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![[Post New]](/s/i/i.gif) 2015/02/17 22:35:06
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Spawn of Chaos
Dublin
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Hi guys, I come to Dakka Dakka in need of help. Not what type of pink shall my noise marine paint his dress in or what looks better a purity seal of a bolt pistol on his leg kinda help, but real help. I have this guy in the group who is the only person I cannot beat. He has beaten me 13 times. (Now it is important to note that the first 11 or so were games that we were learning to play and I experimented like crazy using useless units...even chosen....I know...) Now he plays Necrons and I believed and probably to the horror of a lot of players on here that 5th edition Necrons were painfully unbalanced and super OP. I reckon that's probably to do with the fact that he has massacred me in 11 battles and beaten me fairly good in the last 2. We started a league and we are both tied for 1st place and I have to play him for it sooner or later but I am terrified as Necrons, much to my dismay have only gotten better in 7th and their new codex wipes the floor with the old one (apparently). So In my hour of need I come to you fine people of Dakka Dakka. Help me build an army list that will give me every advantage and finally wipe that smirk off his stupid Necron pasty face. I play Chaos and from reading other blogs it seems Necrons cannot handles hoards and I have am almost 100% sure he will use the Decurion formation thing so I was thinking this. This army list is extremely fluid so ALL suggestions are welcome. Here's what I was thinking. 2000 pts
CBA 1
Hq: Chaos lord,Mark of nurgle, Black Mace, Sigil,bike: 170 pts
Troops:
Plague Marine squad two plasma, rhino with dirge: 190 pts
Plague Marine squad two plasma rhino with dirge : 190 pts
Fast attack:
Chaos bikes x 6 (including champ),mark of nurgle,two melta guns, metla bomb on champ 191 pts
Helldrake baleflamer:170
Heavy Support:
Obliteraters x 1 mark of nurgle 76pts
Obliteraters x 1 mark of nurgle 76pts
Obliteraters x 1 mark of nurgle 76pts
CBA 2
Hq Great Unclean one psyker lvl 3 240pts
Hq: nurgle herald x 2 greater locus of fercundity: 140pts
troops
Plaguebearers x 14 no upgrades
Plaguebearers x 14 no upgrades
Nurgling squad :45
Heavy support
soul grinder daemon of nurgle, phlegm bombardment :180 pts.
This is not the normal list I play but I don;t think my normal list (which has beaten orcs,grey knights and eldar with ease) will win this one for me.
What do you's think?
EDITED BASED ON SUGGESTIONS MORE ARE WELCOME!!!!
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This message was edited 1 time. Last update was at 2015/02/19 00:49:34
"Metal shall rust, flesh shall rot and the soul shall despair in the ever loving embrace of Papa Nurgle." - Scauldapox, second member of the Triumvirate of Pus. |
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![[Post New]](/s/i/i.gif) 2015/02/18 07:27:27
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Longtime Dakkanaut
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Plaguebearers are terrible. Just no. They are slow and ineffective. :-(
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![[Post New]](/s/i/i.gif) 2015/02/18 07:36:24
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Regular Dakkanaut
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I'm not sure I follow what the plan for your lord is, he's almost 200 points and best I can guess is he's either with the obliterators or the bearers? Drop termi armour and get him a bike for t6 bad assery in combat
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![[Post New]](/s/i/i.gif) 2015/02/18 07:55:22
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Spawn of Chaos
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To start, there's a rules conflict. In CSM, a Nurgle Lord only unlocks Plague Marines if it's your primary detachment, and you can only have the 4 heralds in your primary detachment. Which one is to be your primary? Other things;
1) Plague Marine strength comes from their ability to camp and shoot. Recommend giving them two plasma guns each, as the FNP can help mitigate the Gets Hot!.
2) Plaguebearers are good units for camping objectives, but not much else. Only consider bringing them if you're playing an objective game.
3) Heralds of Nurgle are best when combined with the Greater Locus of Fecundity to give the Plaguebearers FNP.
4) The way your lord is set up, the only squad he'll be able to run with is the Obliterator squad, and if you're giving him the Black Mace, you want him in CC. Recommend dropping the Terminator Armor and putting him on a Bike.
5) Bikes are fast and can get up-close easily. Recommend putting a pair of Melta-guns on them to take out Necron vehicles quickly. If need be, drop one or two of them to make up points for other things.
6) The Crimson Slaughter supplement has a great relic called the "Daemon Heart" which confers a 2+ armor save and IWND. Throw that on a Boker Lord for a T6 2+/4++ IWND killer that's hard as hell to take down.
