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The thing to realise about nmm is that it's not a technique, nor is it a method or even a recipe. Non metal metallics are a result. In fact a result of all the above.
The great thing about technique, method and recipe is that they can be applied to any colours you like to get that shiny effect anywhere.
Oh and I won't be doing the full model or unit like that (tho I could) i just wanted to share my thoughts with you.
NMM, to me, is both method and effect; the use of specific techniques in order to simulate the highlights and shading of metallic objects, without using metallic paint.
Firstly let me start off by saying they look amazing I really love the armour and the great lengths you've taken to get this look.
To me though it doesn't look "Metallic" there is definitive gradient in colour based on shadows but I'm not getting that it's supposed to be shiny apart from on the left leg of your final picture.
PastelAvenger wrote: To me though it doesn't look "Metallic" there is definitive gradient in colour based on shadows but I'm not getting that it's supposed to be shiny apart from on the left leg of your final picture.
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That's because that's the only bit that is finished, PastelA!
For those wanting a decent intro to NMM and how to do it, check this YT tutorial out. Tommie might disagree with the techniques used, I'm not sure, but I found it useful and managed to get a reasonable effect from doing it.
BeAfraid wrote: Although it has nothing to do with NMM, the demo here made me realize that I am not highlighting nearly enough on my recent pair jobs.
I think that I need to go about 2X lighter on the skin-tone shading than I have been doing.
Now to go back and re-do the skin-tones on about 72 Hithaeglir Orcs. and then pick out the veins in their arms.
MB
Not neccessarily, I don't think. While the ultra-highlighted bright-and-sharp style is prevalent at the moment, there is absolutely nothing wrong with a darker, more subdued scheme (and personally, I prefer the latter). The Orcs for example that you posted in Showcase, those to me are highlighed enough to bring out the detail while still staying the dark and grimy creatures they should be.
It's your call, of course, but don't feel you 'have to' do more highlighting; it's a common style these days, but not neccessarily one you have to copy if you prefer the darker look (as I do).
Not to take away from the excellent work in this thread, but I feel that bright style works far better on 40k than for (especially Middle Earth) fantasy stuff.
My biggest problem aesthetically with "real" NMM (with a full-on zenith) is that it looks incredible when I snap a photo, but painful on the gaming table at the wrong angle.
These are quite pleasant to look at! Congrats, and looking forward to seeing the finished minis.
The reason this doesn't look like metal I because I wanted to simulate shiny space wolf armour not metal. For more clarification on that read the first post.
I have done two quick guides using this mini for you all to enjoy
It's a neat look. Kinda gives me a more painterly or brushed metal look than some of the sharper techniques out there. The finished model reminded me of a watercolor painting with the softer gradation. Kudos for the dedication to bring this kinda look to a whole army!