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![[Post New]](/s/i/i.gif) 2015/03/02 16:17:30
Subject: Why 3 Mega Nobz in a trukk?
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Ork Boy Hangin' off a Trukk
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It seems that the near-universal consensus is that Mega Nobz in trukks are best in squads of 3. Why is this? My intuition would tell me that more is better, so take 6 in a trukk. So I'm sure there is something I'm missing. Why take 3 just 3?
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![[Post New]](/s/i/i.gif) 2015/03/02 16:25:00
Subject: Why 3 Mega Nobz in a trukk?
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Krazed Killa Kan
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Hrmm. I've never really heard that. I always take as many as I can fit in their transport, be it wagons or trukks.
Incidentally, because of their terrible leadership and the fact that mob rule does almost nothing for them, I always include a warboss. This usually leads to me taking one big group of them, or the bully boyz formation.
3 in a trukk would be.......ok in smaller games I suppose. But may as well use the transport capacity while you've got it.
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"Hope is the first step on the road to disappointment." Words to live by. |
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![[Post New]](/s/i/i.gif) 2015/03/02 16:30:03
Subject: Why 3 Mega Nobz in a trukk?
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Squishy Oil Squig
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Three meganobz are expendable. Six are not.
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![[Post New]](/s/i/i.gif) 2015/03/02 16:33:50
Subject: Why 3 Mega Nobz in a trukk?
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Ork Boy Hangin' off a Trukk
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hmm yeah after thinking about it a bit, 6 MANZ and a trukk is 270 points and is a big target, esp because trukks are made from TNT. If I had 6 MANZ I wanted to field, it might make more sense to put them in 2 trukks since trukks are dedicated transports. Is this the right line of thinking?
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![[Post New]](/s/i/i.gif) 2015/03/02 16:34:30
Subject: Why 3 Mega Nobz in a trukk?
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Nasty Nob on Warbike with Klaw
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Cheap and fast.
If the Trukk goes boom before it moves, you're left with a small cheap unit stranded at the back. No loss.
6 Becomes an investment, then you're looking at Wagons instead of trukks....
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![[Post New]](/s/i/i.gif) 2015/03/02 17:21:54
Subject: Re:Why 3 Mega Nobz in a trukk?
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!!Goffik Rocker!!
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Cause you're better off with 2 * 3 than 1*6 in case of MANz. Besides, 3 are allready enough to do what they're supposed to do. The only exception would be hunting down IK and MC (however, not that manz are a prime unit for this role in the first place). In this case you're better off with 5+ due to swinging last. But when you take larger units, it's time to think of a transport like Battlewagon or some forgeworld av12-13 ones.
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This message was edited 1 time. Last update was at 2015/03/02 17:22:52
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![[Post New]](/s/i/i.gif) 2015/03/02 17:58:28
Subject: Re:Why 3 Mega Nobz in a trukk?
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Smokin' Skorcha Driver
Tucson, Arizona
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All of the above mentioned comments are valid points. The three meganobz in a Trukk is known as a "MANZ Missile" and has been utilized for several editions. Three meganobz barreling up the field in a Trukk that is moving flat out is a threat that your opponent needs to deal with. Three meganobz can do a lot of damage if left unchecked. Don't feel like it only has to be three because I currently run Ghazgkull's Bullyboyz Formation and I run three squads of five in a Trukk. It has so far served me very well.
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-5000 Pts. of Orks
-1750 Pts. of Ravenwing |
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![[Post New]](/s/i/i.gif) 2015/03/02 18:02:52
Subject: Why 3 Mega Nobz in a trukk?
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Shas'la with Pulse Carbine
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As said, 3 in a trukk is a much smaller investment but still dangerous enough to be a concern to the opponent.
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Down with Allies, Solo 2016! |
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![[Post New]](/s/i/i.gif) 2015/03/02 18:15:43
Subject: Why 3 Mega Nobz in a trukk?
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Big Mek in Kustom Dragster with Soopa-Gun
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Its the expense vs power concept.
Think of it this way:
In every single aspect, negating costs, Terminators are infinitely better than MANz due to better guns, invul saves, deepstrike choices, and are not SnP. However terminators suffer from cost and numbers, making them one hell of an investment to bring. MANz dont have that issue.
3 MANz + trukk w/ ram, give one MANz a pole and killsaws = 160pts. Thats 160pts that either forces a ton of good luck or more pts worth of shooting to deal with, or they will kill more than their points. Nothing survives 3 MANz charging into them unless the MANz arent suppose to be fighting them to begin with (MC's come to mind).
If you add more bodies, they become more noticlbe and have a higher reward for your opponent once he removes them. My opponents HATE my MANz missiles purelye because they feel like theyre wasting their time dealing with them, but they cant ignore them. I want that aspect lol. I dont want them to feel like they did a good move by expending a crapton of firepower into them.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2015/03/02 18:36:12
Subject: Why 3 Mega Nobz in a trukk?
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!!Goffik Rocker!!
