So.... I had a thought, a while back, about using two
Gorkanaut Krushin' Krews as a 1500 point army - sort of an Orky version of a Knight Lance.
It's not as good, for a whole slew of reasons (mostly relating to Gorkanauts not being superheavy walkers), but I still wanted to try the idea and see how it worked.
I also had another idea, looking at other formations - throwing in air support in the form of
Skyboss Wingnutz' Air Armada - because they've got that wonderful Deff Skwadron feel.
(Hands up anyone who remembers that comic

. If you've never read it and you're an Ork player, go find a copy. Now.)
Anyway, unlike two
Gorkanaut Krushin' Krews , which leaves me only enough points to put Armour Plates and Grot Riggers on the warlord trait-less 'Boss 'Naut', this pair of formations has a few options to spend its last few points on. Plus, it means I don't have to be concerned about any event not letting me take duplicate formations.
In their basic form:
Gorkanaut Krushin' Krew
- Gorkanaut
- Gorkanaut
- Gorkanaut
Skyboss Wingnutz' Air Armada
- Dakkajet with Flyboss
- Dakkajet
- Dakkajet
- Burna Bomma
- Blitza Bomma
That's 1330 points - leaving me with 170 points to buy extra upgrades:
- Extra Supa-Shootas for the Dakkajets seems like a given. A pittance change in cost for a 33% increase in firepower. I've never understood why the third gun is optional...
- A full load of Skorcha Rokkits for the Burna Bomma. Some people say two - given that you can fire two, plus the Supa-Shoota and Big Shoota, but the advantage of Wingnutz' formation is the ability to fly on, dump off all the one-use weapons, fly off and reload, then come back on and do it again - which suggests that maxing out the ordnance loads of my bommas is a good plan. Besides which, I have plenty of shootas but limited access to burny stuff; the ability to put four skorcha rokkits into someone playing silly buggers with a 2+ cover save could make my life a lot easier.
That leaves 100 points left. The upgrades open to me are:
- Armour Plates and/or Grot Riggers for the Gorkanauts. This is probably my preferred option.
- Flyboss upgrades for the other two Dakkajets - Maybe, but it'll mean giving up Armour Plates on the 'Nauts. It'd depend how many flyers and skimmers I see - I'm not convinced it'd make that much difference compared to not having a Gorkanaut stunned for a turn.
- A Fighter Ace upgrade for one of the flyers - the Ork table's not great, especially since I won't have any infantry if I roll the 6+ feel no pain bubble. +1BS is okay but most of my weapons are either twin-linked or bombs, and +1 armour isn't much to write home about when you start at armour 10. I guess the unit best placed to take advantage would be the blitza bomma - -1 scatter on a Boom Bomm is nice when you only get one shot against an important target, and +1 armour might help if you clip someone on the dive bomber table...
Thoughts on the best upgrades? Has anyone used the Leviathan aces table for orks?