Naaris wrote:After seeing the Necrons updates it got me thinking about my own armies and how they should be updated to make most of the units usable and make me go out and buy new models.
I'm sure everyone looks at their codex(s) would love to see some changes to specific units that are under utilized, under powered. Some of us probably think that some units should be taken out completely or even moved from an elite to a troop etc...
What units would you like to see moved or changed or taken out of your codex? Try to be reasonable and realistic.
Tau - no changes to anything not mentioned
You'll notice i removed kroot and vespid - I've never thought they made sense as regular tau army units. They should really be in a supplement codex thats full of tau alien allies and auxiliaries. The way things are going I think they'd make more sense as formations or an allied detachment "Kroot Warbands" that you could take.
HQ - I think our two named suit commanders are relatively weak compared to other codices named
HQ's, especially since they are both supreme generals and combat masters.
Farsight - add VRT and
FNP or eternal warrior
Shadowsun - add VRT and
FNP or eternal warrior
Aun-shi - Remove
Aun'Va - Increase range of his ethereal abilities table wide - change sense of stone
FNP to 5+ make him 250pts
Cadre Fire Blade - Remove from
HQ
Darkstrider - Remove from
HQ
Commander - I would like to see the commander be split into 3 separate
HQ models - I think
GW would make a killing on these.
1 offensively oriented commander
1 defensive oriented commander
1 all around commander
Elites
Stealth team - Allow them to be upgraded to a Sniper Stealth Suit unit and replace weapons with rail sniper rifles.
Troops
FireWarriors - Make Cadre Fireblade a unit upgrade
Kroot - Remove
Pathfinders - Move to troops, Make Darkstrider unit upgrade with his abilities - only 1 per army, remove rail rifle upgrade, lower price of ion rifle upgrade
Fast Attack
Drone Team - Allow Missile Drones and shielded missile drones to join - so bizarre that they can't.
Razorshark - Remove nose gun, change to networked marker light, turn the faux afterburn drones(that do nothing now) on the wings to the smart missile system and keep the quad gun and up it to 4 seeker missiles.
Vespid - Remove
Add Devilfish as a fast attack option like Rhinos are - give some turret options like those available for the Hammerhead from
FW. Reduce transport capacity to 6 if you add a turret.
Heavy
Sniper drone team - remove from codex
Sunshark - Move to heavy - Remove bomb glitch, increase bomb damage