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![[Post New]](/s/i/i.gif) 2015/02/26 10:19:43
Subject: Imperial Guard - With what weapons should I outfit them
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Dakka Veteran
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I have around 50 cadians, 50 catachans unassembled, and around 40 assembled troopers (cadians, catachans, steel legion mixed, but this doesn't really matter). Currently I have 3-4 sergeants, 3 flamers, 2 melta, 3 plasma, 2-3 grenade launchers assembled.
I have a lot of karskins, among them around 4-5 sergeants, 3 melta, 5 plasma, 2-3 with flamer and grenade launchers.
Unassembled I have around 20 flamers, 10 gl, ~15 melta and plasma guns.
I'm planning to use blobs with heavy weapons, maybe special weapons added, melee blobs with power axes, while I'll also need sergeants with regular ccw when I don't need the power axes (I plan to magnetise these somehow). I'll want to use veterans with 3 plasma/melta, PCS with all flamers, CCS with full plasma/melta. I also want to use blobs of conscripts too. I'm planning to use the karskins as regular veterans in carapace armor, and maybe as scions too.
So the question is, with what weapon options should I assemble these guys?
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![[Post New]](/s/i/i.gif) 2015/02/26 13:55:26
Subject: Imperial Guard - With what weapons should I outfit them
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Longtime Dakkanaut
Orlando
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You answered your own question. Were you just thinking out loud? Storm Troopers are very useful. I prefer to give them melta or plasma and deep strike them where needed. The opponent has to do something with them. The rest of my infantry force is all melta or plasma vets in chimeras. This all gets backed up with Leman Russes, hydras, and Wyverns.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2015/02/26 14:22:58
Subject: Imperial Guard - With what weapons should I outfit them
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Dakka Veteran
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Col. Dash wrote:You answered your own question. Were you just thinking out loud? Storm Troopers are very useful. I prefer to give them melta or plasma and deep strike them where needed. The opponent has to do something with them. The rest of my infantry force is all melta or plasma vets in chimeras. This all gets backed up with Leman Russes, hydras, and Wyverns.
The first list is what's assembled, the second is what's apart. So I have 3 plasma on regular IG, 5 on Karskins, and ~15 unassembled. So what I want to know is what to give the ~100 unassembled guys to have a good mix of weapons.
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![[Post New]](/s/i/i.gif) 2015/02/26 16:32:29
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Fiery Bright Wizard
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Well, are you worried more about winning for having fun? for fun use every GL and bomb everything with frag  realistically, meltas work very well in the one veteran squad you should bring, GL in your trooper squads, and everywhere for that matter, and flamers for anyone you have running in front of the horde. I don't tend to bother with plasma guns because while good meq killers, I rather avoid the risk on a guardman.
In short: build what weapon you like to run, if you take a vet. squad, magnetize the special weapon, and boom, variety.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2015/02/26 17:02:29
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Dakka Veteran
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Brennonjw wrote:Well, are you worried more about winning for having fun? for fun use every GL and bomb everything with frag  realistically, meltas work very well in the one veteran squad you should bring, GL in your trooper squads, and everywhere for that matter, and flamers for anyone you have running in front of the horde. I don't tend to bother with plasma guns because while good meq killers, I rather avoid the risk on a guardman.
In short: build what weapon you like to run, if you take a vet. squad, magnetize the special weapon, and boom, variety.
I don't really see gls being useful. Pie plate spam sounds fun, but gls aren't too effective imo. I like plasma, and I'm happy to sacrifice a guardsman for it. They are there to be sacrificed anyway. I'm not sure I can magnetise special weapons, seems doable for plasma and melta, seems a bit tedious for gl and flamer, because of their special backpacks and ammo boxes though. Will give it a try.
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![[Post New]](/s/i/i.gif) 2015/02/26 20:28:50
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Longtime Dakkanaut
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The krak grenades on the gls are suprisingly useful. I once stopped a tank shock that would have pushed all my men on the wrong side of the ADL by death or glory. The rhino promptly exploded and killed the guy with the launcher and three other guardsmen.
