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Made in gb
Hellacious Havoc





I thought of a fun and fluffy way to boost the Khorne Berzerkers' movement.

How about once per game they can move as if they are beasts (12", ignore difficult terrain, even fleet) but if by the end of that player turn they are not in close combat, they inflict 1 hit per model on their own unit at normal strength and distributed as shooting but ignores cover.
Call it Blood Haze. They get a little more bloodthirsty and impatient, but if they haven't satisfied their thirst shortly after they spill their comrades' blood. After all, any blood is still blood for Khorne
   
Made in se
Ferocious Black Templar Castellan






Sweden

Sounds decent enough, it's fluffy, it buffs Khorne Berzerkers without breaking anything, and it doesn't needlessly complicate the game, as all it does is use existing rules. I'm all for it.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in ru
!!Goffik Rocker!!






What about a 3d6 charge range instead? Not once per game but all the time. But if they fail charge, they fight amongst themselves. No idea how's it supposed to interact with indeps.
Beast movement doesn't seem fluffy for zerks.

This message was edited 2 times. Last update was at 2015/02/19 04:36:03


 
   
 
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