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![[Post New]](/s/i/i.gif) 2015/02/25 12:26:07
Subject: Dakkajets
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Lead-Footed Trukkboy Driver
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Hi all,
So with the reduction in extra waaagh! shots, do you guys still take Dakkajets? Any joy with them?
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![[Post New]](/s/i/i.gif) 2015/02/25 14:26:51
Subject: Dakkajets
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Nasty Nob on Warbike with Klaw
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They're still a very good unit, even without the extra shots.
They used to be a must-have, that ability was a bit too good. The other planes are also worth taking (especially the Blitza), they were really overshadowed previously.
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![[Post New]](/s/i/i.gif) 2015/02/25 14:59:32
Subject: Dakkajets
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Shunting Grey Knight Interceptor
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When I take them at all, its usually one Blitzabommer and one Dakkajet as an escort.
Though half the time they don't come in on the same turn
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![[Post New]](/s/i/i.gif) 2015/02/25 18:47:37
Subject: Re:Dakkajets
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!!Goffik Rocker!!
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I find dakkajets a bit underwhelming for their cost. I think you're almost always better off with plain rokkit koptas or buggies. First of all, it's a flyer => you can't guarantee it's gona be on board when needed unless you put it on a pad or get comms relay. It has problems with scoring. Than, it's 10-10-10, means you'll have to jink like crazy. And not that s6 ap4 is super frightening for most dangerous flyers and FMC.
Now blitza bomber is interesting cause it can bomb invisible units with a s7 ap2 large blast. However, it's ability to shoot after a bombing run is broken and doesn't work raw. You can easilly homerule it, but it's just annoying.
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![[Post New]](/s/i/i.gif) 2015/02/25 21:03:15
Subject: Dakkajets
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Dakka Veteran
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How is the blitz bomber shooting broken in shooting ? I thought it just counts as having fired a weapon I'd it drops a bomb ?
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2015/02/26 00:01:17
Subject: Re:Dakkajets
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Lead-Footed Trukkboy Driver
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koooaei wrote:I find dakkajets a bit underwhelming for their cost. I think you're almost always better off with plain rokkit koptas or buggies. First of all, it's a flyer => you can't guarantee it's gona be on board when needed unless you put it on a pad or get comms relay. It has problems with scoring. Than, it's 10-10-10, means you'll have to jink like crazy. And not that s6 ap4 is super frightening for most dangerous flyers and FMC.
I think there are still quite a lot of targets it can reliably take out. I have it in mind that it will probably turn up at the start of turn 2, which is when I would be calling a waaagh! anyway, and I will be taking the flyboss and fighter ace upgrades for extra dakka and/or armour.
Frankly, with my army, I think the fact that I even *have* a flyer is good for target saturation anyway. If all it does it draw fire away from my ground troops and vehicles at the time I really need it, that's not a terrible result in my eyes.
I have also experienced problems with non- MEQ armies that have enough units to operate in two lines, e.g. Tyranids, and it would be really useful to be able to bypass the meatshields and attack those backfield units rather than leave my boyz exposed to dakka once the initial charge is over.
Of course this is all just theory. I will see how it turns out on Saturday when I take it for its first test flight.
Now blitza bomber is interesting cause it can bomb invisible units with a s7 ap2 large blast. However, it's ability to shoot after a bombing run is broken and doesn't work raw. You can easily homerule it, but it's just annoying.
How does that work? I think I may be missing something here.
I have to say I see potential for the burna-bommer too. Non- MEQ armies will get roasted alive the minute it turns up. It's true that Orks are good at anti-infantry anyway, but I have found that there can be issues with threat range or with meatshields getting in the way of your preferred targets. Plus, between the bombs and the missiles, the chances are it will do at least *some* damage before it goes down.
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This message was edited 1 time. Last update was at 2015/02/26 00:02:08
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![[Post New]](/s/i/i.gif) 2015/02/26 05:55:37
Subject: Dakkajets
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!!Goffik Rocker!!
