultramarine Tactical Marine





First off, before I even make any more arguments. I want you to personally go through all your claims that you made in the 3rd paragraph. Then carefully reread what I typed word by word on the subject.

10 warp charges gives you possibly three powers off, and that's a bit risky. You never answered my question, how many dice do you want to throw at gate? 6? 5? 2? The answer is, around 7. Statistically this guarantees 3 warp charges which requires your opponent to have a whopping 18 dice to deny. You need gate, it s literally the only way to get first blood with the deathstar. That leaves (on average) 6-7 more dice. You still need invis, 5 dice there to guarantee it. That leaves you with 2-3 dice. For... probably not prescience. Maybe perfect timing, and maybe shriek.

My entire point about First Blood, is getting First Blood consistently is an art form in 40k competitive play. This list doesn't play the FB game very well. (more on this later).

You made 6 statements in that third paragraph and every single one of them could have been answered if you read my posts carefully. But whatever, i'll respond to them all here.

1. Don't be such a static player. I never argued running his army around null deployment, I argued for versatility. A simple example: He is playing a mirror match, his opponent won the deployment roll. If his opponent decides to go first what should our OP do? DEPLOY NOTHING. Don't give your opponent first blood so easily. Your dread knights might be able to get first blood, and you certainly won't get tabled. (unless you fail three 3+ reserve rolls). If your opponent goes second you get the powers you want off and deploy everything, pray he doesn't seize on you. If your opponent is smart and has the ability to null-deploy in his list as well then you simply smile at the fact that you just cut one turn out of the game. These kind of lists falter the with every extra turn in the game. You lose more obsec units, lose your ability to score secondarys the lower your model count gets. Either way you are creating a possible win-win scenario against this particular match up. You don't do this EVERY game, but you need the option to do it to be competitive. By the way, shut up, rhinos are amazing and adorable.

2. To be honest I run my NDKs with a bunch of MSU pods so I usually find myself taking over a large area of my opponent's board laden with objectives and never need the shunt move. At the end of the day we both agreed that he should run two NDKs despite the load outs.

3. I NEVER advocated ditching all Heavy psycannons, and oh noes! I suggested he should take out 1 psycannon. My point still stands, if he gets turn 1 and fails to get gate off or runs into an army that centurions are weak against (daemons) no first blood for him. OP im not sure we ever asked you this, but do you want your list to be able to kill a lot of things, or do you want your centurions to just fly around nuking anything they get near while the rest of your units do rudimentary tasks like score objectives and get linebreaker?

4. The TFC is not a solid tournament inclusion. How many top 8s is it featured in? It is a solid unit but simply not good for this meta. If you really want to keep making this claim at least respond to something I posted in my TFC rant above.

5. Aren't thudd guns a better alternative then TFCs? Also I'm pretty sure the imperium in general has better options.

6. You probably want to reserve the Sicaran as well if you want to use it for AA. It is actually quite fragile and you don't want it dying somehow before it gets a chance to shoot down your opponent's flyers. This is another case-by-case scenario that you really want to analyze. But it is an amazing unit and you should try to maximize your one copy of it as best as you can.


 
   
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Alright first I did answer your question but to clarify the answer is it depends. What it clearly is not, is always 'around 7'.
If your facing a non psych army and roll low for WC generation the requirement drops. And the reverse is true. [insert 'dont be such a static player' comment here]

Dude. The FB horse is beat. Agreed on the value of FB and the drawbacks of this army's relation to. Its literally the way this army functions. Its like repeating that dreadnoughts lack speed. Its inherent.
Outside of the centurions that is which are fantastic at FB against the majority of opponents. They are also fantastic at pretty much all secondary objectives.

1. Please don't resort to personal attacks based on assumptions. Rhino haters unite!
Seriously now if I misinterpreted you I apologize. I probably got that impression from your first post- point 6 somewhere around "You should reserve everything you can and null deploy"..
On that note 'deploying nothing' (above post point 1) with no reserve manip and only 3 units that come in turn 1 is gonna get him tabled.

