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The thing with Zaggy is that stormboyz NEED Waaagh! Otherwise, you're plain better off with bikers. And Zag doesn't have it. So, he's gona eath your HQ slot for no good reason.
His ability to get a s8 ap2 HOW hit looks good on paper but, to be honest, i'm running stormboyz for quite long and i can remember only one time out of hundreeds when my stormboyz got that HOW. It changes with his formation if you deepstrike closer or forego the 12' movement in favor of WAAAGH run. But even so, don't forget that HOW works only for models that end the initial charge in B2B. Even if you forego 12' movement, only your front rows are getting HoW at best.
If you drop somewhere in cover to mitigate casualties, you'll have to go 12' towards the enemy and will get no HOW. Waaaghing + running helps here, however, but it's more risky as you're prone to rolling low. If you drop too close, well...they're 9 ppm boyz without a painboss or even KFF. They'll drop like flies. I've tried it too.
Furthermore, when the enemy kills too much and reduces you to <10 models, you'll only have ld8 from Zag. As they come from Ghaz detachment, they get +2 to mob rule and it's bad news. So, you got to keep the numbers suffecient. Got to find the ballance to not go down in one turn and simultaniously to not be too numerous to actually have a place to land on the field.
I've run a 30-strong squad with 3 nobz. It was not enough. Maybe ~40-45 would be better. In most cases i'd recommend dropping somewhere behind cover and utilising 12' move + WAAAGH run + charge. Forget about that HoW. It's not too good even with shred. Oh, and pray to get that 3+ for reserves when needed. Cause if they come too early, they'd just get shot to bits. If they come too late, they'll get shot to bits as you're taken piecemeal.
This formation is only good for bringing 3 nobz in one squad. But to be honest, i find plain stormboyz doing better than Zaggy Vulcha boyz. They're cheaper, don't need to DS, don't get +2 for mob rule, thus, don't need to get too bloated and are easier to hide and controle the board. Yep, only one nob, but it's still better than what Zaggy brings considering all the restrictions.
Maybe there's something i don't see about them. Maybe you could use them as separate squads for better utility. Or you could find some ways of protecting them. Like dropping close to enemy's VSG. If they had access to invisibility or charge out of DS like they used to, they'd be freaking frightening.
Maybe you could perform something cunning, however. Biker painboss somewhere <14' away from the point you're planning to drop the squad. Drop them, join them with a painboss so they'd be more resilient to damage for this most important turn. Very terrain dependent. But super cunning!
Zaggy might have place in apoc. 90 boyz dropping somewhere on a large table will definitely attract some attention. Be careful with blasts. Apoc tends to have plenty of those. Automatically Appended Next Post: I'd love to hear stories of using Zaggy successfully. Cause i love stormboyz. Just haven't managed to find his uses more appealing than bringing regular stormboyz.
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