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Made in us
Swift Swooping Hawk





Oklahoma

So, by now, it's obvious now that the new Necrons are going to become a dominant force in the tournament meta. The new robot space zombies are tougher and more resilient than ever; the amount of devastating combos in this new codex is down right scary.

I've only played 1 game against the Newcrons and I got absolutely annihilated. It's safe to say that I'm butt hurt. Very butt hurt. The only thing I can think (and dream) about is removing Necron models from the table. I am absolutely determined to find an army list that can take these guys out.

How are we supposed to kill an army that comes back on a 4+/5+ regardless of what you shoot at them?

Wraiths are tougher and faster than ever, tomb blades will devastate your infantry as well as objective grab, and even warriors can be very strong with a triarch stalker supporting them.


The point of all this is: How is the tournament scene going to react to the Newcrons? What will the new tournament lists start including to have a chance at actually killing some models?

This message was edited 1 time. Last update was at 2015/02/24 07:16:48


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Longtime Dakkanaut




 Helvost wrote:
So, by now, it's obvious now that the new Necrons are going to become a dominant force in the tournament meta. The new robot space zombies are tougher and more resilient than ever; the amount of devastating combos in this new codex is down right scary.

I've only played 1 game against the Newcrons and I got absolutely annihilated. It's safe to say that I'm butt hurt. Very butt hurt. The only thing I can think (and dream) about is removing Necron models from the table.

How are we supposed to kill an army that comes back on a 4+/5+ regardless of what you shoot at them?

Wraiths are tougher and faster than ever, tomb blades will devastate your infantry as well as objective grab, and even warriors can be very strong with a triarch stalker supporting them.


The point of all this is: How is the tournament scene going to react to the Newcrons? What will the new tournament lists start including to have a chance at actually killing some models?


Plan A) Tons of objective secured and objective secured vehicles. So much the Decurion can't kill them all. And then play the mission. Same way you beat an unbound army actually.

Plan B) Tons of MCs. Maybe even FMCs with Psychic, This works until the Decurions load up on TransD Beamers and cheaty ways to get Monster Hunters and Skyfire so see plan A.

This message was edited 3 times. Last update was at 2015/02/24 07:17:22


 
   
Made in us
Swift Swooping Hawk





Oklahoma

What if you're playing a mission that is kill points or annihilation? Sure they aren't the best objective grabbers, but a night scythe or two can make up for that.


How are the MC's going to actually get in combat? Sure they can soak up a little more firepower, but how are they actually going to kill things?

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in ru
!!Goffik Rocker!!






Accept that you can't reliably kill them with regular weapons and play to your strengths.

Obsec, Sweeping Advances, Focus fire on the most damaging support stuff.
   
Made in gb
Longtime Dakkanaut




Night Scythes aren't proper objective grabbers, the tactic of using them to dump small units across the board is a colossal waste of time that just denies you firepower you could have used on the board.

No, the real Necron way to grab an objective is to annihilate the unit holding it then drop one of your numerous fast units on top of where they were.
   
Made in us
Swift Swooping Hawk





Oklahoma

 koooaei wrote:
Accept that you can't reliably kill them with regular weapons and play to your strengths.

Obsec, Sweeping Advances, Focus fire on the most damaging support stuff.


What is the most damaging support stuff? Wraiths are a very dangerous unit and must be dealt with but it takes a ridiculous amount of fire power just to kill one squad.





Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in ru
!!Goffik Rocker!!






 Helvost wrote:
 koooaei wrote:
Accept that you can't reliably kill them with regular weapons and play to your strengths.

Obsec, Sweeping Advances, Focus fire on the most damaging support stuff.


What is the most damaging support stuff? Wraiths are a very dangerous unit and must be dealt with but it takes a ridiculous amount of fire power just to kill one squad.



Destroyers, Tomb blades, Ctans for example. Wraiths can be killed too but it's gona take forever, so you're probably better off with plain tarpitting them. Playing space marines? Tank shock wraiths and create a bottle neck, this way, your 5-10 guyz will tarpit them half the game and will force other stuff to shoot at rhinos instead of more valuable targets.

What i mean is don't try to kill necron warriors unless you're out of better targets. It's not that they're uber-killy themselves. Basically, like a bunch of bolter marines that can also glance vehicles. Treat them the way you treat a riptide. If you don't have specific weapons for the job, don't bother - avoid it and do better things.

Don't fall into the distraction carnifex trap.

