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Made in gb
Fresh-Faced New User




+++ dark eldar - 1 (1501pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) (1501pts) ++

+ HQ (130pts) +

Archon (130pts) [Haywire Grenades (5pts), Huskblade (25pts), Kabalite Armour, Shadow field (40pts), Splinter Pistol]
··Fleet, Haywire, Independent Character, Night Vision, Power from Pain
··Profiles:
····Archon: Unit Type:Infantry (ch)|WS:7|BS:7|S:3|T:3|W:3|I:7|A:4|Ld:10|Save:5+
····Kabalite Armor: Description:5+ Armour Save
····Shadow field: Description:A shadow field confers a 2+ invulnerable save. The shadow field save is lost for the rest of the battle at the end of any phase in which the model suffers one or more unsaved wounds.
····Haywire grenade (Assault): Range:-|Strength:2|AP:-|Type:Haywire
····Haywire grenade (Shooting): Range:8"|Strength:2|AP:-|Type:Assault 1, Haywire
····Huskblade: Range:-|Strength:-|AP:3|Type:Melee, Instant Death
····Plasma grenade (assault): Range:-|Strength:4|AP:4|Type:-
····Plasma grenade (shooting): Range:8"|Strength:4|AP:4|Type:Assault 1, Blast
····Splinter pistol: Range:12|Strength:X|AP:5|Typeistol, Poisoned (4+)

+ Elites (515pts) +

Incubi (250pts) [8x Incubi (160pts)]
··Fleet, Night Vision, Power from Pain
··Klaivex (30pts) [Klaive]
····Rampage
··Raider (60pts) [Dark Lance (5pts)]
····Deep Strike, Night Vision
··Profiles:
····Incubi: Unit Type:Infantry|WS:5|BS:4|S:3|T:3|W:1|I:5|A:2|Ld:9|Save:3+
····Klaivex: Unit Type:Infantry (ch)|WS:6|BS:5|S:3|T:3|W:1|I:6|A:3|Ld:9|Save:3+
····Raider: BS:4|Front:10|Side:10|Rear:10|HP:3|Type:Skimmer, Fast, Open-topped, Transport (10)
····Incubus Warsuit: Description:confers a 3+ Armour Save.
····Dark Lance: Range:36"|Strength:8|AP:2|Type:Heavy 1, Lance
····Klaive: Range:-|Strength:+1|AP:2|Type:Melee, Two-Handed

Incubi (265pts) [9x Incubi (180pts)]
··Fleet, Night Vision, Power from Pain
··Klaivex (30pts) [Klaive]
····Rampage
··Raider (55pts) [Disintegrator cannon]
····Deep Strike, Night Vision
··Profiles:
····Incubi: Unit Type:Infantry|WS:5|BS:4|S:3|T:3|W:1|I:5|A:2|Ld:9|Save:3+
····Klaivex: Unit Type:Infantry (ch)|WS:6|BS:5|S:3|T:3|W:1|I:6|A:3|Ld:9|Save:3+
····Raider: BS:4|Front:10|Side:10|Rear:10|HP:3|Type:Skimmer, Fast, Open-topped, Transport (10)
····Incubus Warsuit: Description:confers a 3+ Armour Save.
····Disintegrator Cannon: Range:36"|Strength:5|AP:2|Type:Heavy 3
····Klaive: Range:-|Strength:+1|AP:2|Type:Melee, Two-Handed

+ Troops (310pts) +

Kabalite Warriors (155pts) [9x Kabalite Warrior (72pts)]
··Fleet, Night Vision, Power from Pain
··Kabalite Warrior with heavy weapon (up to 1 for 10 models) (28pts) [Dark Lance (20pts)]
··Raider (55pts) [Disintegrator cannon]
····Deep Strike, Night Vision
··Profiles:
····Kabalite Warrior: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|Ld:8|Save:5+
····Raider: BS:4|Front:10|Side:10|Rear:10|HP:3|Type:Skimmer, Fast, Open-topped, Transport (10)
····Kabalite Armor: Description:5+ Armour Save
····Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee
····Dark Lance: Range:36"|Strength:8|AP:2|Type:Heavy 1, Lance
····Disintegrator Cannon: Range:36"|Strength:5|AP:2|Type:Heavy 3
····Splinter Rifle: Range:24|Strength:1|AP:5|Type:Rapid Fire, Poisoned (4+)