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iGuy91 wrote:You love the T-Rex. Its both a hero and a Villain in the first two movies. It is the "king" of dinosaurs. Its the best. You love your T-rex.
Then comes along the frakking Spinosaurus who kills the T-rex, and the movie says "LOVE THIS NOW! HE IS BETTER" But...in your heart, you love the T-rex, who shouldn't have lost to no stupid Spinosaurus. So you hate the movie. And refuse to love the Spinosaurus because it is a hamfisted attempt at taking what you loved, making it TREX +++ and trying to sell you it.
Elbows wrote:You know what's better than a psychic phase? A psychic phase which asks customers to buy more miniatures... 
the_scotsman wrote:Dae think the company behind such names as deathwatch death guard deathskullz death marks death korps deathleaper death jester might be bad at naming? |
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![[Post New]](/s/i/i.gif) 2015/02/26 23:15:55
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Douglas Bader
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CREEEEEEEEED wrote:The krak grenades on the gls are suprisingly useful. I once stopped a tank shock that would have pushed all my men on the wrong side of the ADL by death or glory. The rhino promptly exploded and killed the guy with the launcher and three other guardsmen.
And a melta gun would have done the same thing, but with a better chance of success. Never take GLs.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/02/27 02:55:22
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Fiery Bright Wizard
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Peregrine wrote: CREEEEEEEEED wrote:The krak grenades on the gls are suprisingly useful. I once stopped a tank shock that would have pushed all my men on the wrong side of the ADL by death or glory. The rhino promptly exploded and killed the guy with the launcher and three other guardsmen.
And a melta gun would have done the same thing, but with a better chance of success. Never take GLs.
but a GL also has some slight anti-horde potential, where the melta however
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2015/02/27 03:08:07
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Douglas Bader
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Brennonjw wrote:but a GL also has some slight anti-horde potential, where the melta however
Only if your opponent groups their models into perfect template formation. If they space them out at 2" coherency like they should then you're only hitting one model with a 3" blast, maybe two if you're very lucky and get the perfect scatter distance to land between two models. So that's approximately one STR 3 AP - hit, or a BS 3 melta shot. The melta shot has a 50% chance to hit but when it does hit it will probably kill a model, while the frag grenade will probably hit but has at least a 50% chance to fail to kill anything. So most of the time the GL is no better at anti-horde than the melta gun. And of course a plasma gun is much better than either at killing hordes, while still being awesome at killing MEQs.
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This message was edited 1 time. Last update was at 2015/02/27 03:08:23
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/02/27 09:04:19
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Dakka Veteran
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Brennonjw wrote: Peregrine wrote: CREEEEEEEEED wrote:The krak grenades on the gls are suprisingly useful. I once stopped a tank shock that would have pushed all my men on the wrong side of the ADL by death or glory. The rhino promptly exploded and killed the guy with the launcher and three other guardsmen.
And a melta gun would have done the same thing, but with a better chance of success. Never take GLs.
but a GL also has some slight anti-horde potential, where the melta however
So does melta gun. Totally annihilates a single ork boy/termagant.
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![[Post New]](/s/i/i.gif) 2015/02/27 10:10:03
Subject: Imperial Guard - With what weapons should I outfit them
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Pyromaniac Hellhound Pilot
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I'd not assemble many as flamers. I've just been buying up IG from eBay and was left with 30+ flamers that had no place in my list!
I converted them all to bolter acolytes for my inquisition detachment in the end
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2015/02/28 02:08:09
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Fiery Bright Wizard
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Peregrine wrote: Brennonjw wrote:but a GL also has some slight anti-horde potential, where the melta however
Only if your opponent groups their models into perfect template formation. If they space them out at 2" coherency like they should then you're only hitting one model with a 3" blast, maybe two if you're very lucky and get the perfect scatter distance to land between two models. So that's approximately one STR 3 AP - hit, or a BS 3 melta shot. The melta shot has a 50% chance to hit but when it does hit it will probably kill a model, while the frag grenade will probably hit but has at least a 50% chance to fail to kill anything. So most of the time the GL is no better at anti-horde than the melta gun. And of course a plasma gun is much better than either at killing hordes, while still being awesome at killing MEQs.
yeah, but outside of tournaments, if you have w 30 boy hordes, i doubt most people hare sitting there spacing them out 2" each
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2015/02/28 03:17:15
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Executing Exarch
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OP your original plans seem very good.
