Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/02/16 20:30:11
Subject: Fire Raptor Gunship weapons option?
|
 |
Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
|
I have a fire raptor that I am building(thank the Emperor for hot water  ), I was wondering for my DA should I use the Quad Heavy Bolter or the Autocannons. Both seem great and I want to magnetize them at some point. The lists I have it in have a decent amount of anti-tank/flyer/armor so I am just really unsure of what to run it with.
To clarify this is for a Dark Angels Army, I am not lacking anti air and that would not be my plans for the fire raptor.
|
This message was edited 5 times. Last update was at 2015/02/17 18:36:47
Blood for the bloo... wait no, I meant for Sanguinius! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 20:58:30
Subject: Re:Fire Raptor Gunship weapons option?
|
 |
Guarded Grey Knight Terminator
|
Autocannons. They can actually hurt vehicles. In general, lists rarely ever need any dedicated anti-infantry weapons that don't also serve as anti-tank weapons as well (e.g. heavy bolters). Only truly exceptional anti-infantry guns, like Wyverns, are worth it. Otherwise, max out your high strength high AP options in order to kill tanks and monstrous creatures.
|
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 21:36:07
Subject: Re:Fire Raptor Gunship weapons option?
|
 |
Did Fulgrim Just Behead Ferrus?
|
I would go with the heavy bolters. It's a choice of 2 TL S7 shots on each side vs. 6 TL S5 shots on each side. I would prefer the volume of fire for taking down infantry rather than hoping a couple autocannon shots will plink a vehicle.
|
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 21:40:22
Subject: Fire Raptor Gunship weapons option?
|
 |
Focused Dark Angels Land Raider Pilot
West Chester, PA
|
Actually, the Quad HBs are better than the ACs again T5 and T6, and equal against T7.
The HBs are obviously much better vs infantry, whereas the ACs are the clear choice vs armor. How badly do you need autocannons to take side/rear shots? Because that's the only time you'll benefit from them.
Or so I thought. Against AV10, the HBs remove slightly more HPs. Against AV11, they remove the same HPs. But hey, they can glance AV13.
Trust me, I want the autocannons to be superior - they look cooler IMO (curse you chaos and your reaper autocannons). If anybody has more to add or more TT experience, please share. I'm currently enjoying a 10 hour layover so my head isn't in the best place for 40k.
|
This message was edited 1 time. Last update was at 2015/02/16 21:41:17
4000
2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 22:48:10
Subject: Fire Raptor Gunship weapons option?
|
 |
Lone Wolf Sentinel Pilot
|
UnadoptedPuppy wrote:Actually, the Quad HBs are better than the ACs again T5 and T6, and equal against T7.
The HBs are obviously much better vs infantry.
Against AV10, the HBs remove slightly more HPs. Against AV11, they remove the same HPs.
These three points sum it up pretty well, plus the heavy bolters have massive coolness factor behind them. The sheer volume of shots coming from those things
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 23:00:38
Subject: Fire Raptor Gunship weapons option?
|
 |
The Daemon Possessing Fulgrim's Body
|
Apologies for the slight hijack, but what are people's thoughts in the Chaos version, which can upgrade the HB or AC to rending? Automatically Appended Next Post: But please don't vote in this, it'll confuse Knee!
|
This message was edited 1 time. Last update was at 2015/02/16 23:01:24
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 23:07:41
Subject: Fire Raptor Gunship weapons option?
|
 |
Lone Wolf Sentinel Pilot
|
Azreal13 wrote:Apologies for the slight hijack, but what are people's thoughts in the Chaos version, which can upgrade the HB or AC to rending?
Automatically Appended Next Post:
But please don't vote in this, it'll confuse Knee!
They can make the HB rending? Oh, it'd be automatically HB then. Sure, the AC would have the ability to glance AV14 then, but the HB would be getting a rend a turn against armored opponents. Suddenly able to actually hurt riptides? Yes please.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 23:43:08
Subject: Fire Raptor Gunship weapons option?
|
 |
The Daemon Possessing Fulgrim's Body
|
Yeah, several units in IA13 can upgrade either HBs or ACs with Malefic Ammunition, which gives rending.
In the case of the Fire Raptor, it's +50 for the heavy bolters, +35 for the autocannons, but the autocannons are a 10pt upgrade in the first place, still work out 5 points cheaper though.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/16 23:49:21
Subject: Re:Fire Raptor Gunship weapons option?
|
 |
Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
|
i do have to admit the Idea of a flying plane that puts out that kind of anti-infantry firepower(with strafing run  ) is just awesome.
This plane always seems like the bastard offspring of an AC-130 and an A-10 Thunderbolt.
|
Blood for the bloo... wait no, I meant for Sanguinius! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 00:06:29
Subject: Fire Raptor Gunship weapons option?
|
 |
The Daemon Possessing Fulgrim's Body
|
Let's not forget the ability to engage three different targets in three different arcs!
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 02:08:18
Subject: Fire Raptor Gunship weapons option?
|
 |
Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
|
Yeah, well 4 different doesn't it have power of the machine spirit as well?
|
Blood for the bloo... wait no, I meant for Sanguinius! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 02:09:38
Subject: Fire Raptor Gunship weapons option?
|
 |
The Daemon Possessing Fulgrim's Body
|
Maybe your pansy loyalist one does, but it's functionally irrelevant because once you fire one of the missiles you're snap shooting anyway, so it'll fire three systems nearly all the time.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 02:17:33
Subject: Fire Raptor Gunship weapons option?
|
 |
Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
|
Yeah, they keep putting ordinance missiles on things, its just dumb for the most part its only nice because I will never fire them so the odds of a weapon destroyed result mattering are a lot lower.
|
Blood for the bloo... wait no, I meant for Sanguinius! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 02:44:59
Subject: Fire Raptor Gunship weapons option?
|
 |
Douglas Bader
|
Azreal13 wrote:Maybe your pansy loyalist one does, but it's functionally irrelevant because once you fire one of the missiles you're snap shooting anyway, so it'll fire three systems nearly all the time.
