Switch Theme:

Assassination run or support with Mohsar  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in lt
Druid Warder





This is not a battle report, but something from my latest game, Circle vs. Khador.

As my army was shot and slaughtered at the end of Turn 3, I've found myself with the situation shown on panel A. Nothing is to scale, but I tried to get it as close to what I remember as I could. Having no hopes for attrition next turn, I've decided to give the caster kill a go. Now, my solution is most likely to cause a lot of laughter, but that is the point - I'd really like to learn how to do it right! Mohsar starts with full 8 fury.



1. Gnarlhorn grand-slams Black Ivan by 6 inches with follow-up, thus removing both models from further considerations.
2. Druids shoot the war dog to pull it closer and open LoS to the enemy commander.
3. Mohsar casts Sands of Fate to shift into the position of the druid further up the field.
4. Mohsar shoots Harkevich for a point of damage.
5. Mohsar casts Crevasse on Harkevich, doing another 4 points of damage.
6. Shadowhorn makes full advance and then leaps 5" to barely enter melee with Harkevich, then uses two fully boosted attacks (to hit and damage rolls) to kill him.

Is there a way to make these tricks more reliable? At least to me on paper Mohsar looks full of tricks - he can "teleport" (twice, Mirage and Sands), gain fury mid-turn, shoot, cast direct damage and debuff spells, but in my hands he barely manages to scratch anything. Am I looking at him wrong, or just using him wrong? Any tips, hints, useful reading? Thanks!
Made in lt
Druid Warder





Thanks for Your suggestions and to Motyak for moving the thread - I was totally unsure where to put it!

My difficulty was that Mohsar had no line of sight to either war dog or enemy caster from behind satyrs, and with his short movement range he couldn't get it without one or both warbeasts moving away. I don't think eyeless sight helps with that, does it?

I have also considered knocking Harkevich down with a dog, but with all these "face directly" turns I was not sure there would be enough space for Shadowhorn to enter melee. Otherwise I would have been limited to force bolts from druids and Mohsar ranged capabilities, that currently do not imress me with damage and reliability.

Throwing the warjack into the caster would have worked, if I could get some extra movement on Gnarlhorn - Black Ivan was 8" away and I needed charge to reach it, or use shadowhorn and risk not being able to reach warcaster later.

Suggestion by Sining looks most promising, I'll try to remember that.

Would ARM debuff be better rather than direct damage crevasse?
Made in lt
Druid Warder





motyak wrote:Well you say you're not impressed with his ranged game, but I showed you that worse than average dice will do it. Never knock the ranged game! Ha. Even butcher can get caster kills with his blunderbuss if needs must


I do not knock the ranged game, in fact I am trying my best to use it and stay at range. However, with his spell and shot this time he put all 5 points of damage on Harkevich (probably due to feat...). It went as follows:
1. Starting with 8 fury, cast Sands of Fate to shift, down to 6 fury.
2. Maltreat Gnarlhorn, up to 7 fury.
3. Shoot Harkevich, boosting to hit and damage, 5 fury.
4. Cast Crevasse, again boosting, leaving no fury.

But I hope I am learning! Thanks!

Powerguy wrote:Eyeless Sight does not allow you to see through models, so yeah you would need to move Mohsar around the heavies. I don't know the range of Crevasse so its impossible to tell, but if you could walk around either heavy and get range then it seems like using a Crevasse to kill the dog (I assuming you have the focus to cast this more than once - because Tough could screw you pretty badly here) - pulling with Druids and then applying two heavies would be the best option. Trying to work out an actual percentage for each option is pretty tricky - partly because we don't know all the ranges but also because there are so many different ways to do this. You could even do stupid stuff like Curse of Shadows the Dog, Slam the heavy out of the way and then charge through the dog to get to his caster. Or Slam Ivan, NOT use follow up, buy attacks on the Dog and then sneak the Shadowhorn through the gap to get to Ivan (or put CoS on your own heavy to get him through....).

Context also matters here I think. If you had to kill him or lose then it could change your plans. If you can play for another turn if you don't kill him then Slamming his heavy out of the picture (don't follow up, he is then forced to spend two focus to get the jack back on his feat AND has to charge to get to you) and then trying to get as much damage on him as possible is still a good play as long as you end up camping a couple of avoid the counter assassination.


Now that You have made me take the card, the Follow Up is worded as "up to", which could mean I grand-slam Black Ivan with Gnarlhorn, move him further just enough to stay in melee range of the war dog, then try to kill it with the satyr. Then Mohsar can advance within sight of Harkevich and try casting Crevasse or Curse and then shooting. Maybe Curse is better, as it needs only boost to hit. Then druids can pull caster out for a (more certain) kill...

This is a complex game!
 
Forum Index » Privateer Press Miniature Games (Warmachine & Hordes)
Go to: