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Made in gb
Infiltrating Naga





England

I know this codex is pretty new, so I don't expect too much help. But I'm currently trying to look for a fill for Xpts spare that I have
left. I'm also not entirely sure what weapons I would like most on the harlequins so the two options I've left there and I'll just have to
try them out.

The different formations are quite nice though. I've put what they do beside them, or a brief summary for reference.

I'm mostly just looking as to where to put the last Xpts. I can't afford another troupe really unless it were to go without a vehicle and unfortunately
I have no room left in the formations to even allow one without changing the formations around, which I would be willing to do but working out what
formations to change as they would again affect my points distribution.

I could add another deathjester and shadowseer but for only two models it feels a bit lackluster. I'm not sure how affective having 2 shadowseers would
really be anyway though I could use a different spell set then phantasmancy which wouldn't actually be too bad. But again where to actually put him as I don't
mind the deathjester being without a unit so much as I do the shadowseer.

Alternatively to that I could just put the points into an additional skyweaver + jester/seer or 2 additional skyweavers. They are rather strong so its a tempting option.

Anyway! Really looking from some feedback, suggestions / ideas and opinions to help me bring this up to 1500pts


Harlequins
ARMY LIST
Army List: 1500pts
--- Total points used: 1341pts

(T) = Troop
(E) = Elite
(Dt) = Dedicated transport
(Fa) = Fast attack
(Hs) = Heavy support
(*) = Warlord

HARLEQUINS - Masque: 716pts Can move, run, charge
Troupe (T)
Additional Player
5 Harlequins Kiss
Troupe Master - Storied Sword (*)
Haywire Grenade
Starweaver (Dt)

Troupe 95pts (T)
Additional Player
5 Harlequins Embrace
Troupe Master - Harlequins Caress
Starweaver (Fa)

Troupe 95pts (T)
Additional Player
5 Harlequins Embrace
Troupe Master - Harlequins Caress
Starweaver (Fa)

Voidweaver (Hs)
Prismatic Cannon

HARLEQUINS - Faolchu's Blade: 320 Re-roll jink saves
Skyweavers (Fa)
2 Zephyrglaives

Skyweavers (Fa)
2 Zephyrglaives

Voidweaver (Hs)
Prismatic Cannon

HARLEQUINS - Cast of Players: 305 Infiltrator, stealth, shrouded
Solitaire (E)
Cegorach's rose

Deathjester (E)

Shadowseer (E)
Lvl2

This message was edited 3 times. Last update was at 2015/02/25 23:43:16


   
Made in gb
Ultramarine Chaplain with Hate to Spare





I don't really see the Masque as the strong option here. If you're taking it I would drop a man from each unit, drop the Cast of Players formation take a Solitaire and a Shadow seer for each unit. That seems to be the only advantage to this formation (I call it a formation because it is as restricted as a formation).

Embrace is probably better in most cases than Kiss, if you get into base contact, so a mix is probably best. Power Swords are overcosted on them too so perhaps Caresses are better (which also make Haywire grenades not needed saving you a lot of points).

Hope this helps.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Infiltrating Naga





England

The reason I've gone with the masque is because it gives the same rising crescendo of the gegorach's revenge which unfortunately to use that for the additional reroll saves of a 1 requires me to footslog the entire force and have no transports.

The only other big formation to use is the serpents brood for the in re-embarking onto the transports after a hit and run / consolidation etc. Which is a really good ability to have but the only problem being none of the transports are assault vehicles, unless im wrong that means you cant charge out of them after a disembark. Which makes the idea of getting back in a little less appealing. The chances of the vehicle still being there after you've disembarked, ended your turn, charged the following turn is a lot to ask from an armor 10 vehicle, even with the armor save I'd have figured move, run, charge to be better for after the disembark.

I agree about the Embrace, the only thing that the kiss is really good for is taking down terminators and other 2+ save units. I may just take the one unit with kisses.

Good point about the powerswords, honestly I think making one unit with kisses and the storied sword to deal with high armor and then the two other units, the troupe leaders could probably actually just take an embrace. Though you do make a good point about the caress letting me save 5 on the haywire.

The cast of players can easily be removed and have them rolled into the masque with the rest I suppose, I was just thinking of it as a way to give greater protection to the shadowseer and jester.



Just realized I messed up the formation abilities in the original post. Fixed now.
Also updated the original post to remove power swords and haywire grenades from troupe masters and replaced with caress to free up some more points.

This message was edited 2 times. Last update was at 2015/02/25 23:42:07


   
Made in gb
Ultramarine Chaplain with Hate to Spare





The transports are opened topped. Death Jester and Shadowseer get better protection being in a squad, though I'd probably not put the DJ in one as he's not really worth protecting (nor would I ever take him outside of a formation that forces me too).

I knew what you meant on the formation rules

I would use the spare points to up the model count on the sky weavers. Swapping the DJ for another Shadowseer and getting one of them the mask of -2ld.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Infiltrating Naga





England

For some reason I totally skipped the whole thing about being open topped. I'm so dumb. That changes a lot, but also brings up some new problems. Serpents brood then is a lot more useful then I previously thought. So much so its hard to deny using it. The ability to disembark, charge, hit and run within a single turn. Just in and out back into the transport ready to move on in the following turn is rather powerful.

