Switch Theme:

[1000] - Orks - Ork Backline Gunnery  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hollerin' Herda with Squighound Pack





Orks can shoot too! Let me know if you think this would work!


1 CAD

Big Mek x2
Bosspole
Shock Attack Gun

7 Lootas x2


5 Lobbas w/ 3 Ammo Runts

20 Shoota Boyz x2
2 Rokkits
1 Nob
Shoota, BP, Big Choppa

Mini Mek x2
KMB


1 Deffkopta TL rokkits

1 Deffkopta TK rokkits

3 Warbuggies TL rokkits


-----


Big Meks sit in with Lootas in cover and snipe all game

Lobba hide and ruin infantry's lives all game

Mini Meks go in w/ shoota boys. Use them as gate keepers, don't be in a rush to advance in normal ork fashion. I would try and find some ruins about 1/2 up the board and hunker down, shoot anything that comes close. Be prepared to take the brunt of the enemy's attack but remember you're buying time for the guns to do their work in the back. Use that Back line to soften the enemy up, force them to come closer or advance when they're weakened.

These 2 kind of serve the same purpose,
Deff Koptas be annoying all game. trying to pot shot back/side armor. Use them to force vehicles into certain spots where they wont have the clearest shots.

Warbuggys keep in reserve and bring them in once enemy has advanced. Outflank in and pot shot back armor, maybe swoop an open point

   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Is Forgeworld stuff OK in your area? If so Warboss Bluetoof from IA8 might be your kind of Ork

I like the force though, always been fond of Ork shooting armies. Think you'll struggle against armour though (AV14 and 2+).
   
Made in us
Hollerin' Herda with Squighound Pack





2+ is not a problem since SAG is AP2 large blast and I have a pair of those.

AV14 is a problem, but its ALWAYS a problem for orks unless you take a Warboss with a PK.

Bluetoof seems over priced for what he is IMO, and I wouldn't really have a use for him in this army
   
Made in us
Krazed Killa Kan




Homestead, FL

ditch the weapon upgrades on your meks, they are their to eat challenges nothing else. You have a good list but I would also get rid of your 2 deffkoptas, they are easy First blood and border line useless by themselves. 1 TL rokkit will not do a whole lot, especially without AP1-2. take those points and either get yourself more boyz or maybe get some more lootas to keep the theme going. i think you have 60pts without those two deffkoptas 10 more points without the KMBs and thats either 6 more lootas or 12 more boyz. (so long as your opponent is ok with you being 2pts over.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

A problem with Shokk Attack in with Lootas, is they often want to shoot at different targets. Shokk Attack in with Kannons or Kustom Mega Kannons tend to gel better.

 Ghazkuul wrote:
You have a good list but I would also get rid of your 2 deffkoptas, they are easy First blood and border line useless by themselves.
As objective grabbing units they're pretty good (Maelstrom they're golden!). Yes they can be easy first blood, but as singles you're better off outflanking in order to grab objectives later on.

Sometimes you have to play the mission. It's why "getting their points back" is a very poor way of judging a units worth. My Kommandos hardly ever kill things worth their points, but their ability to half Infiltrating and Scouting units has saved my bacon more than once. Manoeuvrability has become really important this edition.
   
Made in us
Waaagh! Warbiker




Alaska

Fiddle those points, make those shoota squads as close to 30 as you can. Since their whole goal it to be shot to death anyway, you want them as close to 30 strong as possible, to maximize Mob Rule.
   
Made in us
Krazed Killa Kan




Homestead, FL

I know the benefit of that grendel, i prefer to use bikers to do that and be a bit more straight forward, I wont lie, i tend to try and table my opponent as often as possible. The difference between me and most aggressive players is i will still park units on objectives.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
 
Forum Index » 40K Army Lists
Go to: