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![[Post New]](/s/i/i.gif) 2015/02/22 20:08:30
Subject: [200] - Astra Militarum - Kill Team
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Regular Dakkanaut
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Thinking of using this as a potential Kill Team List:
Chimera
Veterans x2 Melta and 1 heavy flamer
Carapace Armour
3 ratlings.
i would normally run the vets with demolitions but i am toying with the idea of dropping the demolitions for the 3 ratlings.
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![[Post New]](/s/i/i.gif) 2015/02/22 21:58:43
Subject: [200] - Astra Militarum - Kill Team
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Longtime Dakkanaut
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Demolitions in kill team is a bad idea. The demo charge is going to be hitting one guy and the melta-bombs are meant for vehicles and MCs that won't ever show up in kill team.
Forward sentries is good in kill team, the snare mines will drive low model count enemies crazy.
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"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
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![[Post New]](/s/i/i.gif) 2015/02/22 22:53:33
Subject: [200] - Astra Militarum - Kill Team
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Fresh-Faced New User
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UrsoerTheSquid wrote:Thinking of using this as a potential Kill Team List:
Chimera
Veterans x2 Melta and 1 heavy flamer
Carapace Armour
3 ratlings.
i would normally run the vets with demolitions but i am toying with the idea of dropping the demolitions for the 3 ratlings.
As good as ratlings sound, I've noticed that in kill team games the enemy tends to gain ground very quickly in a short period of time. My recommendation is to replace the ratlings with a heavy-weapons squad
The CC with general IG troops is terrible, you'll be wiped in less than 2 turns against space marines, eldar etc. Though, the meltas will help against armour and high toughness units, I doubt it will help much in close combat and charging ranges (12'' equivalent to range of most meltas).
Why not try the following list
Chimera - 65 points
Platoon Command Squad (5 man) (inside chimera) - 30 points
Infantry Squad (10 man) w/ Autocannon and flamer - 90 points
Total - 185 points
The CCS can give orders from the Chimera, i.e. First rank, second rank fire. This will give your platoon squad the ability to fire their lasguns twice i.e. 7x2 = fourteen S3, AP- shots, the 'Smite at Will!' order will also allow you to split your shots up between units, which will come in handy against pesky independent units on the field.
I'd replace the Ratlings with an Autocannon in the platoon squad. The autocannon is longer range than snipers, and the Heavy 2 - S7 AP2 shots are absolutely beautiful. Snipers, as good as they sound, aren't really that great. The rule 'Always wound on a 4+' isn't fantastic, and you'll get an increased wound probability on high strength shots i.e. S7 vs T5 = 2+ to wound, and AP2 penetrates all armour.
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![[Post New]](/s/i/i.gif) 2015/02/23 03:43:17
Subject: [200] - Astra Militarum - Kill Team
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Longtime Dakkanaut
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Smolderin wrote:UrsoerTheSquid wrote:Thinking of using this as a potential Kill Team List:
Chimera
Veterans x2 Melta and 1 heavy flamer
Carapace Armour
3 ratlings.
i would normally run the vets with demolitions but i am toying with the idea of dropping the demolitions for the 3 ratlings.
As good as ratlings sound, I've noticed that in kill team games the enemy tends to gain ground very quickly in a short period of time. My recommendation is to replace the ratlings with a heavy-weapons squad
The CC with general IG troops is terrible, you'll be wiped in less than 2 turns against space marines, eldar etc. Though, the meltas will help against armour and high toughness units, I doubt it will help much in close combat and charging ranges (12'' equivalent to range of most meltas).
Why not try the following list
Chimera - 65 points
Platoon Command Squad (5 man) (inside chimera) - 30 points
Infantry Squad (10 man) w/ Autocannon and flamer - 90 points
Total - 185 points
The CCS can give orders from the Chimera, i.e. First rank, second rank fire. This will give your platoon squad the ability to fire their lasguns twice i.e. 7x2 = fourteen S3, AP- shots, the 'Smite at Will!' order will also allow you to split your shots up between units, which will come in handy against pesky independent units on the field.
I'd replace the Ratlings with an Autocannon in the platoon squad. The autocannon is longer range than snipers, and the Heavy 2 - S7 AP2 shots are absolutely beautiful. Snipers, as good as they sound, aren't really that great. The rule 'Always wound on a 4+' isn't fantastic, and you'll get an increased wound probability on high strength shots i.e. S7 vs T5 = 2+ to wound, and AP2 penetrates all armour.