With that different formation though its even more difficult to include the elites as fulfilling the formation required for the brood wracks up at around 976pts which for only a 1500pt game prevents me from taking the likes of masque to pick and choose my elites alongside it.
As a result I see I'm virtually cornered into running 'The heroes path' and 'Cast of players' to get myself 2 shadowseers and the Solitaire. Unfortunately I pick up 2 jesters of baggage at the same time. But looking at the jester its not TOO BAD, facing the likes of orcs, IG, tyranids, Tau
literally anything non-space marine the bio shot can still find use in clearing out swarms of low armor troops.

My idea here is to have the heroes path shadowseer to use telepathy in order to aid the cast of players group (as they have to run on foot) by casting invisibility and etc with the cast of players shadowseer buffing to give the entire unit shrouded and stealth. To make them much much more
resilient.

Sadly though I have to give up the Faolchu's Blade formation for this which leaves me down one voidweaver over the previous list.


Here is what I have though.


Harlequins
ARMY LIST
Army List: 1500pts
--- Total points used: 1509pts


(T) = Troop
(E) = Elite
(Dt) = Dedicated transport
(Fa) = Fast attack
(Hs) = Heavy support
(*) = Warlord

HARLEQUINS - The Serpents Brood: 976pts
Troupe (T)
Additional Player
5 Harlequins Kiss
Troupe Master - Storied Sword (*)
Starweaver (Dt)

Troupe (T)
Additional Player
5 Harlequins Embrace
Troupe Master - Harlequins Caress
Starweaver (Dt)

Troupe (T)
Additional Player
5 Harlequins Embrace
Troupe Master - Harlequins Caress
Starweaver (Dt)

Skyweavers (Fa)
2 Zephyrglaives

Skyweavers (Fa)
2 Zephyrglaives

Voidweaver (Hs)
Prismatic Cannon

HARLEQUINS - The Heroes Path: 290
Solitaire (E)

Deathjester (E)

Shadowseer (E)
Lvl2 Telepathy

HARLEQUINS - Cast of Players: 243
Troupe (T)
4 Harlequins Embrace
Troupe Master - Harlequins Caress

Deathjester (E)

Shadowseer (E)
Lvl2 Phantasmancy
Mask of Secrets

This message was edited 1 time. Last update was at 2015/02/27 20:37:01


   
Made in us
Regular Dakkanaut





So there's no restriction for Cegorach's Revenge, meaning all of the troupes can in fact take star weavers. With everything that you are using, there's absolutely no reason not to take the Revenge.

I would consider allying in something, either a CAD of Eldar or some Dark Eldar, to shore up your anti-air either with flyers or a guide farseer.

ITC 2016 - Best of Harlequins  
   
Made in gb
Infiltrating Naga





England

revenge forces me to take 3 jesters and 3 shadowseers though, neither of which do I want 3 of. Thats 360pts there alone. Though it doesn't list the actual transports in its list I didn't think i would be able to take them (as all the other lists do)

In a higher point game I would be more tempted, that and the save reroll and move, run, charge is nice but I am still drawn to the serpent for the in and out and re-embark for combat.

luckily all the unis are very similar. I do plan to ally for 2000pts at 1500 its tough to do.

   
Made in gb
Been Around the Block





Runcorn

I've played 4 games now and the death jesters have been worth their weight in gold (not that they weight much) every single time. I combine them with the mask to give a -4 leadership and something normally legs it each turn.

Embraces I've found are hit or miss, whereas the kisses are more of a sure thing vs single wound models. I like to run 2 embraces and 3 kisses per 5 now.

The skyweavers have been great, I tried double zephyr and found it overkill vs smaller units which are their ideal targets. I now run one bola and one zephyr in 2 bike units for harassment with hit and run. The ap2 blast comes in handy vs deepstriking units so i find it worth having.
   
Made in gb
Infiltrating Naga





England

Well in the current 1500pt setup I do have 2, one that is in the same unit as the -2 leadership mask so I should be able to utilize that also.

   
Made in au
Screaming Shining Spear





Western Australia

You can definitely take the transports in the revenge formation - its just they are not required like the others.

The weaver is an option for the unit - like the fusion pistol or the embrace

For gaming, hobby and events in Perth, Western Australia - https://objectivesecured.com.au 
   
Made in gb
Infiltrating Naga





England

The reason that I question it is because the specific wording of the serpent brood requirements are as follows.

"All of the Formation's Troupes must each take one of the Formation's Starweavers as a dedicated transport"

This implies to me that you can / must take the Starweavers as dedicated transports. Which is easy. But then question why if you were able to add models to a formation like that of a transport would they not have just worded it as

"All the formation's troupes must each take a Starweaver as a dedicated transport"

And not bothered listing the starweavers at all within the formation. I suppose on the flipside to that, its to make sure that you don't add in an additional 3 Starweavers meaning that you wind up with 6 for a formation thats only meant to have 3.

The general consensus I got from asking in the "You make the call" area on the forum also kinda supported the impression that I had though as 90% of the responses were.
It's a "Must have" list. No more, no less. If you don't have everything on the list, the Formation is illegal.

This message was edited 2 times. Last update was at 2015/02/27 18:43:09


   
Made in gb
Infiltrating Naga





England

Any last input?

   
 
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