CCS I prefer plasma guns as with the ignore cover or tank hunters orders you can make a very nasty unit to drop out of a vendetta and kill most things. The meltaguns are much harder to get in melta range and this unit cannot afford to wait a turn in the open to be effective. Just make sure this unit doesn't have your warlord.
PCS the 4x flamer option is great. Again they work nicely in a vendetta or even just hiding out of LoS or jumping in a spare transport. Cheap and reasonably efficient. The other option for PCS is naked so they are as cheap as possible or so the BS4 commander can man a quadd gun.
Conscripts cannot take special weapons and I recommend you just stick a priest in the unit and keep it cheap.
Infantry blobbs function very well in several ways. Melee blobbs work well with power axes and melta bombs on the sarges and flamer or special weapons to help when they get charged. For a shooty blobb I usually just stick lascannons HWTs in each squad and the sarges get meltabombs to warn off imperial knights. I have also seen autocannons + flamers + power axe/melta bombs sarges for a mid board distraction unit.
My favorite vets unit has been 3 meltaguns and demolitions doctrine right now. This unit scares most of the nastiest stuff in 40K right now. The only problem is delivering it. It is much better to have a scary unit that the opponent wants to kill than to have a unit the opponent doesn't care about, one causes the opponent to react to you the other can be ignored and casually killed at leisure.
As for grenade launchers. They are a very poorly designed option. Their blast option is usually worse than 2 lasguns shooting. Ironically the pts cost of a grenade launcher could have gotten you an extra lasgun and the trooper attached to it. The krak option is actually not that bad but it is somewhat awkward in range and strength. Being IG either the unit is going to be closing and will only get 1-2 shots before dying or the unit is going to stand off and either needs a defensive weapon or to save points. If the unit is going to close or needs a defensive weapon you really want the weapon to be scary not meh. S6 AP4 is meh.
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![[Post New]](/s/i/i.gif) 2015/02/28 06:04:33
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Douglas Bader
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Brennonjw wrote:yeah, but outside of tournaments, if you have w 30 boy hordes, i doubt most people hare sitting there spacing them out 2" each
Sure, but I don't see why anyone should make their list-building choices with the assumption that their opponents are going to make stupid decisions. If you happen to encounter an opponent who is lazy enough to just throw all of their models into a pile and push them forward then yeah, exploit their stupidity with every blast and template weapon in your army. But don't put terrible weapons in your army because you hope you're going to get lucky and have your opponent hand you an easy victory.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2015/02/28 11:02:49
Subject: Re:Imperial Guard - With what weapons should I outfit them
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Dakka Veteran
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Peregrine wrote: Brennonjw wrote:yeah, but outside of tournaments, if you have w 30 boy hordes, i doubt most people hare sitting there spacing them out 2" each
Sure, but I don't see why anyone should make their list-building choices with the assumption that their opponents are going to make stupid decisions. If you happen to encounter an opponent who is lazy enough to just throw all of their models into a pile and push them forward then yeah, exploit their stupidity with every blast and template weapon in your army. But don't put terrible weapons in your army because you hope you're going to get lucky and have your opponent hand you an easy victory.
This. This forum is full of these kind of comments(among with a lot of awesome and useful and wonderful advice). First you need to know the possibilities of your army, the best builds, best units, cheesiest cheese, along with why are your bad units bad and why does suck what sucks. Then, if you are playing a friendly game or against a notorious fluffer or against someone who is just a beginner or has narrow choice of models or simply a bad player, you can tone down your army and your game. But first you need to know your options, and things like "this this is cheese, don't use it, use something gak instead or everyone will hate you" is both stupid and immature. It's not a problem that you want to build the best army out of your possibilities, neither is that you want to win. Being an donkey-cave during game (or outside it) is a problem, or trampling the fluff guy's footslogging berzerker army with your tourney cheese list. Or cheating in any situation.
Thank you for all the cool answers and ideas guys.
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