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![[Post New]](/s/i/i.gif) 2015/02/18 08:21:18
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Longtime Dakkanaut
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Its been faq 'd that 4 heralds can be in any detachment.
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![[Post New]](/s/i/i.gif) 2015/02/18 19:59:50
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Spawn of Chaos
Dublin
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Nurgle biker lord always seems to be the fave, I don't have a lord on a bike but I suppose I could do one up! The Game I will be playing is 100% going to be either a maelstrom of war or eternal war so objectives will be in the game. Meltas will be put on the bikes. So is the general consensus, too many plague bearers and put lord on bike?
Anyone have any tips specific to beating Necrons? Thanks for the help guys!
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"Metal shall rust, flesh shall rot and the soul shall despair in the ever loving embrace of Papa Nurgle." - Scauldapox, second member of the Triumvirate of Pus. |
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![[Post New]](/s/i/i.gif) 2015/02/18 20:42:16
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Monster-Slaying Daemonhunter
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Consider what your opponent has taken in the past. If he likes Wraiths (and since he's Necron, he does), consider what would counter Wraiths and bring that unit. If he takes Scythes, bring something to kill them. Take Be'lakor. He's an HQ for either CSM or Daemons, and he's a real beatstick. Just last weekend, he killed an Imperial Knight in the first round of combat all by himself. (Sure, it was lucky...but still awesome.) He's 350pts, but that's not much more than you'd spend on an unnamed Prince. Flitting from Ruin to Ruin gives him a 2+ cover. He auto-knows Invisibility. Armourbane/Fleshbane. All-in-all a great choice. Give the CLord a bike. That way, he can keep up with the only thing that could possibly be his escort. Give the Plague Marines some special weapons. Plasma guns would be a good fit, shooting out of the top of the Rhino. Give the Rhinos Dirgecasters. If they keep up with your bikes, when your bikes charge you won't lose one to OW. Speaking of bikes.... If you're not completely tied to the bikes, consider Nurgle Spawn instead. T6 makes them mostly immune to small-arms, and at 3W means even lascannons will have to slowly chip away. Tank your Lord out front with his armour save, and LOS! those AP2/1 wounds to a Spawn. It's a pretty effective CC unit. This unit would be a good counter to Wraiths. Instead of having one unit of three Oblits, consider three units of single Oblits. They'll give more KP, but that doesn't matter in the vast majority of games nowadays. They can target separate units, and each one can use a different gun. Instead of shooting three lascannons at a tank and blowing it up with one, you can shoot once, see what happens, and then decide what to do with the next Oblit. I think you're taking too many Heralds. Have 2, and have 2 units of 15 'bearers, with a Locus on the Heralds. Deep Strike at least one of the units. Consider the Grimoire on one of the Heralds. Drop some Plaguebearers and instead take Nurglings. They're easier to hide out of LoS, and will tie up an infantry unit that tries to take their objective. Make the Grinder Slaanesh instead of Nurgle. His save gets a little worse...but the ability to Sweeping Advance is definitely worth it. And since there's a good chance he'll be in CC at some point with Necron infantry, you'll want to be able to do that. Try to find the points to give him a second gun, also, since the Harvester is pretty much crap. Finally, that +3" to run actually does make a difference, especially with Fleet. The Slaanesh Grinder is quite fast, and can contest an objective the enemy though was safe. Also consider a Maulerfiend instead of a Grinder. They're excellent against vehicles, and the Tendrils make them pretty good against Death Stars as well.
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This message was edited 2 times. Last update was at 2015/02/18 20:54:22
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
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![[Post New]](/s/i/i.gif) 2015/02/19 00:32:08
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Spawn of Chaos
Dublin
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Elric Greywolf wrote:Consider what your opponent has taken in the past. If he likes Wraiths (and since he's Necron, he does), consider what would counter Wraiths and bring that unit. If he takes Scythes, bring something to kill them.
Take Be'lakor. He's an HQ for either CSM or Daemons, and he's a real beatstick. Just last weekend, he killed an Imperial Knight in the first round of combat all by himself. (Sure, it was lucky...but still awesome.)
He's 350pts, but that's not much more than you'd spend on an unnamed Prince. Flitting from Ruin to Ruin gives him a 2+ cover. He auto-knows Invisibility. Armourbane/Fleshbane. All-in-all a great choice.
Give the CLord a bike. That way, he can keep up with the only thing that could possibly be his escort.
