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Made in se
Brooding Night Goblin





Gothenburg Sweden

So I have played some Infinity now and I really like it. Learned the rules but still a noob. I have an Ariadna force with a lot of LI and Camo markers. I usually at least collect 2 forces of any game I play. Both because I like it and I am my areas "introduce others to new games" guy. Therefore I am looking into starting a secondary force and the selecting part is really hard.
I want an army that has the tools that vanilla Ariadna lack. I want an army that is not similar to Ariadna. Things like Link teams, non-basic tech and TO:Camo. Also hackers but that isn't that high on the list. With this in mind I have looked around a little. The important things for me is the models then the playstyle.
So far I have been looking at the following factions. Not to mean that I won't choose another just that it is what I have cone up with so far.
Also I tend to prefer ranges combat in all games but I don't dislike CC though. I have come to like non gun equipment. (Mines and other tricks.)
So here is a list in no specific order. The pros and cons are not equally weighted as in the mean: faction with most pros = best is not true.

Morat:
Pros:
Cool models
Very different playstyle from Ariadna. From tricky Camo to a big beat stick.
Cons:
No TO:Camo
Few tricks.

JSA:
+
Nice models save a few.
Japan. ( I lived there and like the country)
Cool tricks.
-
Punishes non offensive play styles ( what I have heard)
Those not so cool models
More similar to Ariadna compared to the others.
I feel like the link teams are lacking.

Imperial Sector
+
Cool models
Cool tricks (like smoke + MSV2)
Still has TO:Camo (access to ninjas)
-
The not equally interesting part of Asia.
Feels more rigid. As in the army mostly plays the same way each game.

Tohaa:
+
Lots of cool link teams.
A lot of odd interesting tech.
-
Small model range.
Some not so cool models (Kamael faces...)


Thank you for helping.

Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in us
Longtime Dakkanaut




In your case, I would do Morat. You said you have LI with camo. Morat has a lot of MI/HI and dont care about sneaking, just brute force murder. I also think model wise they are some of the best. I own a good sized morat force myself and enjoy them. If your into teaching they might be one of the best
   
Made in fi
Sniping Gŭiláng





Tohaa has cool mechanics, but I agree that some of the figures are just butt ugly.

Are you set on link teams and sectorials? Both Combined Army and Yu jing have lot of nice things that are available only in general army.
   
Made in si
Charging Dragon Prince





How do you feel about generic armies, how fixed are you on using link teams? Combined army with strong emphasis on Morat but supplemented with few non-Morat profiles? Tohaa would otherwise be a good fit, they don't use hackers that much and have quite a few interesting profiles or army rules.
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

Well I dislike the swhastii models, if it is them you are talking about. I don't want to break sectorial for some good but ugly models.
Can you give some example tricks those armies use?
Link team is not an absolute must but it looks very intressting. I often end up playing factions with a lot of models. Orks in 40k, skaven in WHFB Ariadna in infinity etc. this because I like to have a lot of dudes to use. I also tend to have very diversified army. A few of a lot off different units. Because I like diversity. And here link teams come in. I get to move more guys in the same turn. I am thinking about also getting the next aleph sectorial once it comes out if I can field a lot of robots. So I can wait with link teams until then. So sectorial isn't a must. And yeah Tohaa has the "cool rules not so cool models" syndrome. Which is even worse than boring rules on a cool model.

Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in si
Charging Dragon Prince





New command tokens help generic armies with moving more models towards objectives or somewhere else. I find link teams to be still of good value but just a little less than before. So far the sectorial players sort of complained they don't get to do enough cool things with them. They tend to save them for re-establishing link teams and maybe occasional re-roll for doctor, engineer or paramedic roll.

I'm not that big fan of space amphibians as well. I am more tempted to use the new profiles with few Morat. Combined Army is one of few armies that get hacking device plus, Umbra Legate is a CC martial artists that has access to it. You could gain impersonation state level 2 and try to get close to the enemy. I think you get access to White Noise and Sucker Punch, both hacking protocols can be insane. Hackers also allow various support to REM (Batroids with their plasma ammunition and enhanced reaction or marksman 2 skill). There's also trickery of smoke and shot through it with MSV 2. Daturazi and Yaogat or Makreep for instance, I really dislike facing this combination. I'm also huge fan of Ko Dali and Fraacta, mostly for models. Morat can supply the rest, Rodok (super jump), Kurgat (MK 12 engineer), Anyaat (climbing plus, PH 13 to go with new grenades). Combined Army does have a lot of special rules to remember, something to keep in mind, if you intend to use it as a teaching example.

I'm also looking forward to Vedic sectorial. Though you could probably make largely REM force even now.

This message was edited 2 times. Last update was at 2015/03/05 15:20:44


 
   
Made in fi
Sniping Gŭiláng





General Yu jing:
Jump Troops, Lot of excellent HI shooters and Shaolin Monks.
+ all the stuff that both ISS and JSA get.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 adhuin wrote:
General Yu jing:
Jump Troops, Lot of excellent HI shooters and Shaolin Monks.
+ all the stuff that both ISS and JSA get.


And the Hac Tao which is just all cool, HI TO camo badass.
   
Made in si
Charging Dragon Prince





Guilang, Dao Fei and Tiger too. Terracota also make me green with envy, they're so cheap. Though to be honest, ISS is looking much better in new edition. Wu Ming are really jack-of-all-trades unit and Sophotects, Dakini, Garuda and other REM can also be of a great benefit. Imperial agents are also looking good. There's also Sforza with holoprojector and you can always include bounty hunters, if you want something humorous.

Problem with Sectorials is that although they give you a theme, they are rather rigid and you won't have the diversity of a general force. You still have some room to play and experiment and I think it would be a good investment, if you're looking to simply buy another army and don't want to get overwhelmed by different choices or want to keep it at relatively small number of models.