This message was edited 5 times. Last update was at 2015/02/24 08:12:30


 
   
Made in de
Dakka Veteran




Eacute cole Militaire (Paris)

I played a game against a wraithwing with my tau.
Since i knew he was going to Play wraithwing i played 7 squads of 12 firewarriors, cadre fireblade, ethereal and some broadsides with hymp and Mark o with drones + pathfinders.
84 firewarriors beat gak out of da wraiths!!!!!!

Do not kill. Do not rape. Do not steal. These are principles which every man of every faith can embrace.
For if you do, one day you will look behind you and you will see us And on that day, you will reap it,
and we will send you to whatever god you wish.  
   
Made in se
Ork Boy Hangin' off a Trukk




 winterwind85 wrote:
I played a game against a wraithwing with my tau.
Since i knew he was going to Play wraithwing i played 7 squads of 12 firewarriors, cadre fireblade, ethereal and some broadsides with hymp and Mark o with drones + pathfinders.
84 firewarriors beat gak out of da wraiths!!!!!!


Firewarrior spam is without doubt one of the strongest counters to wraith spam. But you did tailor.
   
Made in ca
Regular Dakkanaut





The biggest weakness of them is no objective Secured. However that's not the only weakness. If you are facing a decurion then it's durable but not that killy. Best example of this is the wraith formation, the killy part they want are wraiths but still have to pay 110pts for poor killing units, so the non decurion wraiths would have almost 3 more. Then if they want destroyers they have to take a lot and etc for most the formations.

So what to take away is that they aren't the best at killing units, just spam objective secured and they will struggle in maelstrom if you play the mission. Kill the destroyers and the tomblades and whatever fast objective grabbers they have and ignore the troops. The troops are durable so don't play to their strengths and just don't waste shots on them unless you have ap4 with lots of shots, heavy bolters are actually OK against them.

Lots of people complain about wraiths but here's the thing, they are durable but can be tarpitted. Or another strat is to just wrap your important units with another, sure they can move through your units but they can't assault if they can't fit in base contact. So get expendible units to have very close to your firebases.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in jp
Proud Triarch Praetorian





How have people still not realized this yet:
Wraiths are the new ANVIL unit. They quickly run up the table and catch whatever it is the Necron player wants dead. But the Wraiths won't be doing much of the killing, themselves. Granted, with S6 rending they'll get some kills, but their main purpose is to hold the other unit in place... for the HAMMER: Praetorians and/or Flayed Ones. These are the things you want to be shooting.
And if they've got Praetorians, they probably brought a Stalker with them. That thing should be your #1 priority to kill. If left alive, the force multiplier it provides to the army is just too strong. You will regret letting a Stalker remain on the board after turn two.

 
   
Made in hk
Steadfast Ultramarine Sergeant




As a marine player who just starting Necron as my second army. Imho the best bet to counter new Necron is psychic power, as Necron units out of 12 inch of the prism gloom Spyder can only DtW on sixes, and they would have far less dice compare to an army that aimed to psychic slash them.

In that sesnse. Ally with GK or even Daemon is a good idea.

The best power against Necron I think is Enfeeble. Sometimes every single points in toughness is essential in Necron army at this edition. Should Warriors be debuffed to T3, Auto Cannon and Assualt Cannon would make their only save to be 5+ or 6+ RP. Should Wraiths be lowered to T4, they would not survive much longer than they are in last edition when they face Battle Cannon or ML. So take as many Libby in Marine army or Primaris Psyker in IG as possible if you are expecting facing Necron, then use GK as ally to offer more warp charges. While their hammer hand psychic power and combat ability is also good at lowering the RP ability of Necron.
   
Made in us
Swift Swooping Hawk





Oklahoma

Definitely some good general advice to be taken from this thread so far. Focus on the listed problem units, bring monstrous creatures, and bring more objective secured units

Maybe I should be a little more specific with my request though:
How do you deal with newcrons and still keep a competitive TAC list??

As an Eldar player it seems fairly difficult to fit both into the same list. I'd like to not ally with another army unless I desperately need to.

This message was edited 1 time. Last update was at 2015/02/24 22:07:01


Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in ca
Regular Dakkanaut





Serpent spam is still one of the most effective strats regardless of opponent including the new necrons.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
Made in nz
Fighter Pilot





 Helvost wrote:
What if you're playing a mission that is kill points or annihilation? Sure they aren't the best objective grabbers, but a night scythe or two can make up for that.


How are the MC's going to actually get in combat? Sure they can soak up a little more firepower, but how are they actually going to kill things?


Yes your correct Kill points or purge the alien is the problem. Purge the alien is an auto lose for msu obsec armies.

 
   
Made in us
Legendary Master of the Chapter






Secure those objectives bro.

For KP games go for the vehicles and run or tie up with the weaker units if possible. and hope for the best.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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