That's an illegal list. You cannot take a platoon with only one infantry squad, even in unbound. That's the problem with taking platoons, you're at 130 points before you've added anything.
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"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
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![[Post New]](/s/i/i.gif) 2015/02/23 09:59:43
Subject: [200] - Astra Militarum - Kill Team
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Dakka Veteran
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Also wouldnt each model count as one so giving orders would only be to one person?
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![[Post New]](/s/i/i.gif) 2015/02/23 13:23:42
Subject: [200] - Astra Militarum - Kill Team
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Battleship Captain
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Correct. Each model is a seperate unit - it makes AM orders distinctly unhelpful in kill team.
One thing that does benefit, though, is the ability for every model to bung a grenade at the enemy - which is why I'd consider buying Krak grenades
I agree demolitions is probably pretty useless.
a] Krak grenades are cheaper and can handle any vehicle your opponent is allowed to field
b] A demo charge isn't likely to catch more than one or two models
c] With no 2+ saves, you don't need it for AP2
d] Models with multiple wounds and/or feel no pain are very rare, so you don't really need the S8
My comments:
I'd probably take Plasma Guns in preference to Meltaguns. A plasma gun can handle most vehicles.
By the time you'd be in melta range you'd be in rapid fire range for plasma. By the time you're in armourbane range for the meltagun (for the handful of AV12 units that plasma struggles with) you'd be in charge range with the krak grenades and rear armour 10 + krak grenades is just as good.
Yes, plasma gets hot but you've got carapace plate and I'd assume the plasma gunners are going to be specialists, so Preferred Enemy or Master-Crafted pretty much eliminates the risk anyway as well as increasing their firepower.
The heavy flamer is good. I've seen plenty of elite kill-teams come unstuck against an ork mob, infantry platoon or chaos cult because they can only kill half a dozen models a turn. I'd consider giving him Feel No Pain, because he will draw fire from any horde force....
The ratlings....it depends. They're cheap and hard to shift out of cover, but the advantages of a sniper rifle are distinctly lessened in kill-team. Wounds on a 4+ regardless? Unless someone brings wraithguard, who cares? Semi-rending? No 2+ saves. Precision Shot? Everyone's a seperate model anyway.
Possibly a veteran heavy weapon team might be a better buy. 2 Carapace armoured wounds is actually quite tough, and something like a heavy bolter is pretty damn effective.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/02/23 16:44:17
Subject: [200] - Astra Militarum - Kill Team
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Regular Dakkanaut
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Hmm, it's definitely a lot to think about, I was toying with the ratlings just because they all have infiltrate which can be good for kill team, I was also considering the list with the heavy weapons squad.
The other list that I was planning on running is completely different. It consists of
A PCS, 2x IFS, and a 20 man conscript squad for 190 points the final 10 points would be used to buy krak grenades
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![[Post New]](/s/i/i.gif) 2015/02/23 16:47:42
Subject: [200] - Astra Militarum - Kill Team
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Longtime Dakkanaut
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Locarno is right on, grenades can be crazy good in KT, for 1 point each model gets a mini grenade launcher. Flamers are great for scaring off assault armies. Automatically Appended Next Post: UrsoerTheSquid wrote:Hmm, it's definitely a lot to think about, I was toying with the ratlings just because they all have infiltrate which can be good for kill team, I was also considering the list with the heavy weapons squad.
The other list that I was planning on running is completely different. It consists of
A PCS, 2x IFS, and a 20 man conscript squad for 190 points the final 10 points would be used to buy krak grenades
Unless this is a tournament don't be that guy who brings 45 models to a kill team match. It's not worth it to annoy your buddies just to win a match.
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This message was edited 1 time. Last update was at 2015/02/23 16:50:21
"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
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1000 points |
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![[Post New]](/s/i/i.gif) 2015/02/23 18:36:16
Subject: [200] - Astra Militarum - Kill Team
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Regular Dakkanaut
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That is a good point as well, as a side note, the reason why I was considering the demolitions upgrade is for the melta bombs, can they not also be thrown like grenades?
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![[Post New]](/s/i/i.gif) 2015/02/23 20:17:25
Subject: [200] - Astra Militarum - Kill Team
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Longtime Dakkanaut
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UrsoerTheSquid wrote:That is a good point as well, as a side note, the reason why I was considering the demolitions upgrade is for the melta bombs, can they not also be thrown like grenades?
Melta bombs are melee only, can't be thrown like grenades.
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"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun
2500 points
1500 points
1250 points
1000 points |
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