As others have said, they stopped brotherhood of psykers in kill teams.
You can't blame them, having 22 horrors making 22 power dice a turn is a little (very) ridiculous.
They would be making 3 units of daemons per turn.
To be honest I haven't found daemons to be all that good in kill teams.
Some advantages of daemons is that they have inherent fearless, easy access to squadwide buffs and a strong psychic phase.
Kill teams effectively neutralises all of these.
I've personally found flesh hounds to be the best pick, as they are fast and rely on psychic powers/buffs the least.
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