Wyches (155pts) [10x Wych (100pts)]
··Combat Drugs, Dodge, Fleet, Night Vision, Power from Pain
··Raider (55pts) [Disintegrator cannon]
····Deep Strike, Night Vision
··Profiles:
····Wych: Unit Type:Infantry|WS:4|BS:4|S:3|T:3|W:1|I:6|A:1|Ld:8|Save:6+
····Raider: BS:4|Front:10|Side:10|Rear:10|HP:3|Type:Skimmer, Fast, Open-topped, Transport (10)
····Wychsuit: Description:6+ Armour save
····Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee
····Disintegrator Cannon: Range:36"|Strength:5|AP:2|Type:Heavy 3
····Plasma grenade (assault): Range:-|Strength:4|AP:4|Type:-
····Plasma grenade (shooting): Range:8"|Strength:4|AP:4|Type:Assault 1, Blast
····Splinter pistol: Range:12|Strength:X|AP:5|Typeistol, Poisoned (4+)

+ Fast Attack (421pts) +

Razorwing Jetfighter (155pts) [2 Dark Lances (10pts), Monoscythe Missile, 2x Necrotoxin Missile, Shatterfield Missile (5pts), Splinter Cannon (10pts)]
··Night Vision, Supersonic
··Profiles:
····Razorwing Jetfighter: BS:4|Front:10|Side:10|Rear:10|HP:3|Type:Flyer
····Dark Lance: Range:36"|Strength:8|AP:2|Type:Heavy 1, Lance
····Monoscythe Missile: Range:48"|Strength:6|AP:5|Type:Assault 1, Large Blast, One Use Only
····Necrotoxin Missile: Range:48"|Strength:1|AP:-|Type:Assault 1, Fleshbane, Large Blast, One Use Only
····Shatterfield Missile: Range:48"|Strength:7|AP:-|Type:Assault 1, Large Blast, Shred, One Use Only
····Splinter Cannon: Range:36"|Strength:1|AP:5|Type:Salvo 4/6 , Poisoned (4+)

Reavers (116pts) [4x Reaver (64pts)]
··Combat Drugs, Hit & Run, Night Vision, Power from Pain, Skilled Rider
··Reaver with special weapon (up to 1 for 3 models) (26pts)
····Reaver jetbike (10pts) [Heat lance (10pts)]
··Reaver with special weapon (up to 1 for 3 models) (26pts)
····Reaver jetbike (10pts) [Heat lance (10pts)]
··Profiles:
····Reaver: Unit Type:Bike (Eldar Jetbike)|WS:4|BS:4|S:3|T:4|W:1|I:6|A:1|Ld:8|Save:5+
····Bladevanes: Description:All hammer of Wrath attacks made by a model with bladevanes are resolved at Str 4 and have the Rending special rule.
····Reaver Jetbike: Description:Models on Reaver jetbikes have the Eldar Jetbike unit type, and have their Armour Save increased to 5+ if it is normally lower. Reaver jetbikes are armed with a splinter rifle.
····Wychsuit: Description:6+ Armour save
····Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee
····Heat Lance: Range:18"|Strength:6|AP:1|Type:Assault 1, Lance, Melta
····Splinter pistol: Range:12|Strength:X|AP:5|Typeistol, Poisoned (4+)
····Splinter Rifle: Range:24|Strength:1|AP:5|Type:Rapid Fire, Poisoned (4+)

Scourges (150pts) [Scourge (16pts)]
··Fleet, Night Vision, Power from Pain
··Scourge with Special / Heavy weapon (36pts) [Dark Lance (20pts)]
··Scourge with Special / Heavy weapon (36pts) [Dark Lance (20pts)]
··Scourge with Special / Heavy weapon (31pts) [Splinter cannon (15pts)]
··Scourge with Special / Heavy weapon (31pts) [Splinter cannon (15pts)]
··Profiles:
····Scourge: Unit Type:Jump Infantry|WS:4|BS:4|S:3|T:3|W:1|I:5|A:1|Ld:8|Save:4+/6++
····Ghostplate armour: Description:Ghost plate armour confers a 4+ Armour Save and a 6+ invulnerable save.
····Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee
····Dark Lance: Range:36"|Strength:8|AP:2|Type:Heavy 1, Lance
····Plasma grenade (assault): Range:-|Strength:4|AP:4|Type:-
····Plasma grenade (shooting): Range:8"|Strength:4|AP:4|Type:Assault 1, Blast
····Shardcarbine: Range:18"|Strength:1|AP:5|Type:Assault 3, Poisoned (4+)
····Splinter Cannon: Range:36"|Strength:1|AP:5|Type:Salvo 4/6 , Poisoned (4+)

