Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
The idea in this list is to have a large number of scoring units, while having a heavy moving threat, which is in the flyers. The tyrannocyte i think can be used in many different ways. I can drop Zoeys in back field to psychic things in the face. I can drop the tervigon in the back field and start spawning gaunts right on top of the enemy as my lines move forward. Push come to shove i can even have the 20 hormys in there as a throw away unit to draw fire for a turn. I really like it and think its versatile. Im still new but i feel like this list can handle most things at 1500 points. I have a total of 10 haywire shots for bigger machines. Also 6 monsters that can smash if need be along with str 8 vector strikes.
Well thanks ahead of time for the input and i look forward to hearing what you all ha ve to say.
Looks OK to me, not ultra competitive but friendly enough and still packs a punch. Only thing I might suggest is dropping a zoan and using points to get hive commander on the tervigon to outflank him just to give the enemy something to think about and use the extra points to give the tyrannocyte the gun upgrades, stranglers are my preference
Not bad advice, What is really needed though is some Shrouding, so look at getting a slot ot two of Venothropes, or Malanthropes. In the meantime, if you split the Zoeys out you gain two extra rolls on the Powers chart, and 4 extra WC.
The major changes into this list is that i can gain some shrouded for the foot sloggers. I also feel like an outflanking baby making regenerating psyker of doom with a 5 5 flamer WITH haywire would be pretty scary. Not to include the fast furious flyers and running scratching lil guys. i feel like this list gives me pretty much everything. Thanks a ton for the advice on shrouded. I didn't even think about that at first. I still might run the zoeys as 1 and 1 but i get a bit nervous to give up First blood too easy. I did remove the tyrannocyte leaving the majority of the army coming in a bit slower. But i dont think that will be the tactica with this list anyways. More of a hold ground and fight big targets kind of thing. I feel like between 64 gaunts i can bog down just about anything. And the exocrine placed on an objective in the backfield will more than likely hold it all game. At least at this level.
Again thanks for reading and the feed back is much appreciated