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Vineheart01 wrote:
...they feel like theyre wasting their time dealing with them, but they cant ignore them...
That's basically how you play orks
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This message was edited 1 time. Last update was at 2015/03/02 18:36:39
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![[Post New]](/s/i/i.gif) 2015/03/02 20:08:07
Subject: Re:Why 3 Mega Nobz in a trukk?
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Lead-Footed Trukkboy Driver
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Its is because it is inexpensive and 3 meganobz can take out A LOT of stuff. they dont need baby sitting and they are a big threat. BUT if your opponent has AP2 then you dont want him to be able to take out all 5-10 of them if you take them in a big squad, you want to be able to send them where they are needed as a swiss army knife.
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![[Post New]](/s/i/i.gif) 2015/03/02 20:18:18
Subject: Why 3 Mega Nobz in a trukk?
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Slashing Veteran Sword Bretheren
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So what about adding a megaboss w/ da lucky stikk and a painboy to that unit?
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2015/03/02 20:33:28
Subject: Why 3 Mega Nobz in a trukk?
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Bonkers Buggy Driver with Rockets
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Icculus wrote:So what about adding a megaboss w/ da lucky stikk and a painboy to that unit?
I believe adding those options tot he unit make it a high priority and can be easily taken out in a trukk. You have to move them to a battle wagon. Idea of the MANZ missile is to put another fast-mobile threat on the table. Yes its only 3 mega-nobz but thats alot to deal with if they get into you. But if you opponent is firing at them, what are they not firing at.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/03/02 20:56:36
Subject: Re:Why 3 Mega Nobz in a trukk?
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Nasty Nob
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Why just 3? Why not? Better yet, bring two trukks full. Or three.
I agree with the above advice. It's the perfect balance of points versus effectiveness.
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This message was edited 1 time. Last update was at 2015/03/02 20:57:56
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![[Post New]](/s/i/i.gif) 2015/03/02 21:13:23
Subject: Why 3 Mega Nobz in a trukk?
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Lead-Footed Trukkboy Driver
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Glitcha wrote: Icculus wrote:So what about adding a megaboss w/ da lucky stikk and a painboy to that unit?
I believe adding those options tot he unit make it a high priority and can be easily taken out in a trukk. You have to move them to a battle wagon. Idea of the MANZ missile is to put another fast-mobile threat on the table. Yes its only 3 mega-nobz but thats alot to deal with if they get into you. But if you opponent is firing at them, what are they not firing at.
^
YES
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![[Post New]](/s/i/i.gif) 2015/03/02 21:48:43
Subject: Why 3 Mega Nobz in a trukk?
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Lead-Footed Trukkboy Driver
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Three meganobz are quite capable of slaughtering most things that meganobz are actually designed to kill, particularly if you give one of them a pair of killsaws. I have been experimenting with squads of five in a battlewagon and they work well too, but I really wouldn't go far above that.
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![[Post New]](/s/i/i.gif) 2015/03/03 04:49:21
Subject: Re:Why 3 Mega Nobz in a trukk?
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Kinebrach-Knobbling Xeno Interrogator
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Think about it man, why put all your eggs in a basket made out of paper? Especially when you know that paper basket is prone to pop whenever something happens. Especially when it happens, those MANz will be stranded and become a shooting magnet. Target saturation is key for orks, have 2 or 3 trukks of 3~4 MANz, presents many options for your opponent to shoot at, he/she can only take down so many a turn.
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~4000 pts Deathwatch
~4000 pts ORKS ORKS ORKS
~1000 pts Sphess Mahreen
~2000 pts Admech |
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![[Post New]](/s/i/i.gif) 2015/03/03 04:51:57
Subject: Why 3 Mega Nobz in a trukk?
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Lieutenant Colonel
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ArmageddonBorn wrote:It seems that the near-universal consensus is that Mega Nobz in trukks are best in squads of 3. Why is this? My intuition would tell me that more is better, so take 6 in a trukk. So I'm sure there is something I'm missing. Why take 3 just 3?
if you can take 6, take them in another trukk in two groups of 3 rather then one group of 6.
main reason being its better to have 3 stranded then 6, cause your opponent can likely take a truck out fairly easily.
cheap and effictive is the MANZ missle in trukks,
larger mobs should generally be in BW's, and/or take advantage of the bully boyz formation
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![[Post New]](/s/i/i.gif) 2015/03/03 04:52:39
Subject: Why 3 Mega Nobz in a trukk?
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Big Mek in Kustom Dragster with Soopa-Gun
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Not to mention any more than 3 MANz tend to vastly overkill anything they ram into aside from things they shouldnt be touching to begin with.
The most extreme i'll send them at is a termie blob. Typically i will lose that fight, but the only weapons that threaten me happen simo so odds are i'll rip out equal or more cost worth of termies in the process. I can live with that.
Sent one at a landraider packed with termies once. Blew up the landraider turn2, got assaulted his turn, killed 4 termies. Yeah, i lost my missile, but i SO won in the end lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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