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Made in ru
Ork Boy Hangin' off a Trukk




I'm considering taking Mogrok's Bossboyz and get to Outflank D3 units. I have some positive experience with bikers. Want to know your opinions on what units perform best when outflanking. I plan to take out artillery and other stationary gunners with them. So, any advice you guys can give?
   
Made in us
Nasty Nob





United States

I would think giving it to tank bustas would be keel

Also stompa, a naught, Deff dread, Flash gitz, thirty boyz, six kanz,

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ru
!!Goffik Rocker!!






I don't think that outflanking stompa is really that good. It's fast as is. Hilarious though.
   
Made in ca
Secretive Dark Angels Veteran




Canada

Red skull commandoz from waaagh ghazzy. It's your named commando hero, and three units of commandoz. They all gain outflank and if they elect not to shoot during their shooting phase they gain shrouded for that turn.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






I'm using Mogrok to outflank one or two units of tankbustas in Trukks, usually paired with a squad of five buggies. I usually face Imperial Guard lists with lots of backfield artillery, and outflanking all those rokkits more or less ensures they'll be hitting vehicles in their soft rear/sides. Also, 'bustas are fragile and a prime target for most enemies, so having them in reserve for at least one turn helps.

Bikes work fine in some circumstances, too. They usually have the speed and resilience to meet the enemy up front, but if there's some low-ap ignores cover weapon hanging around on the enemy's camp, I might consider outflanking them too - I've had Heldrakes decimate my biker mob before it reached its intended target. Had I flanked them, I might have been able to better control their position to keep thme safe from those baleflamers.

Recently, I've been thinking of outflanking Mogrok and the Bossboys themselves. If I stick them to a unit of lootas, take some meks, give everyone who can take it a Kustom Mega-Blasta, add a painboy to the bunch and get them all to ride a trukk, I'll have something like a unit of Meganobz that can dish out some S8 Ap2 shooting, has some spare bodies in case Look Out Sir! is needed, and is backed by a Weirdboy's nasty shooting powers. I intend to test this build against Tau later this weekend, I'll tell you how it goes...



War does not determine who is right - only who is left. 
   
Made in us
Been Around the Block




If I was unable to infiltrate my boyz using da finkin' caps double strat trait (rare) I would think outflanking a big 30 ork blob of Shoota boyz with feel no pain via painboy would be the next best thing.

Throw a nob with a klaw in there and a mek as well to absorb pesky challenges

The moment you come on the field you lay on the dakka.

I like this because this squad -must- be dealt with. If not, that squad will lay waste to the enemy's backfield.

If they don't have a backfield? Great. Free linebreaker and those objectives are yours for the taking you sneaky blood axe git



.....or yeah. Gorkanaut. Rawr

This message was edited 1 time. Last update was at 2015/02/18 18:06:07


 
   
 
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