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Made in us
Dakka Veteran




With the new Necron codex coming out and the nerfing of the abarge. What is the best way that Necrons will be able to deal with a list, such as the 5 flyrant list. I was thinking maybe the scythes, but FMCS like the flyrant can easily deal with nightscythes.
   
Made in us
Frightening Flamer of Tzeentch






Nids definitely came out on top from the necron release. The answer is trying to get a good nightscythe alpha strike. Which if it fails, would result in them all falling down.

The alternative is just ignoring the skies altogether and focusing on ground control. Nids arent that good against say, wraiths. And if you control all the objectives then you win, despite whatever difference in casualties. (Unless its a KP mission, which then Best of luck)

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Longtime Dakkanaut





5 tyrants costs ~1200 pts with double twin linked devourers and e.grubs and wings.

An equal number of points in nightscythes would be about 9. Which is a lot of flying pastry...

The nightscythe is still good, just realize it costs a little more than half the points of a flyrant. You should not expect it to destroy a flyrant 1 on 1, just like no one expects a squad of 10 grots (35 pts) to kill 5 tac marines (70pts).

A very useful thing for killing flyers/FMC are ground units with twin linked weapons.

Twin linked snap shots hit approximately 30% of the time. This means such units can move at top speed and if they can still fire snap shots they are still effective at hitting the tyrant as much as if they moved normally or stood still.

Tomb Blades are useful against FMC. They are cheap, and have good mobility with twin linked weapons. 3 tomb blades with twin linked gauss blasters and shieldvanes are 60pts. You can get 12 of these for the cost of 1 flyrant.

12 of these fires 12 shots at 24" or 24 shots at 12". Considering the flyrants gun is 18" and tomb blades are jetbikes, you should always be able to get into rapid fire range of a flyrant if it was able to shoot you. So they cannot escape.

24 shots at BS1 with rerolls nets 8 hits. Usually you will get 3 wounds, flyrant will fail 1 save and now has a 33% chance to be grounded at end of shooting phase. Not amazing of course, but if its grounded chances are it takes another wound. Also consider a flyrant firing back hits on average 10 times, wounds on average 7 times, and after saves you are likely to only take 2 wounds. If you have a 4+ RP you only took 1 wound on average.

Another worthwhile mention are destroyers. They are not as cost effecient and tomb blade are better against a flying flyrant. If the flyrant is grounded, or on the ground (they have to land to claim objectives) destroyers have a better chance to gun down a flyrant. Against a flying flyrant you can get 6 destroyers for the cost of 1 flyrant. I am assuming desteroyer cult. So they have PE, and reroll to wound rolls and ap 3.

Now the nid player has to decide if they want to jink, the gun is AP 3 so if they opt to not jink you will ignore armor with wounds, but you are not twin linked and chances of hitting are small. Wounding also small. 6 destroyers puts out 12 shots, on average you will only score 2-3 hits (due to PE re-rolling 1s) Thanks to re-roll wounds you have a good chance to score 1-2 wounds on average with no armor save if they flyrant didnt jink. This again forces a grounding test. The thing here is rolling 6's to hit pays of very well. So if you are lucky and get say 4-5 hits on 12 dice with rerolls of 1s, you can probably cause a fair amount of wounds wounding on 5+ with rerolls gives a little better than 50% chance to wound at ap 3.

Nightbringer, gaze of death currently appears to not care if models are flying.

Obelistk, forces dangerous terrain test on FMC/Flyers that come within 18" of it [oddly thats the range of flyrants guns..], only 300pts also flyrants cannot hur tit with devourers, and are unlikely to hurt it in assault.

judicator battalion. Short range weapons on praetorian, but with rer-roll to hit/wound the unit is very capable of hurting a flyrant, if the flyrant is within 18" to fire, the unit is within range to move and shoot it.

Necrons actually have a decent amount of anti flyer without having to specialize in it.
   
Made in us
Huge Hierodule





Louisiana

Necrons have always had weaknesses to lists with lots of T6 MC's. I feel it's a counterbalance to how strong they are vs vehicles - and let's face it, you'll face far more vehicles in 40K than MC's typically.

That being said there are some things the new necrons excel at - surviving. With a decurion, or crypteks in a CAD, Necrons are far and away the most resilient army right now. Holding the ground objectives while waiting for MC's to land is probably the best way to go. Even a flyrant firing 12 s6 shots will be lucky to kill more than a couple warriors or a single immortal when you've got a 3+ (or 4+) save, 4+ reanimation, re-roll 1's (reclamation legion).

Once the FMC's land, then wraiths can handle them all pretty well in CC. Being toughness 5, nids would have to smash to ID them which drops their combat output greatly.

So my advice is, vs a 5 flyrant list or daemon flying circus - ignore the FMC's, weather the damage (which you will be most likely able to do), and focus on the long game and the ground war.

