This is not a battle report, but something from my latest game, Circle vs. Khador.
As my army was shot and slaughtered at the end of Turn 3, I've found myself with the situation shown on panel A. Nothing is to scale, but I tried to get it as close to what I remember as I could. Having no hopes for attrition next turn, I've decided to give the caster kill a go. Now, my solution is most likely to cause a lot of laughter, but that is the point - I'd really like to learn how to do it right! Mohsar starts with full 8 fury.
1. Gnarlhorn grand-slams Black Ivan by 6 inches with follow-up, thus removing both models from further considerations.
2. Druids shoot the war dog to pull it closer and open
LoS to the enemy commander.
3. Mohsar casts Sands of Fate to shift into the position of the druid further up the field.
4. Mohsar shoots Harkevich for a point of damage.
5. Mohsar casts Crevasse on Harkevich, doing another 4 points of damage.
6. Shadowhorn makes full advance and then leaps 5" to barely enter melee with Harkevich, then uses two fully boosted attacks (to hit and damage rolls) to kill him.
Is there a way to make these tricks more reliable? At least to me on paper Mohsar looks full of tricks - he can "teleport" (twice, Mirage and Sands), gain fury mid-turn, shoot, cast direct damage and debuff spells, but in my hands he barely manages to scratch anything. Am I looking at him wrong, or just using him wrong? Any tips, hints, useful reading? Thanks!