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Dakkafang Dreggrim wrote:How is the blitz bomber shooting broken in shooting ? I thought it just counts as having fired a weapon I'd it drops a bomb ?
I'm talkig about when you roll high on the random table and get a free round of shooting. The thing is you've allready passed over the unit and even though you can shoot, the target is most often than not out of los. So, you can shoot, wound, but the wound pool gets emidiately emptied as there's noone within weapon's los. So, it simply doesn't work RAW.
About bombing invisible targets. They perform a bombing run and due to the wording in brb it's basically not a shooting attack, so not affected by invisibility. You're free to bomb those annoying invisible deathstars all you like!
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This message was edited 2 times. Last update was at 2015/02/26 06:02:26
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![[Post New]](/s/i/i.gif) 2015/02/26 07:46:30
Subject: Dakkajets
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Lead-Footed Trukkboy Driver
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koooaei wrote:I'mI talkig about when you roll high on the random table and get a free round of shooting. The thing is you've allready passed over the unit and even though you can shoot, the target is most often than not out of los. So, you can shoot, wound, but the wound pool gets emidiately emptied as there's noone within weapon's los. So, it simply doesn't work RAW.
I think, if I were playing someone who purported to deny me the ability to fire in this way, I would point to the fact that the codex makes a point of telling you that you can do it, how hits against vehicles are to be allocated, that hits against infantry cause pinning, and that you can go on to shoot normally in the shooting phase afterwards. I.e. they wouldn't have made a point of saying all of this if you weren't supposed to be able to do it, therefore we must assume that the bommer's "line of sight" is in effect while it is dive bombing the target from above. Perhaps this is still a RAI argument, but imho an overwhelming one.
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This message was edited 2 times. Last update was at 2015/02/26 22:35:28
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![[Post New]](/s/i/i.gif) 2015/02/26 07:54:33
Subject: Dakkajets
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!!Goffik Rocker!!
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Krusha wrote: koooaei wrote:I'mI talkig about when you roll high on the random table and get a free round of shooting. The thing is you've allready passed over the unit and even though you can shoot, the target is most often than not out of los. So, you can shoot, wound, but the wound pool gets emidiately emptied as there's noone within weapon's los. So, it simply doesn't work RAW.
I think, if I were playing someone who purported to deny me the ability to fire in this way, I would point to the fact that the codex makes a point of telling you that you can do it, how hits against vehicles are to be allocated, that hits against infantry cause pinning, and that you can go on to shoot normally in the shooting phase afterwards. I.e. they wouldn't have made a point of saying all of this if you weren't supposed to be able to do it, therefore we must assume that the bommer's "line of sight" is in effect while it is dive bombing the target from above. Perhaps this is still a RAI argument, bit imho an overwhelming one.
Sure, but it's RAI and not RAW. So, it's basically homeruling. Sure, it makes perfect sence and i'd play it exactly the same way. But once again...it doesn't work RAW. And where are the shots coming from, btw? From the initial plane's position as it's shooting on the way there? Or from the final position when the target's allready behind? Or allsocated randomly? Not clarified either. So, a lot of homeruling in the end. Will have to discuss it with every new opponent beforehand.
It's like rules for some necron indep back in the previous codex that had an ability he couldn't use RAW. Or Shreik. They all require homeruling and are not used so often due to it.
But at least you can model your bigshoota firing from the back of the plane. So, you'll be able to shoot it. Won'd be able to shoot it as usual, however.
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This message was edited 4 times. Last update was at 2015/02/26 08:00:14
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![[Post New]](/s/i/i.gif) 2015/02/26 10:59:05
Subject: Dakkajets
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Confessor Of Sins
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I like how this dakkajet thread is about blitzabombas now...
I still like the dakkajet. I feel that if you can get 2 models to show up at the same time you can do some work. 24 shots, if you upgraded the weapons and fight ace for example is enough to make a model like fateweaver disappear.
OR bring a hive tyrant down to a single wound
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This message was edited 1 time. Last update was at 2015/02/26 10:59:57
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![[Post New]](/s/i/i.gif) 2015/03/01 00:00:18
Subject: Dakkajets
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Lead-Footed Trukkboy Driver
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So I played a game today using the blitza bommer configuration against my mate's Chaos Marines.
I guess to some extent it depends on who you are playing against, but I think the blitza bommer is probably the most versatile. I say this because even the dakkajet is not exactly amazing at anti-aircraft (for which traktor kannons are a much better investment), it's obviously much better against ground targets, and it's more durable as it can fly off the board in the course of a bombing run (please tell me this is legal!). Even once the bombs were dropped it was useful for knocking off the odd hull point here and there when the opportunity presented itself; it even immobilised a helldrake by firing backwards!
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This message was edited 1 time. Last update was at 2015/03/01 00:15:08
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![[Post New]](/s/i/i.gif) 2015/03/01 00:17:27
Subject: Dakkajets
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Nasty Nob
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Fought against a DW army sporting Land Raiders and TH/SS termies. Brought a speed freakish list featuring two squads of boyz in wagonz and Tankbustas and more Boyz in trukks..
Top of turn two when the dakkajet came in it fired at some deep strike termies for garbage because you can't waaagh and fire 18 shots anymore.
Next turn my assaulty army and his assaulty army where in assault. Dakka jet was pretty much obsolete by this time.
You know what else sucks about fliers? Trying to concentrate fire on one target with such limits on movement.. also not scoring.
Don't make my mistake, keep them out of fast assaulty lists, maybe they belong elsewhere.
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2015/03/01 00:38:37
Subject: Dakkajets
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Lead-Footed Trukkboy Driver
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Rismonite wrote:Fought against a DW army sporting Land Raiders and TH/ SS termies. Brought a speed freakish list featuring two squads of boyz in wagonz and Tankbustas and more Boyz in trukks..
Top of turn two when the dakkajet came in it fired at some deep strike termies for garbage because you can't waaagh and fire 18 shots anymore.
Next turn my assaulty army and his assaulty army where in assault. Dakka jet was pretty much obsolete by this time.
You know what else sucks about fliers? Trying to concentrate fire on one target with such limits on movement.. also not scoring.
Don't make my mistake, keep them out of fast assaulty lists, maybe they belong elsewhere.
Hmm. That just sounds like a particularly bad matchup, tbh. Deathwing are way too heavily armoured for a dakkajet to be a good points investment. Tankbustas and good old boyz are always best here.
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![[Post New]](/s/i/i.gif) 2015/03/01 07:29:47
Subject: Re:Dakkajets
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!!Goffik Rocker!!
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Now blitza bomber would have been more frightening as deathwing wants to deepstrike + shoot. And it's the best target you can think of for a s7 ap2 large blast that scatters only d6.
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![[Post New]](/s/i/i.gif) 2015/03/01 10:07:51
Subject: Re:Dakkajets
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Lead-Footed Trukkboy Driver
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koooaei wrote:Now blitza bomber would have been more frightening as deathwing wants to deepstrike + shoot. And it's the best target you can think of for a s7 ap2 large blast that scatters only d6.
I had a similar situation in my game.
What's that? You want to deepstrike Abaddon and a squad of terminators behind my lines?
In comes the blita bommer from ongoing reserves... muahaha...
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![[Post New]](/s/i/i.gif) 2015/03/02 04:58:21
Subject: Dakkajets
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Big Mek in Kustom Dragster with Soopa-Gun
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i find dakkajets to be one of those "it works" units now. Not as bad as the gorkanauts though.
I tend to have better luck with the Blitza Bomma lately....not joking lol. The Ap2 on that bomb is hilarious when it finds a termie blob or other such high armor units (still kinda meh against vehicles since its S7 base, even with armor bane thats not good odds).
If you want to bring dakkajets im sure you can get them to work. I wouldnt spam them though lol tops 2 if even that.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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