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![[Post New]](/s/i/i.gif) 2015/02/16 20:20:23
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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Codex " A weapon with this special rule can fire at a different target to the vehicle’s other weapons, but cannot target a unit forced to disembark s a result of a prior shooting attack made by the same vehicle during the same Shooting phase."
BRB shooting "The Shooting Sequence
1. Nominate Unit to Shoot. Choose one of your units that is able to shoot but has yet to do so this turn.
2. Choose a Target. The unit can shoot at an enemy unit that it can see.
3. Select a Weapon. Select a weapon the firing unit is equipped with. All models equipped with a weapon with the same name can now shoot that weapon at the target. Every model that wishes to shoot must be within range of at least one visible model in the target unit. Models that cannot see the target, or are not in range, cannot shoot.
4. Roll To Hit. Roll a D6 for each shot fired. A model’s Ballistic Skill determines what it must roll in order to hit the target.
5. Roll To Wound. For each shot that hit, roll again to see if it wounds the target. The result needed is determined by comparing the Strength of the firing weapon with the majority Toughness of the target unit.
6. Allocate Wounds & Remove Casualties. Any Wounds caused by the firing unit must now be allocated, one at a time, to the closest model in the target unit. A model with a Wound allocated to it can take a saving throw (if it has one) to avoid being wounded. If a model is reduced to 0 Wounds, it is removed as a casualty. Wounds are then allocated to the next closest model. Continue to allocate Wounds and take saving throws until all Wounds have been resolved.
7. Select Another Weapon. After resolving all shots from the currently selected weapon, if the firing unit is equipped with differently named weapons that have yet to fire, select another weapon and repeat steps 3 to 6.
From what I have read above we have the ability to fire at a different unit than other weapons. Now where during the shooting phase do we have the ability to choose the new target? Without rules telling us how it's done we don't have a chance to select a new target.
Edit: How would you do it and is it RAW or is it HIWPI?
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This message was edited 1 time. Last update was at 2015/02/16 20:32:32
ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 20:30:13
Subject: Independent Targeting
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The Hive Mind
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Step 2 is where targets are declared - the Codex rule generates a conflict here (an enemy unit vs different target to the vehicle's other weapons) and Codex supersedes.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/02/16 20:31:31
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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Let me just do a quick edit. Is it RAW?
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 21:00:22
Subject: Independent Targeting
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The Hive Mind
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I'd say so. You're told you have permission to fire at a target different from rest. That's permission to declare a target. It generates a conflict with step 2 (and cannot be before step 2 as you have to know the rest of the vehicle's weapon target), and you have no permission to resolve it after step 2.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/02/16 21:10:59
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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It's always been my understand that exceptions and changes had to spelled out explicitly as to how it is changing the rule.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 21:16:21
Subject: Independent Targeting
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The Hive Mind
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Gravmyr wrote:It's always been my understand that exceptions and changes had to spelled out explicitly as to how it is changing the rule.
Only if the base rule says something like "specifically" or "explicitly". If it doesn't, any conflict is enough to change the rule.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/02/16 21:26:19
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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If all it changes is the ability to target multiple units wouldn't it also have to change basically every rule from 2 down? Each one speaks about the target unit without an indicator couldn't you shoot at one unit and allocate the wounds to any unit targeted?
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 21:33:14
Subject: Independent Targeting
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Lieutenant General
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Gravmyr wrote:If all it changes is the ability to target multiple units wouldn't it also have to change basically every rule from 2 down? Each one speaks about the target unit without an indicator couldn't you shoot at one unit and allocate the wounds to any unit targeted?
No, because Step 3 through Step 7 is done on a weapon by weapon basis and each specific weapon will only have one target.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:02:29
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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Those rules apply to the unit's shooting. The unit is now targeting multiple units if we select more than one at step 2.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:08:49
Subject: Re:Independent Targeting
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Lieutenant General
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Again, Steps 3 through 7 are dealing with individual weapons, or a group of like weapons. Those rules are for the unit's shooting with the selected weapon. When you reach those steps you would treat Gauss Flayer Array A as a separate weapon from Gauss Flayer B due to having selected different targets for them due to Independent Targeting.
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This message was edited 1 time. Last update was at 2015/02/16 22:10:12
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:18:05
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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The unit is still targeting multiple units, and no where in step 3 can we change the target unit. While step 7 specifically says "shoot with it at the same unit." So minimum we have to change both of those rules as well correct? So we have to change step 2, to include additional targets. Step 3 so we can change targets for the weapon. Step 7 which restricts us from firing at a different unit. Does this sound correct?
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:21:35
Subject: Independent Targeting
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The Hive Mind
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Yes.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:24:19
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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Where is it RAW then that we can change the unit's targeting? At best it appears implied.
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ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:26:02
Subject: Independent Targeting
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The Hive Mind
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Gravmyr wrote:Where is it RAW then that we can change the unit's targeting? At best it appears implied.
There's a conflict - you nominated 2 units as targets. Step 7 says that you can only fire at the original unit.
The weapon is selected to fire, but has permission to fire at the second unit - conflict, codex wins.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:28:30
Subject: Independent Targeting
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Lieutenant General
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Yes. 'Basic versus Advanced' means the codex wins.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:55:53
Subject: Independent Targeting
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Discriminating Deathmark Assassin
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Not saying it doesn't. What I'm saying is without a written rule is it not HIWPI?
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This message was edited 1 time. Last update was at 2015/02/16 23:03:23
ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/02/16 22:59:33
Subject: Independent Targeting
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The Hive Mind
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Gravmyr wrote:Not saying it doesn't. What I'm saying is without a written rule is it not HIWPI.
... The basic vs advanced rules tell you that when there's a conflict, Codex wins.
We've demonstrated a conflict. Codex wins. Where's the confusion?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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