Give the Plague Marines some special weapons. Plasma guns would be a good fit, shooting out of the top of the Rhino. Give the Rhinos Dirgecasters. If they keep up with your bikes, when your bikes charge you won't lose one to OW.
Speaking of bikes.... If you're not completely tied to the bikes, consider Nurgle Spawn instead. T6 makes them mostly immune to small-arms, and at 3W means even lascannons will have to slowly chip away. Tank your Lord out front with his armour save, and LOS! those AP2/1 wounds to a Spawn. It's a pretty effective CC unit. This unit would be a good counter to Wraiths.
Instead of having one unit of three Oblits, consider three units of single Oblits. They'll give more KP, but that doesn't matter in the vast majority of games nowadays. They can target separate units, and each one can use a different gun. Instead of shooting three lascannons at a tank and blowing it up with one, you can shoot once, see what happens, and then decide what to do with the next Oblit.
I think you're taking too many Heralds. Have 2, and have 2 units of 15 'bearers, with a Locus on the Heralds. Deep Strike at least one of the units. Consider the Grimoire on one of the Heralds.
Drop some Plaguebearers and instead take Nurglings. They're easier to hide out of LoS, and will tie up an infantry unit that tries to take their objective.
Make the Grinder Slaanesh instead of Nurgle. His save gets a little worse...but the ability to Sweeping Advance is definitely worth it. And since there's a good chance he'll be in CC at some point with Necron infantry, you'll want to be able to do that. Try to find the points to give him a second gun, also, since the Harvester is pretty much crap. Finally, that +3" to run actually does make a difference, especially with Fleet. The Slaanesh Grinder is quite fast, and can contest an objective the enemy though was safe.
Also consider a Maulerfiend instead of a Grinder. They're excellent against vehicles, and the Tendrils make them pretty good against Death Stars as well.
Thanks for all the advice man! Have you played the new necrons yet? If so how did you find them?
Due to my own stubborn desires I only really play Nurgle (I know limiting) but it's just the way I have always been!
I'll try the obliths in three separate squads so!
Spawn have always interested me! Unfortunately I just don't have the models for it :/ I do however have a squad of nurglings on the way. What do you think of throwing in some cheap cultists?
The two heralds is a good idea, I read on another forum that cheap hoards are the Necrons only real weakness, Anyone else know anything about this? That's what I was going for when I made this list.
My lord is now on the bike and shall be escorted by the bikers! This is great advice lads keep it coming!
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"Metal shall rust, flesh shall rot and the soul shall despair in the ever loving embrace of Papa Nurgle." - Scauldapox, second member of the Triumvirate of Pus. |
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![[Post New]](/s/i/i.gif) 2015/02/19 02:23:45
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Possessed Khorne Marine Covered in Spikes
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WHOA WHOA WHOA! Chosen are the bomb man! Ok, that's over stepping it, but they are actually pretty good don't hate on the chosen its all Abby has left. Any who tips for beating necrons... Lets see... My usual strategy is to get EVERYTHING into CC so their really awesome guns can't hurt me also their terrible initiative helps a lot take it for what it is worth though because I play a Khorne CC army.
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This message was edited 1 time. Last update was at 2015/02/19 02:26:40
[Khorne Daemonkin Warband] 4/4/0 |
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![[Post New]](/s/i/i.gif) 2015/02/19 05:00:08
Subject: Re:[2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Virulent Space Marine dedicated to Nurgle
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I played a game against crons recently and rolled infiltrate. It worked well as I was able to get in CC rather quick. Maybe find room for Huron to get the PM in there face early.
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"Look upon me and know that I can slay you at will. You have no defence save one: to look into the darkness at the back of your own mind. There, you will find Father Nurgle waiting to offer you life in return for your submission. Deny him, and you are mine." — Typhus the Traveller, Herald of Nurgle
9,500-CSM
3,500-GK
Cryx
Trollbloods
Neverborn
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![[Post New]](/s/i/i.gif) 2015/02/21 23:21:16
Subject: [2000] - Nurgle CSM/Daemon - NEED HELP MUST BEAT NECRONS!
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Spawn of Chaos
Dublin
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So Close combat seems to be the best way to beat necrons, Do you guys think that the Great unclean one is a waste of points as Iron arm won't work as necrons wound on 6. Also would a summoning army work well here? Spawn plaguebearers like crazy!
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"Metal shall rust, flesh shall rot and the soul shall despair in the ever loving embrace of Papa Nurgle." - Scauldapox, second member of the Triumvirate of Pus. |
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