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Made in ca
Devious Space Marine dedicated to Tzeentch





Hey guys, I'm just starting to actually get into playing the hobby with one of my good friends. In the last game we played, he had some space marines firing at my tactical squad, and at the front of my squad was my HQ. So with the space marines having a range of 24", he got 4 shots with a boltgun. my regular marines had a save of 3+ and my hq a save of 2+ (artificer armour). So, if ive got my hq at the front, lets say he makes all four hits, and of that three wounds go through. When going to save the wounds, I believe the rules says unit closest to the firing unit takes the damage, so that would be my HQ. So i roll 2+ saves, if one of those fails, can I then take my 5+ invulerable due to Iron Halo, and if that fails, am i then allowed to do a "look out sir".? Or am I allowed to allocate as i see fit, and my two marines behind my HQ can take the hit instead?

This message was edited 1 time. Last update was at 2015/03/06 14:35:10


1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders 
   
Made in us
Discriminating Deathmark Assassin




Johnson City, NewYork

You make Look Out Sir! rolls at wound allocation before saves. Then you only get to make a single save on any wound.

This message was edited 1 time. Last update was at 2015/03/06 14:37:28


ADD causes my posts to ramble from time to time. Please bear with me.

You're not a Time Lord stick with linear time.
Specific Vs General 
   
Made in us
Lieutenant General





Florence, KY

No. You only get to take one save.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Devious Space Marine dedicated to Tzeentch





What's the point of an Invulnerable save if I have a 2+ armour save? Seems a little redundant

1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

Vel'cona wrote:
What's the point of an Invulnerable save if I have a 2+ armour save? Seems a little redundant


It's for when you cannot take an armour save.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in ca
Devious Space Marine dedicated to Tzeentch





Ah okay, I haven't run into that instance yet, do you have an example scenario? It would be handy to know what do to in the situation

1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders 
   
Made in us
Lieutenant General





Florence, KY

There's no options. You take the best save you have available for the situation. So if you get hit by an AP1 or AP2 shot, you take your invulnerable save because in that situation it is the best save you have available.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Slippery Scout Biker




East Wenatchee, WA

Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save

This message was edited 1 time. Last update was at 2015/03/06 21:33:16


 
   
Made in fr
Guard Heavy Weapon Crewman



France, Paris

 inquisitormaus wrote:
Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save


That is incorrect, as an invulnerable save actually is an "Invulnerable Armour Save", psychic scream does not allow armour save, so no invul either imho.

This message was edited 1 time. Last update was at 2015/03/06 22:01:42


   
Made in us
The Hive Mind





Myliel wrote:
 inquisitormaus wrote:
Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save


That is incorrect, as an invulnerable save actually is an "Invulnerable Armour Save", psychic scream does not allow armour save, so no invul either imho.

Citation required. The actual rules disagree with you.
Spoiler:
Invulnerable Saves
Some warriors are protected by more than mere physical armour. They may be shielded by force fields, enveloped in mystical energies or have a constitution that can shrug off hits that would put holes in a battle tank. Models with wargear or abilities like these are allowed an invulnerable saving throw.
Invulnerable saves are different to armour saves because they may always be taken whenever the model suffers a Wound or, in the case of vehicles, suffers a penetrating or glancing hit – the Armour Piercing value of attacking weapons has no effect on an invulnerable save. Even if a Wound, penetrating hit or glancing hit ignores all armour saves, an invulnerable saving throw can still be taken.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Maniacal Gibbering Madboy






So your workflow would be:

4 wounds come in, they go on the closest target > the HQ. Do you want to Look Out Sir?
Yes, decide how many wounds to allocate to other models, roll, and distribute wounds/take saves according to the outcome of the roll.
Assuming that either you failed a couple of LOS rolls, or kept one or two wounds on the HQ, then decide which save to use (e.g., did you get hit by a Lascannon at AP2, then take your invul save!), and resolve.

As others have commented above, you only get ONE save, and you have to choose which to take, cover, armour or invunerable, and you choose which is best dependent on the situation.

The only thing which would allow you an additional opportunity to avoid a wound after a failed armour save is Feel No Pain, but that is NOT an armour save.
   
Made in us
Novice Knight Errant Pilot





Baltimore

Myliel wrote:
 inquisitormaus wrote:
Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save


That is incorrect, as an invulnerable save actually is an "Invulnerable Armour Save", psychic scream does not allow armour save, so no invul either imho.

Psychic scream does not allow armour saves.

Inv saves are not armour savee.

Therefore, Inv saves can be taken.

 
   
 
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