This message was edited 7 times. Last update was at 2015/03/05 19:03:13


 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

I feel like it is leaning to Morat vs. Imperial Service.
I don't really need all the tricks, I hope there is at least some in the sectorial and it should be enough.
Might want to try to build lists for both factions and see which I like the most.

What would your pros, cons be of these 2 play wise?

This message was edited 1 time. Last update was at 2015/03/05 19:09:45


Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in us
Shas'la with Pulse Carbine





Florida

If you only like Morat then you will be disappointed in playing CA. It's a really limited sectorial at the moment whose one trick is not running off the board.

Yu-Jing has lots to offer. Yes, you can do stealth things like Ariadna, but those stealth units are different in that they are hackers, martial artists, and Yu-jing I believe has the only camo HI in the game right now.

Other advantages of Yu-jing:
- Oniwaban Kitsune is CRAZY good!
- Sun Tze
-Some of the best HI infantry (not just one unit either)
-The best bikers
-MSV2 on a spitfire REM!

There's more toys, but you get the idea.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Regular Dakkanaut





I play both ISS and MAF.

ISS doesn't have that many skirmishers, one Ninja is it. It still has some misdirect since it has a good amount of Holo L2 and Strategos. Lots of MSV2 (Bao, Hsien and Rui Shi) which pair well with the cheap smoke LGL on the Celestial Guard. It also has interesting link team options like taking a Crane Rank HI in Celestial Guard teams for that sweet full linked X-Visor Spitfire and B3 Nanopulsar or the Pheasant Rank with Baos. I wouldn't say ISS has a fixed play style since the army can go from cheap infantry horde with Kuang Shi to elite with Hsien links and anywhere in between. Plus you can get really thematic with a list if you want, like REM heavy or Bounty Hunter posse.

With Morats you're paying a premium for everything since they just ignore certain rules. Veteran L1 is great, Religious is sometimes a double edged sword since you'll occasionally want to get the failed Guts move. You can play real loose with the Lt. order since he's not that important, I like taking fighting HI Lt with my Morats. Like ISS, Morats have some unusual link teams with Oznat and Hungries, Kornak Gazarot can link with any HI and a Raktorak can link with Suryats. The specialists are not bad, Kurgat Engineer can hold obj. really well since he can mine them up and Dr. Worm is Dr. Worm. Zerats are the only skirmisher and she's pretty mediocre but at least she's heavily armed. Dirtiest trick is probably the Rasyat Diplomat with Stealth, Zero-V and AD so it's great at shooting people in the back.

This message was edited 1 time. Last update was at 2015/03/05 20:59:21


 
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

Trying to make some lists to see which one I will go for. Here comes JSA and Morat. I know they are different point limits but I base the lists of what you get when buying them in a box. And on the Morat one I will not do Gakis or pretas. DIslike the model. Can Morat field the AI beacon?
JSABeacon
http://anyplace.it/ia3/ia.html?roster=F54P300S6T298O4T298O3T298O2T298O2T304O2T291O3T297O1T288O2T288O7T288O7T315O1T293O4
Morat:
http://anyplace.it/ia3/ia.html?roster=F61P300S6T381O5T373O3T374O4T386O1T378O2T393O1T214O6T214O7T214O9T228O1T228O1T228O1T228O1T375O1


This message was edited 2 times. Last update was at 2015/03/05 23:46:10


Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in si
Charging Dragon Prince





JSA list could use an engineer and a doctor with little helpers. Onibawan as lieutenant might not be the best idea. If he uses hidden deployment you're in loss of lieutenant.

For MAF. Lots of people love to use TR HMG, Ikadrons and medchanoid. Perhaps something to think about. I'd recommend using mixed weapons for Daturazi, two chain templates, shotgun and combi. More flexible configuration. I don't think you can field the AI palm trees in MAF.
   
Made in fi
Sniping Gŭiláng





On JSA-front, if you want to strengthen your shooting game: Karakuri special project (AKA Geishabots) have good BS, Great weaponry and they work fabulously well as a link team.
   
Made in se
Brooding Night Goblin





Gothenburg Sweden

 adhuin wrote:
On JSA-front, if you want to strengthen your shooting game: Karakuri special project (AKA Geishabots) have good BS, Great weaponry and they work fabulously well as a link team.


I have heard that Dr aren't that worthwhile in JSA because you will play so offensively it will just cost to much orders to bring the doctor up and help.


Automatically Appended Next Post:
Drawing closer on deciding. Made up my mind on what I would by if I chose that faction. Pretty much the units in the lists except for JSA I would and geisha dolls and maybe a support pack.
One thing I have read quite some of recently is that sectorial a suffer quite heavily compared to vanilla in N3.
About how much? Are we talking a minor nudge against you or a constant fight up a steep hill?

This message was edited 1 time. Last update was at 2015/03/06 22:06:21


Waaagh: 2500pts
Death Korps of Kreig 2300pts
Adeptus Mechanicus 2000pts
Sphess marheens 1850pts
Emo eldar: 1250
Skaven 3500pts
Orcs and gobbos 2500
Kharadron 1000
Stormcast 2000
Ariadna 300pts
Morat agression force 170pts
Some stray Dystopian wars and Dropzone commander armies 
   
Made in au
Norn Queen






 D6Damager wrote:
If you only like Morat then you will be disappointed in playing CA. It's a really limited sectorial at the moment whose one trick is not running off the board.


That's sort of missing the point of Morats. The point being that they're the sectorial for people who don't want tricks.

They're straight up face punchers. They have some of the games toughest infantry and are good at walking up to you and blowing you to bits.

Some people want tricks. Some don't. Those that don't will likely enjoy Morats.
   
 
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