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Made in us
Fresh-Faced New User



USA

In the next couple of weeks my group is going to start our first escalation league that starts with 500 points and adds 250 every few weeks. I was thinking of doing harlequins allied to Dark Eldar for my new project so I thought it would be a great opportunity to start DE and practice painting. Our rules are no vehicle with 14 armour below 1000 or super heavies... with a silent agreement on no difficult models like riptides or knights below 1000. This is a gentleman's game after all.

I need help, however, understanding the DE and constructing a growing army list. I have never done a league like this before! I decided on DE as it has become a growing obsession. I have noticed nobody plays them in my entire city that I have seen at our LGS or my group. On top of that their army seems so...interesting and complex. Like a gun that is about to explode in your hands. I have spent the past few weeks re-reading their rules and creating multiple lists I think will work, but at 500 points I am at a loss. It is so hard having so little and I feel like at only 500 points the army will just implode by themselves, let alone being mowed down by other armies! I want this - to be good with Dark Eldar. I want to paint them, love them, and suffer through having such fragile units.

Below are four army lists at 500 points I have made just now. I will explain my reasoning for each. Please just let me know if I am on the right track, what you recommend, and how I can grow from here.

Basic List

This is the first list I threw together. I decided on a cheap Haemonculus in a unit of incubi to get into melee range while my two warrior units would try to pump out as much poison as possible. The problem I saw with this list was that it lacks anti-vehicle. A single lance won't help me much if my opponent takes rhinos or chimeras.

Haemonculus -80
Scissorhand

Kabalite Warriors - 170
5 additional models
Raider
Lance
Night shields
Splinter cannon

Kabalite Warriors - 105
Venom
Splinter Cannon

Venom - 65
Splinter Cannon

Incubi - 60
1 additional model

Archon Time

With this list I wanted to boost the incubi with an Archon upgraded to hit hard. Still no anti-armour and I hear the Archon isn't worth the points. A 2++ inv (even if temporary) and a ID AP3 weapon sound good to me. I really want to go melee with this army as I am normally all gun-line with my other armies. Kinda rough at 500 though.

Archon - 125
Huskblade
Shadow Field

Kabalite Warriors - 155
5 additional models
Raider
Lance
Splinter cannon

Kabalite Warriors - 105
Venom
Splinter Cannon

Venom - points of one venom obviously

Incubi - Basic unit

Blaster Time

So with this list I want blasters to get more serious with my firepower. Decided melee wasn't really worth it at 500 since I was already taking shooty troops as it were. Archon again just fills the HQ slot. He fits in the raider with the warriors.

Archon - 75
blaster

Kabalite Warriors - 155
4 additional models
Raider
Lance
Splinter cannon

Kabalite Warriors - 105
Venom
Splinter Cannon

Venom - points of one venom obviously

Kabalite Warriors - 105
Trueborn upgrade
Blasters

The list I currently have settled on

This is the list I have currently. It takes the haemonculus as a required HQ. He fits in the raider with the warriors. Then I thought "Why not just go two raiders?". Thats a lot of poison. All in one package. At 10 armour. That is a big target. Scourges in there are my anti tank. I took the heat lances to deal with TEQ and MEQ in case my opponent isn't running vehicles. Plus one guy is running Grey Knights and we all don't like that. Had to take out a model in the second raider to fit the points.

Haemonculus - 85
Liquifier Gun

Kabalite Warriors - 170
4 additional models
Raider
Lance
Splinter cannon

Kabalite Warriors - 170
4 additional models
Raider
Lance
Splinter cannon

Scourges - 120
Heat Lances

----------------------------------------------------------

So is my trail of thought correct here? I need something that can expand while also dealing with all comers. I know eventually I will use haywire scourges (love those models) and want a haemonculus in my army. I am thinking of eventually using the Coven to fit in a talos and cronos. I just love Haemonculi and everything about them. So let me know what you think, I really want to better understand this army. Eventually be a special snowflake with Dark Eldar webway-ing harlequins.

"While a single mass reactive bolter shell from a Space Marine can stop a single foe in their tracks, the hail of a million lasguns can halt the advance of an entire army"  
   
Made in gb
Longtime Dakkanaut





UK

Dark Artisan is awesome to use.

It's not that the Archon is bad, he works well as a cheap WWP and shooty HQ, the problem is he doesnt really do CC well (unless you sink points). A succubus does more for less.

Buuuut, if you do want an Archon, I would use this list:

Archon w/ Blaster

5x Kabalite Warriors w/ Blaster
5x Kabalite Warriors w/ Blaster

5x Scourges w/ 4x Heat Lance/Haywire Blaster

Dedicated Transports:
3x Venoms w/ Dual Splinter Cannons.

500 exact and a lot of fire power.

YMDC = nightmare 
   
Made in us
Fresh-Faced New User



USA

 Frozocrone wrote:
Dark Artisan is awesome to use.

It's not that the Archon is bad, he works well as a cheap WWP and shooty HQ, the problem is he doesnt really do CC well (unless you sink points). A succubus does more for less.

Buuuut, if you do want an Archon, I would use this list:

Archon w/ Blaster

5x Kabalite Warriors w/ Blaster
5x Kabalite Warriors w/ Blaster

5x Scourges w/ 4x Heat Lance/Haywire Blaster

Dedicated Transports:
3x Venoms w/ Dual Splinter Cannons.

500 exact and a lot of fire power.


So with this list the Archon would fit in his own Venom and the scourges would deepstrike, right? I didn't think about giving him his own vehicle, I kept having problems fitting my HQ into units.Weird that never crossed my mind.

"While a single mass reactive bolter shell from a Space Marine can stop a single foe in their tracks, the hail of a million lasguns can halt the advance of an entire army"  
   
Made in gb
Longtime Dakkanaut





UK

Yep.

The Scourges can either Deep Strike or start on the board depending on their load out.

YMDC = nightmare 
   
 
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