+ Heavy Support (125pts) +

Ravager (125pts) [Dark Lance (5pts), Disintegrator cannon, Disintegrator cannon, Shock Prow (10pts)]
··Deep Strike, Night Vision
··Profiles:
····Ravager: BS:4|Front:11|Side:11|Rear:10|HP:3|Type:Skimmer, Fast, Open-topped
····Shock Prow: Description:A vehicle with a shock prow can Tank Shock and Ram even if it is not a tank. In addition, when the vehicle executes a Ram, it is treated as having a front Armour Value of 14 when working out the effect of the Ram upon both the vehicle and it's target.
····Dark Lance: Range:36"|Strength:8|AP:2|Type:Heavy 1, Lance
····Disintegrator Cannon: Range:36"|Strength:5|AP:2|Type:Heavy 3


This is a general purpose army, most people have marines/chaos at my local club.

Any help would be appreciated.
   
Made in gb
Longtime Dakkanaut





UK

As a general reference, this is fine for displaying a unit:

Archon w/ Blaster
-Venom w/ 2x Splinter Cannon
=140


Quite frankly, DE players can easily look up the rules, they don't need to be posted. It also makes it very cluttered and hard to read.


Anyway, onto rating.

Archon: Agoniser is better since S3 ID doesn't really do much to units. I can't really advocate an Archon as a CC HQ these days since the Shadowfield FAQ but if you do want him in combat, then an Agoniser, Soul Trap for challenges and either Shadowfield or Clone Field/Armour of Misery is best.

Incubi: Way too many points put into this unit. You're won't make use of the Klaviexes Rampage by having that many models in the unit. It's best to keep the unit small and in a Venom for cheap Transportation/ make it easier to hide them.

Kabalite Warriors: Gunboats are efficient, but not the loadout you have. If you do have to have a Heavy Weapon, then a Splinter Cannon would be much better than a Dark Lance. I wouldn't take a Splinter Cannon though since it's quite a points sink for a frail unit.

As a general rule never put Heavy weapons on anything in DE, unless it has Relentless. Mobility is your best asset and by taking stuff that slows you down, you'll be easy pickings and waste points.

Wyches: Don't really have a place in a competitve meta, you would be much better off getting more Kabalite Warriors. However, if you want to run Wyches, then a large unit in a Raider could work but generally, Kabalite Warriors do Troops better.

Raiders: Nightshields! Nightshields are pretty much auto-include on every transport that you have, your troops are frail and the 3+ Jink is insanely important to keep them alive. If you run Kabalite Warriors in Raiders, Splinter Racks are a recommended purchase for TL goodness.

Razorwing: Specialize, taking both Dark Lances and Splinter Cannons is just needless since they have different targets. Disintegrators/Splinter Cannons or Dark Lance/Splinter Rifle . Don't mix and match your missiles, stick to one since you'll probably be firing them all the turn you come in (and all at the same target). Monoscythe work best since S6 can also damage some vehicles.

Reaver Jetbikes: Heat Lances are OK, but if you take Reavers, you take them for Cluster Caltrops. You'll normally be Jinking with Reavers to keep them alive, so gun upgrades usually won't make their points back. Cluster Caltrops are more than likely going to cause wounds with D6 S6 HoW attacks, all with Rending.

Scourge: As above, never take Heavy weapons unless the model has Relentless. Scourges are best used as Anti-Tank, so Haywire Blasters or Heat Lances work best for this purpose. Again, specialize your units, don't mix and match or else some models won't be able to fire at the target the unit is firing at.

Ravagers: If you take one Dark Lance, take three. Don't mix and match. I would also recommend Night Shields since you only have one Ravager, keep it alive. If you had two or three, you could afford to drop Night Shields. Shock Prow is also worthless, you don't want your Ravagers up close.

