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![[Post New]](/s/i/i.gif) 2015/02/12 08:25:50
Subject: [3000] - Orks walker heavy please help! Game tomorrow
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Trustworthy Shas'vre
california
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Dread mob formation
Big mek mff
painboy
3 deff dreads - 2 w/ skorcha, klaw 1 w/ 2 skorcha
6 kans w/ rokkits
3 kans w/ kmb
gork
mork w/ kff
Cad
Big mek w/ kff
Big mek w/ fixer upper
painboy w/ orderly
gretchin
gretchin
Burna bommer x2 missile
burna bommer x2 missile
x4 loota x3 Mek
x4 loota x3 mek
stompa w/ x5 rockits, grot riggers
Ok so dread mob stays together. Bommers come on hopefully turn two take out some infantry. Stomps sits backfield and has the 8 lootas, 6 meks, 2 big meks and painboy in it. Grerchin sir on objectives. Replace hull points as well as just keep stompa alive while it destroys targets. This isn't competetive just for fun. What do you think
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![[Post New]](/s/i/i.gif) 2015/02/12 09:36:14
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Lead-Footed Trukkboy Driver
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i am confused as to why you have pain boyz?? Dont think they are needed as you don't have to fill all hq slots, so I would spend the points elsewhere. Unless you need then for the formation? I do to have the gaz book to hand you see, though I have it at home, since your game is tomorrow I thought it better to mention just in case
Otherwise looks pretty damn solid  so much stompy goodness, good luck
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This message was edited 3 times. Last update was at 2015/02/12 09:41:54
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![[Post New]](/s/i/i.gif) 2015/02/12 10:41:52
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Trustworthy Shas'vre
california
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The painboy in the dread mob is mandatory. The one in the stompa is cause now I get a 5+ invulnerable, if that fails a 5+ feel no pain. And if that fails it has it will not die cause of grit diggers so a 6+ to repair a hull point after the first two. Plus with the 6 meks n two big meks with the 6 meks n one big Mek repairs on a 5+ the big mek with fixer upper on 3+
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![[Post New]](/s/i/i.gif) 2015/02/12 10:48:19
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Nasty Nob on Warbike with Klaw
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The first Painboy is required for the Dread Mob Formation. He's the one that wires the Orks/Grots into the kans.
The second Painboy is a bit odd. A CAD only has 2 HQ slots, so the list isn't legal currently.
I'm guessing the Mega Force Field Mek goes in the Stompa, but where does the KFF Mek go?
It's a lot of points going into the Stompa to keep it alive, 8 Lootas inside is a bit of a waste as it only has 4 fire points. Personally I'd drop one mob, and pick up some little HQ Meks (not the big ones) to add in there instead. This frees up some points for Extra Armour, which your 'Orkanauts need (and possibly Dreds, but not kans) Automatically Appended Next Post: Pain4Pleasure wrote:The one in the stompa is cause now I get a 5+ invulnerable, if that fails a 5+ feel no pain.
The Stompa won't get a FNP save. It's not part of the Painboyz unit, and it's a vehicle.
And if it explodes, it's a S10 hit for those inside, so they won't get a FNP save either.
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This message was edited 1 time. Last update was at 2015/02/12 10:51:55
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![[Post New]](/s/i/i.gif) 2015/02/12 11:05:50
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Trustworthy Shas'vre
california
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Didn't know this! Thank you, currently fixing
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![[Post New]](/s/i/i.gif) 2015/02/12 11:36:36
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Lead-Footed Trukkboy Driver
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Pain4Pleasure wrote:The painboy in the dread mob is mandatory. The one in the stompa is cause now I get a 5+ invulnerable, if that fails a 5+ feel no pain. And if that fails it has it will not die cause of grit diggers so a 6+ to repair a hull point after the first two. Plus with the 6 meks n two big meks with the 6 meks n one big Mek repairs on a 5+ the big mek with fixer upper on 3+
Wait.... You can't use feel no pain on the stompa can you?
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![[Post New]](/s/i/i.gif) 2015/02/12 12:26:25
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Trustworthy Shas'vre
california
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No I didn't know it couldn't but now do. Still gets an invulnerable plus it will not die and repaired hull points though!
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![[Post New]](/s/i/i.gif) 2015/02/12 13:28:35
Subject: [3000] - Orks walker heavy please help! Game tomorrow
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Krazed Killa Kan
Homestead, FL
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Dreadmob formation as you have it is illegal. you have to split that 6 man unit into 2 little 3 man units. Also I understand where your going for the lootas thing, you want to pile in as many repair rolls as possible. you might switch one the loota squads out with Burna boyz to flame any units that get close :-P
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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![[Post New]](/s/i/i.gif) 2015/02/12 22:51:45
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Lead-Footed Trukkboy Driver
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good luck! let us know how it goes
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![[Post New]](/s/i/i.gif) 2015/02/13 03:54:04
Subject: Re:[3000] - Orks walker heavy please help! Game tomorrow
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Trustworthy Shas'vre
california
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Ended up being a 6000 point battle between my army, another 3000 in orks, against imperial knights and space marines (iron hands) we got stomped lol. I didn't realize how bad burna bommas are :/ should of built blitz bommas
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![[Post New]](/s/i/i.gif) 2015/02/13 04:41:53
Subject: [3000] - Orks walker heavy please help! Game tomorrow
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Krazed Killa Kan
Homestead, FL
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Burna bombas are Anti Infantry, against imperial knights and space marines....not as effective. think about how beautiful those missiles and bombs would have been against tyrnids or imperial guard :-p
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I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all
Marine General James Mattis, to Iraqi tribal leaders |
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