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![[Post New]](/s/i/i.gif) 2015/03/06 14:34:25
Subject: Wound allocation and saves
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Devious Space Marine dedicated to Tzeentch
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Hey guys, I'm just starting to actually get into playing the hobby with one of my good friends. In the last game we played, he had some space marines firing at my tactical squad, and at the front of my squad was my HQ. So with the space marines having a range of 24", he got 4 shots with a boltgun. my regular marines had a save of 3+ and my hq a save of 2+ (artificer armour). So, if ive got my hq at the front, lets say he makes all four hits, and of that three wounds go through. When going to save the wounds, I believe the rules says unit closest to the firing unit takes the damage, so that would be my HQ. So i roll 2+ saves, if one of those fails, can I then take my 5+ invulerable due to Iron Halo, and if that fails, am i then allowed to do a "look out sir".? Or am I allowed to allocate as i see fit, and my two marines behind my HQ can take the hit instead?
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This message was edited 1 time. Last update was at 2015/03/06 14:35:10
1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders |
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![[Post New]](/s/i/i.gif) 2015/03/06 14:36:55
Subject: Wound allocation and saves
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Discriminating Deathmark Assassin
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You make Look Out Sir! rolls at wound allocation before saves. Then you only get to make a single save on any wound.
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This message was edited 1 time. Last update was at 2015/03/06 14:37:28
ADD causes my posts to ramble from time to time. Please bear with me.
You're not a Time Lord stick with linear time.
Specific Vs General |
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![[Post New]](/s/i/i.gif) 2015/03/06 14:37:41
Subject: Wound allocation and saves
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Lieutenant General
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No. You only get to take one save.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/03/06 15:45:11
Subject: Re:Wound allocation and saves
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Devious Space Marine dedicated to Tzeentch
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What's the point of an Invulnerable save if I have a 2+ armour save? Seems a little redundant
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1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders |
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![[Post New]](/s/i/i.gif) 2015/03/06 15:48:35
Subject: Re:Wound allocation and saves
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Land Raider Pilot on Cruise Control
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Vel'cona wrote:What's the point of an Invulnerable save if I have a 2+ armour save? Seems a little redundant
It's for when you cannot take an armour save.
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If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. |
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![[Post New]](/s/i/i.gif) 2015/03/06 15:54:13
Subject: Re:Wound allocation and saves
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Devious Space Marine dedicated to Tzeentch
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Ah okay, I haven't run into that instance yet, do you have an example scenario? It would be handy to know what do to in the situation
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1500pts
2500pts
Alpha Legion: 1500pts
"I can pulp your flesh and snap your bones in less than a second without so much as lifting a finger. What is the power of technology compared to that?" - Vel'cona, Chief Librarian of the Salamanders |
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![[Post New]](/s/i/i.gif) 2015/03/06 15:57:00
Subject: Wound allocation and saves
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Lieutenant General
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There's no options. You take the best save you have available for the situation. So if you get hit by an AP1 or AP2 shot, you take your invulnerable save because in that situation it is the best save you have available.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2015/03/06 21:30:16
Subject: Wound allocation and saves
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Slippery Scout Biker
East Wenatchee, WA
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Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save
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This message was edited 1 time. Last update was at 2015/03/06 21:33:16
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![[Post New]](/s/i/i.gif) 2015/03/06 22:01:27
Subject: Wound allocation and saves
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Guard Heavy Weapon Crewman
France, Paris
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inquisitormaus wrote:Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save
That is incorrect, as an invulnerable save actually is an "Invulnerable Armour Save", psychic scream does not allow armour save, so no invul either imho.
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This message was edited 1 time. Last update was at 2015/03/06 22:01:42
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![[Post New]](/s/i/i.gif) 2015/03/06 22:10:00
Subject: Wound allocation and saves
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The Hive Mind
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Myliel wrote: inquisitormaus wrote:Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save
That is incorrect, as an invulnerable save actually is an "Invulnerable Armour Save", psychic scream does not allow armour save, so no invul either imho.
Citation required. The actual rules disagree with you.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2015/03/06 22:11:46
Subject: Re:Wound allocation and saves
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Maniacal Gibbering Madboy
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So your workflow would be:
4 wounds come in, they go on the closest target > the HQ. Do you want to Look Out Sir?
Yes, decide how many wounds to allocate to other models, roll, and distribute wounds/take saves according to the outcome of the roll.
Assuming that either you failed a couple of LOS rolls, or kept one or two wounds on the HQ, then decide which save to use (e.g., did you get hit by a Lascannon at AP2, then take your invul save!), and resolve.
As others have commented above, you only get ONE save, and you have to choose which to take, cover, armour or invunerable, and you choose which is best dependent on the situation.
The only thing which would allow you an additional opportunity to avoid a wound after a failed armour save is Feel No Pain, but that is NOT an armour save.
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![[Post New]](/s/i/i.gif) 2015/03/07 01:21:11
Subject: Wound allocation and saves
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Novice Knight Errant Pilot
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Myliel wrote: inquisitormaus wrote:Or you get psychic screamed, which doesnt allow armour or cover saves. They roll four or more above your leadership, that many auto wounds will kill anything that doesnt have an invuln save
That is incorrect, as an invulnerable save actually is an "Invulnerable Armour Save", psychic scream does not allow armour save, so no invul either imho.
Psychic scream does not allow armour saves.
Inv saves are not armour savee.
Therefore, Inv saves can be taken.
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