I see now you simply meant the deployment option rather than building to null deploy as the primary strategy. On that we agree.
I get that you like rhinos btw. Props. If your lone rhino kicks ass at those LVOs great.. you must be a fantastic player. Or maybe its invisible too? jk

2. Agreed. MSU pods are worthwhile. Again wheres this list?

3. Actually you suggested a random psycan doesnt do enough (GKT) and your preference on NDKs is for the hvy incin over the psycan, but fair enough. To me the psycans are lackluster but necessary due to an utter lack of med-high strength weaponry across the army.

4. It was a rant! And therefore you probably missed the part where I said it could be replaced. Its non essential. There. Now how many top 8s have you seen draigo centstar with rhinos in? Really quit focusing on the TFC. To be clear I am not pushing the TFC.

5. Yep definitely. So are renegade wyvern batteries and plenty of other things he doesn't have access to.

6. Generally I agree.

This message was edited 3 times. Last update was at 2015/02/04 20:37:38


 
   
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Stalwart Ultramarine Tactical Marine





Agreed then. I loved your post on the wraith topic in the general discussion forum by the way. I really don't feel like putting out a list seeing as how I am not even 100% sure I even want to run it. But if you insist the lists I usually refer to in this post or use as an anecdote are pod lists with grey knight allies. Sometimes I throw one or two rhinos in but only if I need the mobile scoring. Ultramarines CT +centstar

Yeah... Top 8 centurion star lists generally run bikes... :(

Are you going to the LVO? It would be cool to meet you and hang out. Not play you though, it sounds like you know what you're doing.



 
   
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Dakka Veteran




Hey thanks man. And likewise, you've actually caused me to revist... rhinos lol.

I am not sadly. I work 48 shift work which fell on 21-22 this year.
   
Made in us
Psychic Novitiate selected by a Gatherer



Fresno, CA

I think I got it. Basically I added the Stormraven and dropped two of the Rhinos. It appears AA is where my list is lacking and unfortunately for better or worse the Stormraven is the best I have available to me at this time. I'll put one of the Tactical Squads in the Stormraven. I am sad I'm losing the Rhinos but this is my first time at LVO and I'm really only expecting to win two or three games. However, I am really excited to go, see the armies, meet cool people and roll some dice! Again thanks for the help and I'm sorry you couldn't make it this year dominuschao. hyozanman, Hopefully I'll see you at there! You guys are both pretty awesome for taking the time to help me.


HQ:
Magister Sevrin Loth: 175

Troops:
Tactical Squad: 70
Tactical Squad w/ Rhino: 105

Heavy Support:
Centurion Dev Squad w/ Grav-Cannon & Amp + Omniscope: 260
Relic Sicaran Battle Tank w/ Batle of Sarosh: 165

Grey Knight NSF
HQ:
Libby: 110

Troops:
Strike Squad: 110

Fast Attack:
Stormraven Gunship w/ TL-MM & TL-Autocannon: 200

Heavy Support:
Nemesis Dreadknight w/ Heavy Psycannon, Greatsword, Personal Teleporter: 205
Nemesis Dreadknight w/ Heavy Psycannon, Greatsword, Personal Teleporter: 205

Lord of War:
Lord Kaldor Draigo: 245

Total: 1,850.

Icejza_DaChilla
 
   
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Dakka Veteran




Hey man sorry about the major derail. Differing opinions with similar goals.. and all that. Anyway to return to your topic:

Do I still need reserves manipulation without the Stormravens?

No you don't, or I wouldn't.

Automatically Appended Next Post:
Whoops my last post was typed before your latest list but not submitted until after. Looks good, just remember LVOs change to invisibility.

Edit- In fact on that last note I would suggest increasing the size of your star to 4 cents and upping the libby back to ml3. It will cost you a unit but will allow you to have a better chance in the mirror.

This message was edited 4 times. Last update was at 2015/02/09 18:05:22


 
   
 
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