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Replenishment rate of Space marines and lore inconsistencies.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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jareddm wrote:Game mechanics are not lore and never will be. Not to mention that taking a wound does not mean a casualty, it just means no longer being capable of continuing to fight.

You just defined casualty. casualty means no longer being able to fight, not dead.

casualties, loss in numerical strength through any cause, as death, wounds, sickness, capture, or desertion.

http://dictionary.reference.com/browse/casualty

kveldulf wrote:
Deadnight wrote:
While There are plenty things about chapter size and recruitment rates that I find ludicrous to begin with, your example doesn't work as game =\= fluff.


Uh............. yes it does.

The amount of time spent alone to produce 1 marine is not effecient with current stats. Then you have the issue of cost to magnify the ineffeciency (thrones, not pts)
That's it in a nutshell. If you think there is something worse than the whole few decades to train a scout thing and money thing, then I would love to hear it.


Automatically Appended Next Post:
jareddm wrote:
Game mechanics are not lore and never will be. Not to mention that taking a wound does not mean a casualty, it just means no longer being capable of continuing to fight.


Indeed. I I've thought of this too. It makes it feel a bit more consistent, but still falls very short in matters of combat effectiveness.


If the tabletop reflected the lore, then Space Marines would be Toughness 5, Wounds 2, Strength 5, Initiative 6, BS 5, WS 5. You CAN. NOT. USE TABLETOP. AS. LORE.
In the fluff, a single squad of Space Marines could take on ten squads of Imperial Guard and only take minimal casualties. On the tabletop, a single squad of Space Marines can barely even handle two squads of Guard.
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The Imperial Guard are meant to represent Cadians, not actual Imperial Guard. They're ordinary humans, and thus not worthy of ten years of expensive training - which is, imo, completely unnecessary; after three years they would already be Special Forces, after six badass assassins, after ten, they'd have the skills of a Space Marine. Cadians, on the other hand, start training at 14, and then see combat the first chance they get - they get 10 years of training because they start so young. Logically, the Imperium simply does not have the resources to be training 600 million Guardsmen for ten years when they could get the same quality of training in 3.

This message was edited 1 time. Last update was at 2015/02/06 15:47:28


 
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Exalted for truth ^^^^
Made in us
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Space Marines are deployed more like the 300 Spartans, only instead of 60k to one, it's 10 to one
 
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