I'd actually call it a bad list. You have no anti-tank, no guns of any kind. One Psyker who doesn't guarantee any of the good powers with only 3 Warp Charges on your side, no real segments of the swarm, no heavy hitter besides Mawlocs which give you a pie plate twice when they come in.
Buying Rending Claws twice is pointless. You can only use a single weapon per fight phase and the bonus of +1 Attack comes from having two sets of CCWs, not to matching sets. Drop those points for the Talons. You replace the stock Talons with Rending Claws and the Devourer with Scything Talons for free.
Unless you're playing on a 4x4 table, nothing is going to be in Assault range Turn 2. Your Mawlocs might do some things but that's a one trick pony there. They aren't impressive after they show up. If anything charges them, they'll be tied up for a few turns trying to fight their way out or just die. Unless your enemy blindly rushes forward as well, nothing else impressive is going to happen.
Your Swarmlord moves forward towards my Tactical squad. Up 6" he moves and he's now 18" away! Oh no! He runs another 6"! Well only a fool would charge at 12" range and eat the Overwatch on the nose for low chance of making it so you're now 12" away? I move back 6" and now you are 18" away again. And if you run, you can't charge. He's not going to catch even a Tactical squad easily. Yes, you can plan it out, be tactical, but you only have so many models on the table and the entire time you move forward your enemy can shoot every single gun in his army at you because you have no way of shooting back and removing even a single model until Turn 2.
Two Mawlocs is fine, a Hormagaunt squad is fine, a Lictor or two is fine but no Deathleaper. A Hive Tyrant, even the Swarmlord, is okay but you're cutting your own legs off without a Flyrant. I always use a walking Tyrant and even I know the Flyrant is just so effective it needs to be included. If you insist on using the Swarmlord, 3 Guards and Venomthropes, use the Tyrant Node formation. You have the models needed, it can only give buffs but it is so friggin expensive on points you don't need it. Two Flyrants cost around the same as the Swarmlord and Guards as you have them.
Zoanthropes are more valuable than Warriors. 3++ and they can run every turn, maybe keeping up with your Hormagaunts. They can atleast keep up for a good while and provide some simulacrum of anti-tank.
3 Shrikes won't do dookie. Their armor is ignored by BOLTERS. They will die, the next brood will die, really, don't bother unless the entire list is built to shield them.
If you want to run across the board, have two broods of Venoms, each with one body. Manthropes if you have access to them as they also provide Synapse. Have Gargoyles if you insist on the Shrikes. You need that 12" movement of something that can block the view of the Shrikes. Atleast gives them a 5+ Cover save that can be turned to 3+ if a Venom can keep up (which it won't). And combine the brood. Anything less than 5 is just asking to be a speed bump. A Zoanthrope brood can anchor your flank and cast Warp Blast. I've had good return with 2+ Zoas. And two Dakkafex. Carnifex with 2 Twin-linked Devourers w/ Worms. They are INCREDIBLY helpful and can act as a very significant spearhead at 150pts per. An Exocrine is another alternative but that thing really needs to be protected. It's a big target.
That's the normal. Adding your own flavor is of course encouraged but it's normal because it works. Not many opponents will be okay with you just hiking up and smacking their army on the nose with a claw. Have to have the big bugs there to be scary, draw fire and absorb it if need be.
|