If you're looking to kill FMC's specifically, night scythes ganging up on them one at a time could do it, but the return fire from the leftovers will kill your night scythes. Gauss Sentry Pylons from Forgeworld are great AA with AP2. Nightbringer's Gaze of Death has a 16% chance to cause 4 wounds, so use him to target FMCs with that if you take him (powers of the c'tan are random, but mostly blasts so can deal with the ground hordes well too).

Basically the name of the game with necrons is "We don't die." So play to that strength. Otherwise....Tau Allies of Convenience are available. Fire Base Support Cadre with velocity trackers will take care of all your AA wants and needs.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Dakka Veteran




My biggest issue with trying to ignore FMCs is they cause enough damage to justify trying to kill them, but never can.
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

A couple of these may do the trick-



Or one of these if you want to REALLY make it stick-




6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Unrelenting Rubric Terminator of Tzeentch





 tetrisphreak wrote:
Necrons have always had weaknesses to lists with lots of T6 MC's. I feel it's a counterbalance to how strong they are vs vehicles - and let's face it, you'll face far more vehicles in 40K than MC's typically.

That being said there are some things the new necrons excel at - surviving. With a decurion, or crypteks in a CAD, Necrons are far and away the most resilient army right now. Holding the ground objectives while waiting for MC's to land is probably the best way to go. Even a flyrant firing 12 s6 shots will be lucky to kill more than a couple warriors or a single immortal when you've got a 3+ (or 4+) save, 4+ reanimation, re-roll 1's (reclamation legion).

Once the FMC's land, then wraiths can handle them all pretty well in CC. Being toughness 5, nids would have to smash to ID them which drops their combat output greatly.

So my advice is, vs a 5 flyrant list or daemon flying circus - ignore the FMC's, weather the damage (which you will be most likely able to do), and focus on the long game and the ground war.

If you're looking to kill FMC's specifically, night scythes ganging up on them one at a time could do it, but the return fire from the leftovers will kill your night scythes. Gauss Sentry Pylons from Forgeworld are great AA with AP2. Nightbringer's Gaze of Death has a 16% chance to cause 4 wounds, so use him to target FMCs with that if you take him (powers of the c'tan are random, but mostly blasts so can deal with the ground hordes well too).

Basically the name of the game with necrons is "We don't die." So play to that strength. Otherwise....Tau Allies of Convenience are available. Fire Base Support Cadre with velocity trackers will take care of all your AA wants and needs.


This is all really solid advice. I just got in a 1500 pt game with my 'Nids against a Decurion list and the 'Crons took it handily on objectives.

Decurion list:

OLord w/ some toys

20x Warriors
20x Warriors
5x Immortals
Night Scythe
Night Scythe
4x Tomb Blades w/ Shieldvane, Nebuloscope

10x Flayed Ones

Canoptek Harvest
4x Wraiths w/ Whip Coils
3x Scarabs
Spyder w/ Gloom Prism

Tyranids

Flyrant w/ Devs, EGrubs
Flyrant w/ Devs, EGrubs
Flyrant w/ Devs, EGrubs

Vope
Vope
Zope

5x Genestealers
5x Genestealers
5x Genestealers
5x Genestealers

Manufactorum Genestealers
5x Genestealers
5x Genestealers
5x Genestealers
5x Genestealers
5x Genestealers

So my list was kind of experimental, just trying to mess with opponents by infiltrating or outflanking MSU 'stealers all over the place. In this game I chose to outflank almost all of them. I kept the Wraiths busy by outflanking a couple squads of stealers in a corner far from the rest of his main force, but near an objective. I have no idea how I would have dealt with them otherwise.

As for the rest of the game, all I could do was try to chip away at the Warrior Bricks in every shooting phase that I didn't have to be shooting at Night Scythes. Both his Scythes came on turn 2, focused on one Flyrant doing 2 wounds. I put all 3 Flyrants into the Scythes in my next shooting phase, downing one and taking the other to 1 HP. After that I spent my remaining FIVE TURNS of shooting into the warriors and took them down to maybe 2 and 15 respectively. I did lose a Flyrant (and Warlord) to one lucky round of tesla and bad saves on my part, but that's dice. I was even managing to get 'stealers in combat with the weakened squad of warriors but they just won't go down. Meanwhile, the Flayed Ones waltzed unmolested into my deplyment zone and wrecked shop on the Venomthropes and Zoanthrope. I was able to land both flyrants turn 5 and contest one 3 pt objective and claim another 3 pt objective, but the crons were on 2 2pt objectives and had First Blood (dumb mistake by me), Warlord, and Line Breaker. Crushing victory for the Silver Tide.

"Backfield? I have no backfield." 
   
 
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