YMDC = nightmare 
   
Made in gb
Fresh-Faced New User




how is this:

+++ dark eldar - 1 (1446pts) +++

++ Dark Eldar: Codex (2014) (Combined Arms Detachment) (1446pts) ++

+ HQ (130pts) +

Archon (130pts) [Agoniser (25pts), Haywire Grenades (5pts), Kabalite Armour, Shadow field (40pts), Splinter Pistol]
····Fleet, Haywire, Independent Character, Night Vision, Power from Pain

+ Elites (430pts) +

Incubi (145pts) [3x Incubi (60pts)]
····Fleet, Night Vision, Power from Pain
····Klaivex (30pts) [Klaive]
········Rampage
····Venom (55pts) [Twin Linked Splinter Rifles]
········Deep Strike, Night Vision

Incubi (285pts) [9x Incubi (180pts)]
····Fleet, Night Vision, Power from Pain
····Klaivex (30pts) [Klaive]
········Rampage
····Raider (75pts) [Disintegrator cannon, Enhanced Aethersails (5pts), Nightshield (15pts)]
········Deep Strike, Night Vision

+ Troops (300pts) +

Kabalite Warriors (150pts) [10x Kabalite Warrior (80pts)]
····Fleet, Night Vision, Power from Pain
····Raider (70pts) [Disintegrator cannon, Nightshield (15pts)]
········Deep Strike, Night Vision

Kabalite Warriors (150pts) [10x Kabalite Warrior (80pts)]
····Fleet, Night Vision, Power from Pain
····Raider (70pts) [Disintegrator cannon, Nightshield (15pts)]
········Deep Strike, Night Vision

+ Fast Attack (246pts) +

Reavers (126pts) [2x Cluster caltrops (30pts), 6x Reaver (96pts)]
····Combat Drugs, Hit & Run, Night Vision, Power from Pain, Skilled Rider

Scourges (120pts) [Scourge (16pts)]
····Fleet, Night Vision, Power from Pain
····Scourge with Special / Heavy weapon (26pts) [Haywire blaster (10pts)]
····Scourge with Special / Heavy weapon (26pts) [Heat lance (10pts)]
····Scourge with Special / Heavy weapon (26pts) [Haywire blaster (10pts)]
····Scourge with Special / Heavy weapon (26pts) [Heat lance (10pts)]

+ Heavy Support (340pts) +

Ravager (140pts) [Dark Lance (5pts), Dark Lance (5pts), Dark Lance (5pts), Nightshield (15pts)]
····Deep Strike, Night Vision

Voidraven Bomber (200pts) [Four shatterfield missiles (40pts), Two void lances]
····Night Vision, Supersonic

Created with BattleScribe


However I still have 55 points to fill.

Also, what do you think of replacing archon with master of blades. He seems better in close combat.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Please check the forum rules. Posting individual points costs for upgrades is against them. So not only is your list very difficult to read it is also against the rules.

http://www.dakkadakka.com/dakkaforum/posts/list/281186.page

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

I too once had a facination with incubi, they look so good on paper! But I have not used one in over a year. I have found much better use in trueborn with blasters on a venom then a T3 combat unit.

Other than that, you're on the right track. honestly though, I would drop the haywire grenade. The archon is in a unit of str 4 dudes, it would be a waste to assault a vehicle. Let you lances do that.

7000
5000
1000
3000 
   
Made in gb
Shas'la with Pulse Carbine





Drop incubi, unless your taking a succubus and a small unit of incubi for a teq kill squad then they are not worth it. Get racks on your gunboats, it's the one thing which makes them worth taking, take either heat lances or haywire on the scourge, not both as lances tend to explode vehicles whereas haywires strip hull points. I tend to prefer to stay at 24' range with haywires then get close enough for melta effect with heat lances. Drop shadow field on archon, doesn't really need it. Armour of misery will serve him just fine and saves you 25pts. I prefer fighers over bombers as they fill the same role and are much cheaper.

With all the points saved, at a quick guess around 500-600 you can easily bolster your troops/bring in some allies. Maybe Eldar farseers on jetbikes for the reavers to make a mini death star or even (dare I say it) some tau to fill the AA gap.

If you don't want allies you still have a lot of points to play around with, I'd chuck in another Ravager for those lovely lances, fill out your troops with either more gunboats or Msu warriors in venoms for harassment and obj capturing. Probs another unit of scourges with haywires too.
   
 
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