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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Hey all,

Trying to get my Empire Army up to 2500 points, but just trying to figure out how to make it work properly. Any and all input would be appreciated, and if some points would be better served somewhere else, let me know!

Lords:

Grand Master: Runefang, Shield - 244

Battle Wizard Lord: Lore of Light, Dispell Scroll, Level 4 - 225

Heroes:

Captain of the Empire: Battle Standard Bearer, Armour of Meteoric Iron, Great Weapon - 141

Warrior Priest: Great Weapon, Heavy Armour - 72

Warrior Priest: Enchanted Shield, Barded Warhorse, Heavy Armour - 88

Master Engineer: Light Armour - 66

Battle,Wizard: Level 2, Lore of Light - 100

Core:

Halberdiers: 37 Halberds, Full Command - 252 (Note: Warrior Priest, BSB, Level 2 Wizard here)
Halberdier Detachment: 10 Halberds - 60
Archer Detachment: 9 Archers - 63 (Note: Level 4 Wizard here)

Inner Circle Knights: 8 Inner Circle Knights, Full Command, Steel Standard, Lances and Shields - 265 (Note: Warrior Priest, Grand Master here)

Special:

Demigryph Knights: Musician, Lances and Shields - 184

Great Cannon: - 120

Great Cannon: - 120

Rare:

Celestial Hurricanum: - 130

Steam Tank: - 250

Helblaster Volley Gun: - 120

Total: 2500

I'm a bit worried I have too title troops and 'meat', and to much dressing, as it were. The small halberd group acts as chaff or a few extra attacks on a unit that charges my halberd block. The Archers are to act as chaff and Blockers if necessary (the wizard could always run of and join the Halberds), but mostly act as a in between for the AoE Light Spells to buff both my main combat units.The Knights act as an escort for the grand master to hurt something, and to counter enemy bully units like Demigryphs. Again, this is a unit I worry is too small.

I've heard good things about Steam Tanks and making infantry cry. I don't currently have a Life Wizard in the list, something that synergies well with the Steam Tank, but I have been enjoying the buffs light have given me. Would it be worth it to jump over, just for the Steam Tank?

The Hurricanum has obvious uses. A free power die and +1 to hit seems pretty baller. However, I owrry the bound spell will compete with the large amounts of Warrior Priest Prayers (reroll to wound and 5+ ward save, I'm looking at you), in addition to the two Wizard's spells. Four channel dice will help as well, but 12 dice can only go so far...

Anyhow, that's a lot of rambling out of me. As I said, any help figuring out a list to make it semi-solid for tournaments and casual play would be appreciated.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




United States of America

Well the hurricanum has a crappy bound spell and you will only be using it if all else had failed. The other cannon is not really needed seeing as you have a tank, those 120 points can be used for more chaff, or magic items to keep your
Heroes alive or to help them do damage.


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Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Really? I thought more artillery was better in empire armies, since most things are bigger and scarier, and can always use more cannonballs to the face.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




United States of America

I find two cannons plenty though ymmy.

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