Didn't the missiles get changed in IA2? I know the experimental rules had the useless hellstrikes, but IIRC the final version has non-ordnance missiles instead.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 02:55:01
Subject: Fire Raptor Gunship weapons option?
|
 |
Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
|
I will have to double check, I have the rulebook but I can't remember for sure.
|
Blood for the bloo... wait no, I meant for Sanguinius! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 03:09:00
Subject: Fire Raptor Gunship weapons option?
|
 |
The Daemon Possessing Fulgrim's Body
|
Peregrine wrote: Azreal13 wrote:Maybe your pansy loyalist one does, but it's functionally irrelevant because once you fire one of the missiles you're snap shooting anyway, so it'll fire three systems nearly all the time.
Didn't the missiles get changed in IA2? I know the experimental rules had the useless hellstrikes, but IIRC the final version has non-ordnance missiles instead.
Again, I can only speak for IA13, but the standard loadout is 4 x Hellstrike Missiles, with the option to upgrade to the non-ordnance Balefires for 15pts.
|
We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 03:29:15
Subject: Fire Raptor Gunship weapons option?
|
 |
Douglas Bader
|
Azreal13 wrote:Again, I can only speak for IA13, but the standard loadout is 4 x Hellstrike Missiles, with the option to upgrade to the non-ordnance Balefires for 15pts.
Yeah, traitors got screwed on that one. The C: SM version has 4x stormstrike missiles ( STR 8 AP 2 concussive) instead. So you can fire the four missiles as your standard full- BS weapons, POTMS the main gun, and independent fire the turret guns.
|
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 03:58:53
Subject: Fire Raptor Gunship weapons option?
|
 |
Paramount Plague Censer Bearer
|
TheAvengingKnee wrote:Yeah, they keep putting ordinance missiles on things, its just dumb for the most part its only nice because I will never fire them so the odds of a weapon destroyed result mattering are a lot lower.
You know I've come to the conclusion that there is a single guy in the whole of GW/ FW that actually knows Ordnance has downsides, and that's only because he had to write those downsides (and he may have forgotten them too).
|
My win rate while having my arms and legs tied behind by back while blindfolded and stuffed in a safe that is submerged underwater:
100% |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 04:11:44
Subject: Fire Raptor Gunship weapons option?
|
 |
Abel
|
Just to add my US$0.02:
I prefer the range of the Autocannons(48") vs. Heavy Bolters (36"). 12" may not seem like much, but it's nice being able to make those long shots across the table.
If I'm close enough for Heavy Bolters, it means I'm probably close enough for anti-aircraft fire from the ground.
/shrug Rule of Cool says Autocannons perform better on the table 'cuz they look cooler then heavy bolters, especially on a Fire Raptor!
|
This message was edited 2 times. Last update was at 2015/02/17 04:12:25
Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 04:38:44
Subject: Re:Fire Raptor Gunship weapons option?
|
 |
Stubborn Dark Angels Veteran Sergeant
|
For imperials I would take the HBs. They just put out so much firepower.
For chaos I'd take the hades autocannons every day of the week.
Rending heavy bolters sounds good, but the price tag for it is insane.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 07:07:37
Subject: Fire Raptor Gunship weapons option?
|
 |
Resolute Ultramarine Honor Guard
|
I really like the HH version of the FR, especially in my IH forces, but yeah, for 40k, HB both Chaos and IoM
|
DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 08:31:41
Subject: Re:Fire Raptor Gunship weapons option?
|
 |
Perfect Shot Ultramarine Predator Pilot
|
The only reason i would consider autocannons would be as anti-air and it would do a poor job at it... The way the turrets are placed, you can never target the same flyer with both of them...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 09:29:26
Subject: Fire Raptor Gunship weapons option?
|
 |
Frightening Flamer of Tzeentch
|
Chaos get Reaper Autocannon Batteries not regular autocannons or hades autocannons. They get twice the shots of a normal autocannon, are twin-linked but are only 36" range.
|
This message was edited 1 time. Last update was at 2015/02/17 09:29:38
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 10:15:00
Subject: Fire Raptor Gunship weapons option?
|
 |
Prophetic Blood Angel Librarian
|
Wasn't there a poll in this thread? I was interested in the result...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 10:59:27
Subject: Fire Raptor Gunship weapons option?
|
 |
Frightening Flamer of Tzeentch
|
I think for Chaos it's alot easier to decide
|
This message was edited 1 time. Last update was at 2015/02/17 10:59:35
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/02/17 18:26:17
Subject: Fire Raptor Gunship weapons option?
|
 |
Blood Angel Terminator with Lightning Claws
Sioux Falls, SD
|
I added it back to the thread.
Yeah it would be, those reaper batteries are nasty and 36" range isn't so bad on a flyer anyways for the hurt those put out.
|
This message was edited 1 time. Last update was at 2015/02/17 18:31:14
Blood for the bloo... wait no, I meant for Sanguinius! |
|
 |
 |
|